Files
itgmania212121/stepmania/src/PaneDisplay.h
T
Glenn Maynard 3798245ce6 license update
2004-06-07 21:14:03 +00:00

128 lines
3.3 KiB
C++

#ifndef PANE_DISPLAY_H
#define PANE_DISPLAY_H
#include "ActorFrame.h"
#include "Sprite.h"
#include "PlayerNumber.h"
#include "BitmapText.h"
#include "ActorUtil.h"
#include "GameConstantsAndTypes.h"
enum PaneTypes
{
PANE_SONG_DIFFICULTY,
PANE_SONG_PROFILE_SCORES,
PANE_SONG_MACHINE_SCORES,
// PANE_SONG_STATISTICS,
PANE_BATTLE_DIFFICULTY,
PANE_COURSE_MACHINE_SCORES,
PANE_COURSE_PROFILE_SCORES,
// PANE_COURSE_DIFFICULTY,
NUM_PANES,
PANE_INVALID
};
enum PaneModes
{
PANEMODE_SONG,
PANEMODE_BATTLE,
PANEMODE_COURSE,
NUM_PANE_MODES
};
/* If the same piece of data is in multiple panes, use separate contents entries,
* so it can be themed differently. */
enum PaneContents
{
SONG_NUM_STEPS,
SONG_JUMPS,
SONG_HOLDS,
SONG_MINES,
SONG_HANDS,
SONG_DIFFICULTY_RADAR_STREAM,
SONG_DIFFICULTY_RADAR_CHAOS,
SONG_DIFFICULTY_RADAR_FREEZE,
SONG_DIFFICULTY_RADAR_AIR,
SONG_DIFFICULTY_RADAR_VOLTAGE,
SONG_MACHINE_HIGH_SCORE,
SONG_MACHINE_NUM_PLAYS,
SONG_MACHINE_RANK,
SONG_MACHINE_HIGH_NAME,
SONG_PROFILE_HIGH_SCORE,
SONG_PROFILE_NUM_PLAYS,
SONG_PROFILE_RANK,
COURSE_MACHINE_HIGH_SCORE,
COURSE_MACHINE_NUM_PLAYS,
COURSE_MACHINE_RANK,
COURSE_MACHINE_HIGH_NAME,
COURSE_PROFILE_HIGH_SCORE,
COURSE_PROFILE_NUM_PLAYS,
COURSE_PROFILE_RANK,
COURSE_NUM_STEPS,
COURSE_JUMPS,
COURSE_HOLDS,
COURSE_MINES,
COURSE_HANDS,
NUM_PANE_CONTENTS
};
class PaneDisplay: public ActorFrame
{
public:
PaneDisplay();
void Load( PlayerNumber pn );
void SetFromGameState();
void Move( int dir );
void Update( float fDeltaTime );
private:
bool PaneIsValid( PaneTypes p ) const;
PaneTypes GetNext( PaneTypes current, int dir ) const;
void SetFocus( PaneTypes NewPane );
// void SetMode();
PaneModes GetMode() const;
void SetContent( PaneContents c );
AutoActor m_sprPaneUnder;
AutoActor m_sprPaneOver;
BitmapText m_textContents[NUM_PANE_CONTENTS];
AutoActor m_Labels[NUM_PANE_CONTENTS];
ActorFrame m_ContentsFrame;
PaneTypes m_CurPane;
PaneModes m_CurMode;
PlayerNumber m_PlayerNumber;
PaneTypes m_PreferredPaneForMode[NUM_PANE_MODES];
};
#endif
/*
* (c) 2003 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/