355 lines
9.8 KiB
C++
355 lines
9.8 KiB
C++
#include "stdafx.h"
|
|
/*
|
|
-----------------------------------------------------------------------------
|
|
Class: ScreenTitleMenu
|
|
|
|
Desc: See header.
|
|
|
|
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
|
Chris Danford
|
|
-----------------------------------------------------------------------------
|
|
*/
|
|
|
|
#include "ScreenTitleMenu.h"
|
|
#include "ScreenManager.h"
|
|
#include "ScreenCaution.h"
|
|
#include "ScreenMapInstruments.h"
|
|
#include "ScreenGameOptions.h"
|
|
#include "ScreenEdit.h"
|
|
#include "GameConstantsAndTypes.h"
|
|
#include "RageUtil.h"
|
|
#include "StepMania.h"
|
|
#include "ThemeManager.h"
|
|
#include "ScreenEditMenu.h"
|
|
#include "ScreenSelectStyle.h"
|
|
#include "ScreenSelectGame.h"
|
|
#include "ScreenAppearanceOptions.h"
|
|
#include "RageLog.h"
|
|
#include "SongManager.h"
|
|
#include "AnnouncerManager.h"
|
|
#include "ScreenEz2SelectPlayer.h"
|
|
|
|
#include "GameManager.h"
|
|
|
|
|
|
//
|
|
// Defines specific to ScreenTitleMenu
|
|
//
|
|
|
|
const CString CHOICE_TEXT[ScreenTitleMenu::NUM_TITLE_MENU_CHOICES] = {
|
|
"GAME START",
|
|
"SWITCH GAME",
|
|
"CONFIG KEY/JOY",
|
|
"GAME OPTIONS",
|
|
"APPEARANCE OPTIONS",
|
|
"EDIT/RECORD/SYNCH",
|
|
"EXIT",
|
|
};
|
|
|
|
const float CHOICES_START_Y = 62;
|
|
const float CHOICES_GAP_Y = 52;
|
|
|
|
const float HELP_X = CENTER_X;
|
|
const float HELP_Y = SCREEN_HEIGHT-55;
|
|
|
|
|
|
const ScreenMessage SM_PlayAttract = ScreenMessage(SM_User+1);
|
|
const ScreenMessage SM_GoToCaution = ScreenMessage(SM_User+2);
|
|
const ScreenMessage SM_GoToSelectStyle = ScreenMessage(SM_User+3);
|
|
const ScreenMessage SM_GoToSelectGame = ScreenMessage(SM_User+4);
|
|
const ScreenMessage SM_GoToMapInstruments = ScreenMessage(SM_User+5);
|
|
const ScreenMessage SM_GoToGameOptions = ScreenMessage(SM_User+6);
|
|
const ScreenMessage SM_GoToAppearanceOptions= ScreenMessage(SM_User+7);
|
|
const ScreenMessage SM_GoToEdit = ScreenMessage(SM_User+10);
|
|
const ScreenMessage SM_DoneOpening = ScreenMessage(SM_User+11);
|
|
const ScreenMessage SM_GoToEz2 = ScreenMessage(SM_User+12);
|
|
|
|
ScreenTitleMenu::ScreenTitleMenu()
|
|
{
|
|
LOG->WriteLine( "ScreenTitleMenu::ScreenTitleMenu()" );
|
|
|
|
|
|
// reset game info
|
|
// GAMEMAN->m_sMasterPlayerNumber = PLAYER_INVALID;
|
|
// GAMEMAN->m_CurGame = GAME_INVALID;
|
|
// GAMEMAN->m_CurGame = GAME_INVALID;
|
|
|
|
|
|
int i;
|
|
|
|
m_sprBG.Load( THEME->GetPathTo(GRAPHIC_TITLE_MENU_BACKGROUND) );
|
|
m_sprBG.StretchTo( CRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT) );
|
|
m_sprBG.SetDiffuseColor( D3DXCOLOR(0.6f,0.6f,0.6f,1) );
|
|
m_sprBG.TurnShadowOff();
|
|
this->AddActor( &m_sprBG );
|
|
|
|
m_sprLogo.Load( THEME->GetPathTo(GRAPHIC_TITLE_MENU_LOGO) );
|
|
m_sprLogo.SetXY( CENTER_X, CENTER_Y );
|
|
m_sprLogo.SetAddColor( D3DXCOLOR(1,1,1,1) );
|
|
m_sprLogo.SetZoomY( 0 );
|
|
m_sprLogo.BeginTweeningQueued( 0.5f );
|
|
m_sprLogo.BeginTweeningQueued( 0.5f, Actor::TWEEN_BOUNCE_END );
|
|
m_sprLogo.SetEffectGlowing(1, D3DXCOLOR(1,1,1,0.1f), D3DXCOLOR(1,1,1,0.3f) );
|
|
m_sprLogo.SetTweenZoom( 1 );
|
|
this->AddActor( &m_sprLogo );
|
|
|
|
m_textHelp.Load( THEME->GetPathTo(FONT_NORMAL) );
|
|
m_textHelp.SetText( ssprintf("Use %c %c to select, then press START", char(3), char(4)) );
|
|
m_textHelp.SetXY( CENTER_X, SCREEN_BOTTOM - 30 );
|
|
m_textHelp.SetZoom( 0.5f );
|
|
m_textHelp.SetEffectBlinking();
|
|
m_textHelp.SetShadowLength( 2 );
|
|
this->AddActor( &m_textHelp );
|
|
|
|
|
|
m_textVersion.Load( THEME->GetPathTo(FONT_NORMAL) );
|
|
m_textVersion.SetHorizAlign( Actor::align_right );
|
|
m_textVersion.SetText( "v3.0 beta 4" );
|
|
m_textVersion.SetDiffuseColor( D3DXCOLOR(0.6f,0.6f,0.6f,1) ); // light gray
|
|
m_textVersion.SetXY( SCREEN_RIGHT-16, SCREEN_BOTTOM-20 );
|
|
m_textVersion.SetZoom( 0.5f );
|
|
this->AddActor( &m_textVersion );
|
|
|
|
|
|
m_textSongs.Load( THEME->GetPathTo(FONT_NORMAL) );
|
|
m_textSongs.SetHorizAlign( Actor::align_left );
|
|
m_textSongs.SetText( ssprintf("Found %d Songs", SONGMAN->m_pSongs.GetSize()) );
|
|
m_textSongs.SetDiffuseColor( D3DXCOLOR(0.6f,0.6f,0.6f,1) ); // light gray
|
|
m_textSongs.SetXY( SCREEN_LEFT+16, SCREEN_HEIGHT-20 );
|
|
m_textSongs.SetZoom( 0.5f );
|
|
this->AddActor( &m_textSongs );
|
|
|
|
|
|
for( i=0; i< NUM_TITLE_MENU_CHOICES; i++ )
|
|
{
|
|
m_textChoice[i].Load( THEME->GetPathTo(FONT_HEADER1) );
|
|
m_textChoice[i].SetText( CHOICE_TEXT[i] );
|
|
m_textChoice[i].SetXY( CENTER_X, CHOICES_START_Y + i*CHOICES_GAP_Y );
|
|
m_textChoice[i].SetShadowLength( 5 );
|
|
this->AddActor( &m_textChoice[i] );
|
|
}
|
|
|
|
m_Fade.SetClosed();
|
|
m_Fade.OpenWipingRight( SM_DoneOpening );
|
|
|
|
this->AddActor( &m_Fade );
|
|
|
|
|
|
// LEAVE THIS HERE! ITS ESSENTIAL
|
|
// I know you're a fan of removing my code, but if this isn't here
|
|
// the Ez2dancer announcer will be the default (as it loads in alphabetical order, and ez2dancer
|
|
// is the last announcer (E follows D))
|
|
// so just leave it yeah?
|
|
// I don't wanna fix this a 3rd TIME!!
|
|
// - Andy.
|
|
// if (GAMEMAN->m_CurGame != GAME_EZ2)
|
|
//{
|
|
// ANNOUNCER->SwitchAnnouncer( "default" );
|
|
//}
|
|
|
|
// Dear Andy:
|
|
// The above code breaks the program by making the announcer unswitchable.
|
|
// This is probably the wrong place for such a code change anyway.
|
|
// Cheers
|
|
// -- dro kulix
|
|
|
|
// Good call, actually, I made this change when announcer switching wasn't possible.
|
|
// or rather, announcer switching WASN'T possible from the title menu (it used to be
|
|
// in song options)
|
|
// but since it is now changed before we get here,
|
|
// care needs to be taken to ensure the player can still switch.
|
|
|
|
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_TITLE_MENU_GAME_NAME) );
|
|
|
|
m_soundAttract.Load( ANNOUNCER->GetPathTo(ANNOUNCER_TITLE_MENU_ATTRACT) );
|
|
m_soundChange.Load( THEME->GetPathTo(SOUND_TITLE_MENU_CHANGE) );
|
|
m_soundSelect.Load( THEME->GetPathTo(SOUND_MENU_START) );
|
|
m_soundInvalid.Load( THEME->GetPathTo(SOUND_MENU_INVALID) );
|
|
|
|
|
|
for( i=0; i<3000; i++ )
|
|
this->SendScreenMessage( SM_PlayAttract, (float)20+i*20 );
|
|
|
|
|
|
m_TitleMenuChoice = CHOICE_GAME_START;
|
|
GainFocus( m_TitleMenuChoice );
|
|
|
|
MUSIC->Stop();
|
|
|
|
//this->SendScreenMessage( SM_TimeToFadeOut, 30.0 );
|
|
}
|
|
|
|
|
|
ScreenTitleMenu::~ScreenTitleMenu()
|
|
{
|
|
LOG->WriteLine( "ScreenTitleMenu::~ScreenTitleMenu()" );
|
|
}
|
|
|
|
|
|
void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
|
{
|
|
LOG->WriteLine( "ScreenTitleMenu::Input()" );
|
|
|
|
if( m_Fade.IsClosing() )
|
|
return;
|
|
|
|
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
|
|
}
|
|
|
|
void ScreenTitleMenu::HandleScreenMessage( const ScreenMessage SM )
|
|
{
|
|
switch( SM )
|
|
{
|
|
case SM_DoneOpening:
|
|
break;
|
|
case SM_PlayAttract:
|
|
m_soundAttract.PlayRandom();
|
|
break;
|
|
case SM_GoToCaution:
|
|
SCREENMAN->SetNewScreen( new ScreenCaution );
|
|
break;
|
|
case SM_GoToSelectStyle:
|
|
SCREENMAN->SetNewScreen( new ScreenSelectStyle );
|
|
break;
|
|
case SM_GoToSelectGame:
|
|
SCREENMAN->SetNewScreen( new ScreenSelectGame );
|
|
break;
|
|
case SM_GoToMapInstruments:
|
|
SCREENMAN->SetNewScreen( new ScreenMapInstruments );
|
|
break;
|
|
case SM_GoToGameOptions:
|
|
SCREENMAN->SetNewScreen( new ScreenGameOptions );
|
|
break;
|
|
case SM_GoToAppearanceOptions:
|
|
SCREENMAN->SetNewScreen( new ScreenAppearanceOptions );
|
|
break;
|
|
case SM_GoToEdit:
|
|
SCREENMAN->SetNewScreen( new ScreenEditMenu );
|
|
break;
|
|
case SM_GoToEz2:
|
|
SCREENMAN->SetNewScreen( new ScreenEz2SelectPlayer );
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
void ScreenTitleMenu::LoseFocus( int iChoiceIndex )
|
|
{
|
|
m_soundChange.PlayRandom();
|
|
|
|
m_textChoice[iChoiceIndex].SetEffectNone();
|
|
m_textChoice[iChoiceIndex].SetAddColor( D3DXCOLOR(0,0,0,0) );
|
|
m_textChoice[iChoiceIndex].SetDiffuseColor( D3DXCOLOR(1,1,1,1) );
|
|
m_textChoice[iChoiceIndex].BeginTweening( 0.3f );
|
|
m_textChoice[iChoiceIndex].SetTweenZoom( 0.9f );
|
|
|
|
}
|
|
|
|
void ScreenTitleMenu::GainFocus( int iChoiceIndex )
|
|
{
|
|
m_textChoice[iChoiceIndex].SetDiffuseColor( D3DXCOLOR(0.5f,1,0.5f,1) );
|
|
m_textChoice[iChoiceIndex].BeginTweening( 0.3f );
|
|
m_textChoice[iChoiceIndex].SetTweenZoom( 1.2f );
|
|
m_textChoice[iChoiceIndex].SetEffectCamelion( 2.5f, D3DXCOLOR(0.5f,1,0.5f,1), D3DXCOLOR(0.3f,0.6f,0.3f,1) );
|
|
}
|
|
|
|
void ScreenTitleMenu::MenuUp( const PlayerNumber p )
|
|
{
|
|
LoseFocus( m_TitleMenuChoice );
|
|
|
|
if( m_TitleMenuChoice == 0 ) // wrap around
|
|
m_TitleMenuChoice = (ScreenTitleMenu::TitleMenuChoice)((int)NUM_TITLE_MENU_CHOICES);
|
|
|
|
m_TitleMenuChoice = TitleMenuChoice( m_TitleMenuChoice-1 );
|
|
|
|
GainFocus( m_TitleMenuChoice );
|
|
}
|
|
|
|
|
|
void ScreenTitleMenu::MenuDown( const PlayerNumber p )
|
|
{
|
|
LoseFocus( m_TitleMenuChoice );
|
|
|
|
if( m_TitleMenuChoice == (int)ScreenTitleMenu::NUM_TITLE_MENU_CHOICES-1 )
|
|
m_TitleMenuChoice = (TitleMenuChoice)-1; // wrap around
|
|
|
|
m_TitleMenuChoice = TitleMenuChoice( m_TitleMenuChoice+1 );
|
|
|
|
GainFocus( m_TitleMenuChoice );
|
|
}
|
|
|
|
|
|
void ScreenTitleMenu::MenuStart( const PlayerNumber p )
|
|
{
|
|
GAMEMAN->m_sMasterPlayerNumber = p;
|
|
|
|
switch( m_TitleMenuChoice )
|
|
{
|
|
case CHOICE_GAME_START:
|
|
if ( GAMEMAN->m_CurGame == GAME_EZ2 )
|
|
{
|
|
m_soundSelect.PlayRandom();
|
|
m_Fade.CloseWipingRight( SM_GoToEz2 );
|
|
}
|
|
else
|
|
{
|
|
m_soundSelect.PlayRandom();
|
|
m_Fade.CloseWipingRight( SM_GoToCaution );
|
|
}
|
|
return;
|
|
case CHOICE_SELECT_GAME:
|
|
// m_soundInvalid.PlayRandom();
|
|
m_soundSelect.PlayRandom();
|
|
m_Fade.CloseWipingRight( SM_GoToSelectGame );
|
|
return;
|
|
case CHOICE_MAP_INSTRUMENTS:
|
|
m_soundSelect.PlayRandom();
|
|
m_Fade.CloseWipingRight( SM_GoToMapInstruments );
|
|
return;
|
|
case CHOICE_GAME_OPTIONS:
|
|
m_soundSelect.PlayRandom();
|
|
m_Fade.CloseWipingRight( SM_GoToGameOptions );
|
|
return;
|
|
case CHOICE_APPEARANCE_OPTIONS:
|
|
m_soundSelect.PlayRandom();
|
|
m_Fade.CloseWipingRight( SM_GoToAppearanceOptions );
|
|
return;
|
|
case CHOICE_EDIT:
|
|
if( SONGMAN->m_pSongs.GetSize() == 0 )
|
|
{
|
|
m_soundInvalid.PlayRandom();
|
|
}
|
|
else
|
|
{
|
|
m_soundSelect.PlayRandom();
|
|
m_Fade.CloseWipingRight( SM_GoToEdit );
|
|
}
|
|
return;
|
|
/* case CHOICE_HELP:
|
|
m_soundSelect.PlayRandom();
|
|
PREFSMAN->m_bWindowed = false;
|
|
ApplyGraphicOptions();
|
|
GotoURL( "Docs/index.htm" );
|
|
return;
|
|
case CHOICE_CHECK_FOR_UPDATE:
|
|
m_soundSelect.PlayRandom();
|
|
PREFSMAN->m_bWindowed = false;
|
|
ApplyGraphicOptions();
|
|
GotoURL( "http://www.stepmania.com" );
|
|
return;
|
|
*/
|
|
case CHOICE_EXIT:
|
|
m_soundSelect.PlayRandom();
|
|
PostQuitMessage(0);
|
|
return;
|
|
default:
|
|
ASSERT(0);
|
|
}
|
|
}
|
|
|
|
void ScreenTitleMenu::MenuBack( const PlayerNumber p )
|
|
{
|
|
//m_Fade.CloseWipingLeft( SM_GoToIntroCovers );
|
|
}
|
|
|