Files
itgmania212121/src/RageUtil_FileDB.h
T
2013-06-10 15:38:43 -04:00

168 lines
5.5 KiB
C++

/* FilenameDB - A container for a file listing. */
#ifndef RAGE_UTIL_FILEDB
#define RAGE_UTIL_FILEDB
#include <set>
#include <map>
#include "RageTimer.h"
#include "RageThreads.h"
#include "RageFileManager.h"
struct FileSet;
struct File
{
RString name;
RString lname;
void SetName( const RString &fn )
{
name = fn;
lname = name;
lname.MakeLower();
}
bool dir;
int size;
/* Modification time of the file. The contents of this is undefined, except that
* when the file has been modified, this value will change. */
int hash;
/* Private data, for RageFileDrivers. */
void *priv;
/* If this is non-NULL, and dir is true, this is a pointer to the FileSet containing
* the directory contents. (This is a cache; it isn't always set.) */
const FileSet *dirp;
File() { dir=false; dirp=NULL; size=-1; hash=-1; priv=NULL;}
File( const RString &fn )
{
SetName( fn );
dir=false; size=-1; hash=-1; priv=NULL; dirp=NULL;
}
bool operator== (const File &rhs) const { return lname==rhs.lname; }
bool operator< (const File &rhs) const { return lname<rhs.lname; }
bool equal(const File &rhs) const { return lname == rhs.lname; }
bool equal(const RString &rhs) const
{
RString l = rhs;
l.MakeLower();
return lname == l;
}
};
/* This represents a directory. */
struct FileSet
{
set<File> files;
RageTimer age;
/*
* If m_bFilled is false, this FileSet hasn't completed being filled in yet; it's
* owned by the thread filling it in. Wait on FilenameDB::m_Mutex and retry until
* it becomes true.
*/
bool m_bFilled;
FileSet() { m_bFilled = true; }
void GetFilesMatching(
const RString &sBeginning, const RString &sContaining, const RString &sEnding,
vector<RString> &asOut, bool bOnlyDirs ) const;
void GetFilesEqualTo( const RString &pat, vector<RString> &out, bool bOnlyDirs ) const;
RageFileManager::FileType GetFileType( const RString &sPath ) const;
int GetFileSize( const RString &sPath ) const;
int GetFileHash( const RString &sPath ) const;
};
class FilenameDB
{
public:
FilenameDB():
m_Mutex("FilenameDB"), ExpireSeconds( -1 ) { }
virtual ~FilenameDB() { FlushDirCache(); }
void AddFile( const RString &sPath, int iSize, int iHash, void *pPriv=NULL );
void DelFile( const RString &sPath );
void *GetFilePriv( const RString &sPath );
/* This handles at most two * wildcards. If we need anything more complicated,
* we'll need to use fnmatch or regex. */
void GetFilesSimpleMatch( const RString &sDir, const RString &sFile, vector<RString> &asOut, bool bOnlyDirs );
/* Search for "path" case-insensitively and replace it with the correct
* case. If only a portion of the path exists, resolve as much as possible.
* Return true if the entire path was matched. */
bool ResolvePath( RString &sPath );
RageFileManager::FileType GetFileType( const RString &sPath );
int GetFileSize( const RString &sPath );
int GetFileHash( const RString &sFilePath );
void GetDirListing( const RString &sPath, vector<RString> &asAddTo, bool bOnlyDirs, bool bReturnPathToo );
void FlushDirCache( const RString &sDir = RString() );
void GetFileSetCopy( const RString &dir, FileSet &out );
/* Probably slow, so override it. */
virtual void CacheFile( const RString &sPath );
protected:
RageEvent m_Mutex;
const File *GetFile( const RString &sPath );
FileSet *GetFileSet( const RString &sDir, bool create=true );
/* Directories we have cached: */
map<RString, FileSet *> dirs;
int ExpireSeconds;
void GetFilesEqualTo( const RString &sDir, const RString &sName, vector<RString> &asOut, bool bOnlyDirs );
void GetFilesMatching( const RString &sDir,
const RString &sBeginning, const RString &sContaining, const RString &sEnding,
vector<RString> &asOut, bool bOnlyDirs );
void DelFileSet( map<RString, FileSet *>::iterator dir );
/* The given path wasn't cached. Cache it. */
virtual void PopulateFileSet( FileSet &fs, const RString &sPath ) { }
};
/* This FilenameDB must be populated in advance. */
class NullFilenameDB: public FilenameDB
{
public:
NullFilenameDB() { ExpireSeconds = -1; }
void CacheFile( const RString &sPath ) { }
};
#endif
/*
* Copyright (c) 2003-2004 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/