170 lines
3.9 KiB
C++
170 lines
3.9 KiB
C++
#include "global.h"
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#include "ModeChoice.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "GameManager.h"
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#include "GameState.h"
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#include "RageDisplay.h"
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#include "AnnouncerManager.h"
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#include "ProfileManager.h"
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#include "arch/ArchHooks/ArchHooks.h"
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void ModeChoice::Init()
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{
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game = GAME_INVALID;
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style = STYLE_INVALID;
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pm = PLAY_MODE_INVALID;
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dc = DIFFICULTY_INVALID;
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sAnnouncer = "";
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strcpy( name, "" );
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numSidesJoinedToPlay = 1;
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}
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bool ModeChoice::DescribesCurrentMode() const
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{
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if( game != GAME_INVALID && game != GAMESTATE->m_CurGame )
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return false;
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if( game != GAME_INVALID && GAMESTATE->m_CurGame != game )
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return false;
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if( pm != PLAY_MODE_INVALID && GAMESTATE->m_PlayMode != pm )
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return false;
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if( style != STYLE_INVALID && GAMESTATE->m_CurStyle != style )
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return false;
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if( dc != DIFFICULTY_INVALID )
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{
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for( int pn=0; pn<NUM_PLAYERS; pn++ )
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if( GAMESTATE->IsHumanPlayer(pn) && GAMESTATE->m_PreferredDifficulty[pn] != dc )
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return false;
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}
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if( sAnnouncer != "" && sAnnouncer != ANNOUNCER->GetCurAnnouncerName() )
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return false;
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return true;
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}
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bool ModeChoice::FromString( CString sChoice, bool bIgnoreUnknown )
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{
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strncpy( this->name, sChoice, min(sChoice.size()+1, sizeof(this->name)) );
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name[sizeof(this->name)-1] = 0;
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bool bChoiceIsInvalid = false;
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CStringArray asCommands;
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split( sChoice, ";", asCommands );
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for( unsigned i=0; i<asCommands.size(); i++ )
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{
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CString sCommand = asCommands[i];
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CStringArray asBits;
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split( sCommand, ",", asBits );
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CString sName = asBits[0];
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CString sValue = (asBits.size()>1) ? asBits[1] : "";
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sName.MakeLower();
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sValue.MakeLower();
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if( sName == "game" )
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{
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Game game = GAMEMAN->StringToGameType( sValue );
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if( game != GAME_INVALID )
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this->game = game;
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else
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bChoiceIsInvalid |= true;
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}
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if( sName == "style" )
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{
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Style style = GAMEMAN->GameAndStringToStyle( GAMESTATE->m_CurGame, sValue );
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if( style != STYLE_INVALID )
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{
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this->style = style;
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// There is a choices that allows players to choose a style. Allow joining.
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GAMESTATE->m_bPlayersCanJoin = true;
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}
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else
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bChoiceIsInvalid |= true;
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}
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if( sName == "playmode" )
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{
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PlayMode pm = StringToPlayMode( sValue );
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if( pm != PLAY_MODE_INVALID )
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this->pm = pm;
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else
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bChoiceIsInvalid |= true;
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}
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if( sName == "difficulty" )
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{
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Difficulty dc = StringToDifficulty( sValue );
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if( dc != DIFFICULTY_INVALID )
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this->dc = dc;
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else
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bChoiceIsInvalid |= true;
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}
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if( sName == "announcer" )
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{
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sAnnouncer = sValue;
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}
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}
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if( this->style != STYLE_INVALID )
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{
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const StyleDef* pStyleDef = GAMEMAN->GetStyleDefForStyle(this->style);
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switch( pStyleDef->m_StyleType )
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{
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case StyleDef::ONE_PLAYER_ONE_CREDIT:
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this->numSidesJoinedToPlay = 1;
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break;
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case StyleDef::TWO_PLAYERS_TWO_CREDITS:
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case StyleDef::ONE_PLAYER_TWO_CREDITS:
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this->numSidesJoinedToPlay = 2;
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break;
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default:
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ASSERT(0);
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}
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}
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return !bChoiceIsInvalid;
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}
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void ModeChoice::ApplyToAllPlayers()
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{
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for( int pn=0; pn<NUM_PLAYERS; pn++ )
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if( GAMESTATE->IsHumanPlayer(pn) )
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Apply((PlayerNumber) pn);
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}
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void ModeChoice::Apply( PlayerNumber pn )
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{
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if( game != GAME_INVALID )
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GAMESTATE->m_CurGame = game;
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if( pm != PLAY_MODE_INVALID )
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GAMESTATE->m_PlayMode = pm;
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if( style != STYLE_INVALID )
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GAMESTATE->m_CurStyle = style;
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if( dc != DIFFICULTY_INVALID && pn != PLAYER_INVALID )
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GAMESTATE->m_PreferredDifficulty[pn] = dc;
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if( sAnnouncer != "" )
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ANNOUNCER->SwitchAnnouncer( sAnnouncer );
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// HACK: Set life type to BATTERY just once here so it happens once and
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// we don't override the user's changes if they back out.
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if( GAMESTATE->m_PlayMode == PLAY_MODE_ONI )
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GAMESTATE->m_SongOptions.m_LifeType = SongOptions::LIFE_BATTERY;
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//
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// We know what players are joined at the time we set the Style
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//
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if( style != STYLE_INVALID )
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{
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PROFILEMAN->TryLoadProfile( pn );
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}
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}
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