130 lines
4.5 KiB
C++
130 lines
4.5 KiB
C++
#ifndef MODS_GROUP_H
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#define MODS_GROUP_H
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#include "EnumHelper.h"
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#include "RageTimer.h"
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enum ModsLevel
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{
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ModsLevel_Preferred, // user-chosen player options. Does not include any forced mods.
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ModsLevel_Stage, // Preferred + forced stage mods
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ModsLevel_Song, // Stage + forced attack mods
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NUM_ModsLevel,
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ModsLevel_Invalid
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};
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LuaDeclareType( ModsLevel );
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#define MODS_GROUP_ASSIGN( group, level, member, val ) (group).Assign( (level), member, (val) )
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#define MODS_GROUP_ASSIGN_N( group, level, member, n, val ) (group).Assign_n( (level), member, (n), (val) )
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#define MODS_GROUP_CALL( group, level, fun ) (group).Call( (level), fun )
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#define PO_GROUP_ASSIGN( group, level, member, val ) MODS_GROUP_ASSIGN( (group), (level), &PlayerOptions::member, (val) )
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#define PO_GROUP_ASSIGN_N( group, level, member, n, val ) MODS_GROUP_ASSIGN_N( (group), (level), &PlayerOptions::member, (n), (val) )
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#define PO_GROUP_CALL( group, level, fun ) MODS_GROUP_CALL( (group), (level), &PlayerOptions::fun )
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#define SO_GROUP_ASSIGN( group, level, member, val ) MODS_GROUP_ASSIGN( (group), (level), &SongOptions::member, (val) )
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#define SO_GROUP_ASSIGN_N( group, level, member, n, val ) MODS_GROUP_ASSIGN_N( (group), (level), &SongOptions::member, (n), (val) )
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#define SO_GROUP_CALL( group, level, fun ) MODS_GROUP_CALL( (group), (level), &SongOptions::fun )
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template<class T>
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class ModsGroup
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{
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T m_[NUM_ModsLevel];
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RageTimer m_Timer;
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T m_Current; // approaches ModsLevel_Song
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public:
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void Init()
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{
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Call( ModsLevel_Preferred, &T::Init );
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}
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void Update( float fDelta )
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{
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// Don't let the mod approach speed be affected by Tab.
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// TODO: Find a more elegant way of handling this.
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fDelta = m_Timer.GetDeltaTime();
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m_Current.Approach( m_[ModsLevel_Song], fDelta );
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}
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template<typename U>
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inline void Assign( ModsLevel level, U T::*member, const U &val )
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{
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if( level != ModsLevel_Song )
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m_Current.*member = val;
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for( ; level < NUM_ModsLevel; enum_add(level, 1) )
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m_[level].*member = val;
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}
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template<typename U, int n>
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inline void Assign_n( ModsLevel level, U (T::*member)[n], size_t index, const U &val )
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{
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DEBUG_ASSERT( index < n );
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if( level != ModsLevel_Song )
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(m_Current.*member)[index] = val;
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for( ; level < NUM_ModsLevel; enum_add(level, 1) )
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(m_[level].*member)[index] = val;
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}
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void Assign( ModsLevel level, const T &val )
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{
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if( level != ModsLevel_Song )
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m_Current = val;
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for( ; level < NUM_ModsLevel; enum_add(level, 1) )
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m_[level] = val;
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}
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void Call( ModsLevel level, void (T::*fun)() )
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{
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if( level != ModsLevel_Song )
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(m_Current.*fun)();
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for( ; level < NUM_ModsLevel; enum_add(level, 1) )
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(m_[level].*fun)();
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}
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void FromString( ModsLevel level, const RString &str )
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{
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if( level != ModsLevel_Song )
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m_Current.FromString( str );
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for( ; level < NUM_ModsLevel; enum_add(level, 1) )
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m_[level].FromString( str );
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}
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void SetCurrentToLevel( ModsLevel level )
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{
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m_Current = m_[level];
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}
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const T &Get( ModsLevel l ) const { return m_[l]; }
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const T &GetPreferred() const { return m_[ModsLevel_Preferred]; }
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const T &GetStage() const { return m_[ModsLevel_Stage]; }
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const T &GetSong() const { return m_[ModsLevel_Song]; }
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const T &GetCurrent() const { return m_Current; }
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};
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#endif
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/*
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* (c) 2006 Chris Danford, Steve Checkoway
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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