Files
itgmania212121/stepmania/src/ScreenOptionsMaster.h
T
Glenn Maynard b51b0cfb4c Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00

118 lines
3.9 KiB
C++

#ifndef SCREEN_OPTIONS_MASTER_H
#define SCREEN_OPTIONS_MASTER_H
#include "ScreenOptions.h"
#include "GameCommand.h"
#include "LuaReference.h"
struct ConfOption;
enum OptionRowHandlerType
{
ROW_LIST, /* list of custom settings */
ROW_LUA, /* lua tells us what to do */
ROW_CONFIG, /* global pref */
NUM_OPTION_ROW_TYPES
};
class ScreenOptionsMaster: public ScreenOptions
{
public:
ScreenOptionsMaster( CString sName );
virtual void Init();
virtual ~ScreenOptionsMaster();
void Update( float fDelta );
private:
struct OptionRowHandler
{
OptionRowHandler() { m_pLuaTable=NULL; Init(); }
void Init()
{
type = ROW_LIST;
m_sName = "";
m_vsRefreshRowNames.clear();
ListEntries.clear();
Default.Init();
m_bUseModNameForIcon = false;
delete m_pLuaTable;
m_pLuaTable = new LuaExpression;
opt = NULL;
}
OptionRowHandlerType type;
CString m_sName;
bool m_bExportOnChange;
vector<CString> m_vsRefreshRowNames; // refresh these rows when the value of this row changes
/* ROW_LIST: */
vector<GameCommand> ListEntries;
GameCommand Default;
bool m_bUseModNameForIcon;
/* ROW_LUA: */
LuaExpression *m_pLuaTable;
/* ROW_CONFIG: */
const ConfOption *opt;
};
CString m_sNextScreen;
vector<OptionRowHandler> OptionRowHandlers;
OptionRowDefinition *m_OptionRowAlloc;
int ExportOption( const OptionRowDefinition &def, const OptionRowHandler &hand, PlayerNumber pn, const vector<bool> &vbSelected );
void ImportOption( const OptionRowDefinition &def, const OptionRowHandler &hand, PlayerNumber pn, int rowno, vector<bool> &vbSelectedOut );
int ExportOptionForAllPlayers( int iRow );
static void SetList( OptionRowDefinition &def, OptionRowHandler &hand, CString param );
static void SetLua( OptionRowDefinition &def, OptionRowHandler &hand, const CString &sLuaFunction );
static void SetSteps( OptionRowDefinition &def, OptionRowHandler &hand );
static void SetConf( OptionRowDefinition &def, OptionRowHandler &hand, CString param );
static void SetCharacters( OptionRowDefinition &def, OptionRowHandler &hand );
static void SetStyles( OptionRowDefinition &def, OptionRowHandler &hand );
static void SetGroups( OptionRowDefinition &def, OptionRowHandler &hand );
static void SetDifficulties( OptionRowDefinition &def, OptionRowHandler &hand );
protected:
virtual void ChangeValueInRow( PlayerNumber pn, int iDelta, bool Repeat );
virtual void ImportOptions();
virtual void ExportOptions();
virtual void ImportOptionsForPlayer( PlayerNumber pn ); // used by ScreenPlayerOptions
virtual void GoToNextScreen();
virtual void GoToPrevScreen();
virtual void RefreshIcons();
};
#endif
/*
* (c) 2003-2004 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/