members are loaded--they'll see resets, score finalization, etc. It also results in smaller code, due to a g++ bug that causes constructors to be emitted several times.
118 lines
3.9 KiB
C++
118 lines
3.9 KiB
C++
#ifndef SCREEN_OPTIONS_MASTER_H
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#define SCREEN_OPTIONS_MASTER_H
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#include "ScreenOptions.h"
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#include "GameCommand.h"
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#include "LuaReference.h"
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struct ConfOption;
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enum OptionRowHandlerType
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{
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ROW_LIST, /* list of custom settings */
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ROW_LUA, /* lua tells us what to do */
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ROW_CONFIG, /* global pref */
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NUM_OPTION_ROW_TYPES
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};
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class ScreenOptionsMaster: public ScreenOptions
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{
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public:
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ScreenOptionsMaster( CString sName );
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virtual void Init();
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virtual ~ScreenOptionsMaster();
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void Update( float fDelta );
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private:
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struct OptionRowHandler
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{
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OptionRowHandler() { m_pLuaTable=NULL; Init(); }
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void Init()
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{
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type = ROW_LIST;
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m_sName = "";
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m_vsRefreshRowNames.clear();
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ListEntries.clear();
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Default.Init();
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m_bUseModNameForIcon = false;
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delete m_pLuaTable;
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m_pLuaTable = new LuaExpression;
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opt = NULL;
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}
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OptionRowHandlerType type;
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CString m_sName;
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bool m_bExportOnChange;
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vector<CString> m_vsRefreshRowNames; // refresh these rows when the value of this row changes
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/* ROW_LIST: */
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vector<GameCommand> ListEntries;
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GameCommand Default;
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bool m_bUseModNameForIcon;
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/* ROW_LUA: */
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LuaExpression *m_pLuaTable;
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/* ROW_CONFIG: */
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const ConfOption *opt;
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};
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CString m_sNextScreen;
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vector<OptionRowHandler> OptionRowHandlers;
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OptionRowDefinition *m_OptionRowAlloc;
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int ExportOption( const OptionRowDefinition &def, const OptionRowHandler &hand, PlayerNumber pn, const vector<bool> &vbSelected );
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void ImportOption( const OptionRowDefinition &def, const OptionRowHandler &hand, PlayerNumber pn, int rowno, vector<bool> &vbSelectedOut );
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int ExportOptionForAllPlayers( int iRow );
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static void SetList( OptionRowDefinition &def, OptionRowHandler &hand, CString param );
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static void SetLua( OptionRowDefinition &def, OptionRowHandler &hand, const CString &sLuaFunction );
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static void SetSteps( OptionRowDefinition &def, OptionRowHandler &hand );
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static void SetConf( OptionRowDefinition &def, OptionRowHandler &hand, CString param );
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static void SetCharacters( OptionRowDefinition &def, OptionRowHandler &hand );
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static void SetStyles( OptionRowDefinition &def, OptionRowHandler &hand );
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static void SetGroups( OptionRowDefinition &def, OptionRowHandler &hand );
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static void SetDifficulties( OptionRowDefinition &def, OptionRowHandler &hand );
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protected:
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virtual void ChangeValueInRow( PlayerNumber pn, int iDelta, bool Repeat );
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virtual void ImportOptions();
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virtual void ExportOptions();
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virtual void ImportOptionsForPlayer( PlayerNumber pn ); // used by ScreenPlayerOptions
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virtual void GoToNextScreen();
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virtual void GoToPrevScreen();
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virtual void RefreshIcons();
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};
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#endif
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/*
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* (c) 2003-2004 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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