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itgmania212121/stepmania/src/RageTextureID.h
T

66 lines
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C

#ifndef RAGE_TEXTURE_ID_H
#define RAGE_TEXTURE_ID_H
/* A unique texture is identified by a RageTextureID. (Loading the
* same file with two different dither settings is considered two
* different textures, for example.) See RageTexture.cpp for explanations
* of these. */
struct RageTextureID
{
CString filename;
/* Maximum size of the texture, per dimension. */
int iMaxSize;
/* Generate mipmaps for this texture */
bool bMipMaps;
/* Maximum number of bits for alpha. In 16-bit modes, lowering
* this gives more bits for color values. (0, 1 or 4) */
int iAlphaBits;
/* If this is greater than -1, then the image will be loaded as a luma/alpha
* map, eg. I4A4. At most 8 bits per pixel will be used This only actually happens
* when paletted textures are supported.
*
* If the sum of alpha and grayscale bits is <= 4, and the system supports 4-bit
* palettes, then the image will be loaded with 4bpp.
*
* This may be set to 0, resulting in an alpha map with all pixels white. */
int iGrayscaleBits;
/* Preferred color depth of the image. (This is overridden for
* paletted images and transparencies.) -1 for default. */
int iColorDepth;
/* If true and color precision is being lost, dither. (slow) */
bool bDither;
/* If true, resize the image to fill the internal texture. (slow) */
bool bStretch;
/* If true, enable HOT PINK color keying. (deprecated but needed for
* banners) */
bool bHotPinkColorKey; /* #FF00FF */
/* These hints will be used in addition to any in the filename. */
CString AdditionalTextureHints;
bool operator< (const RageTextureID &rhs) const;
bool operator== (const RageTextureID &rhs) const;
/* Used by RageTextureManager. Order is important; see RageTextureManager.cpp.
* Note that this property is not considered for ordering/equality. Loading
* a texture with a different loading policy will reuse the same texture with
* a different policy. */
enum TexPolicy { TEX_CACHED, TEX_VOLATILE, TEX_DEFAULT } Policy;
void Init();
RageTextureID() { Init(); }
RageTextureID( const CString &fn ) { Init(); SetFilename(fn); }
void SetFilename( const CString &fn );
};
#endif