66 lines
2.1 KiB
C
66 lines
2.1 KiB
C
#ifndef RAGE_TEXTURE_ID_H
|
|
#define RAGE_TEXTURE_ID_H
|
|
|
|
/* A unique texture is identified by a RageTextureID. (Loading the
|
|
* same file with two different dither settings is considered two
|
|
* different textures, for example.) See RageTexture.cpp for explanations
|
|
* of these. */
|
|
struct RageTextureID
|
|
{
|
|
CString filename;
|
|
|
|
/* Maximum size of the texture, per dimension. */
|
|
int iMaxSize;
|
|
|
|
/* Generate mipmaps for this texture */
|
|
bool bMipMaps;
|
|
|
|
/* Maximum number of bits for alpha. In 16-bit modes, lowering
|
|
* this gives more bits for color values. (0, 1 or 4) */
|
|
int iAlphaBits;
|
|
|
|
/* If this is greater than -1, then the image will be loaded as a luma/alpha
|
|
* map, eg. I4A4. At most 8 bits per pixel will be used This only actually happens
|
|
* when paletted textures are supported.
|
|
*
|
|
* If the sum of alpha and grayscale bits is <= 4, and the system supports 4-bit
|
|
* palettes, then the image will be loaded with 4bpp.
|
|
*
|
|
* This may be set to 0, resulting in an alpha map with all pixels white. */
|
|
int iGrayscaleBits;
|
|
|
|
/* Preferred color depth of the image. (This is overridden for
|
|
* paletted images and transparencies.) -1 for default. */
|
|
int iColorDepth;
|
|
|
|
/* If true and color precision is being lost, dither. (slow) */
|
|
bool bDither;
|
|
|
|
/* If true, resize the image to fill the internal texture. (slow) */
|
|
bool bStretch;
|
|
|
|
/* If true, enable HOT PINK color keying. (deprecated but needed for
|
|
* banners) */
|
|
bool bHotPinkColorKey; /* #FF00FF */
|
|
|
|
/* These hints will be used in addition to any in the filename. */
|
|
CString AdditionalTextureHints;
|
|
|
|
bool operator< (const RageTextureID &rhs) const;
|
|
bool operator== (const RageTextureID &rhs) const;
|
|
|
|
/* Used by RageTextureManager. Order is important; see RageTextureManager.cpp.
|
|
* Note that this property is not considered for ordering/equality. Loading
|
|
* a texture with a different loading policy will reuse the same texture with
|
|
* a different policy. */
|
|
enum TexPolicy { TEX_CACHED, TEX_VOLATILE, TEX_DEFAULT } Policy;
|
|
|
|
void Init();
|
|
|
|
RageTextureID() { Init(); }
|
|
RageTextureID( const CString &fn ) { Init(); SetFilename(fn); }
|
|
void SetFilename( const CString &fn );
|
|
};
|
|
|
|
#endif
|