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itgmania212121/Data/Shaders/GLSL
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Flameshadowxeroshin c1088c1abc Distance field EffectMode (#1546)
* Distance field EffectMode (supports MSDF and the regular sort)
2017-10-02 05:54:05 -07:00
..
Cel.frag
Fix potential alpha issues. Transparency is not allowed here.
2011-03-08 19:57:31 -08:00
Cel.vert
Update Cel shading. Note, RageDisplay_D3D will need to be fixed for this.
2011-03-08 11:00:32 -08:00
Color burn.frag
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00
Color dodge.frag
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00
Distance field.frag
Distance field EffectMode (#1546)
2017-10-02 05:54:05 -07:00
Distance field.vert
Distance field EffectMode (#1546)
2017-10-02 05:54:05 -07:00
Hard mix.frag
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00
Overlay.frag
…
Screen.frag
…
Shell.frag
I forgot to add these.
2011-03-12 22:24:28 -08:00
Shell.vert
Clean up the shell shader. Last commit from here.
2013-04-03 12:28:47 -07:00
Texture matrix scaling.vert
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00
Unpremultiply.frag
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00
Vivid light.frag
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00
YUYV422.frag
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00
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