267 lines
7.6 KiB
C++
267 lines
7.6 KiB
C++
#include "global.h"
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#include "HighScore.h"
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#include "PrefsManager.h"
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#include "GameConstantsAndTypes.h"
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#include "ThemeManager.h"
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#include "XmlFile.h"
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#include "Foreach.h"
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#define EMPTY_NAME THEME->GetMetric ("HighScore","EmptyName")
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bool HighScore::operator>=( const HighScore& other ) const
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{
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/* Make sure we treat AAAA as higher than AAA, even though the score
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* is the same.
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*
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* XXX: Isn't it possible to beat the grade but not beat the score, since
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* grading and scores are on completely different systems? Should we be
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* checking for these completely separately? */
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if( PREFSMAN->m_bPercentageScoring )
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{
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if( fPercentDP == other.fPercentDP )
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return grade >= other.grade;
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else
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return fPercentDP >= other.fPercentDP;
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}
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else
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{
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if( iScore == other.iScore )
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return grade >= other.grade;
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else
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return iScore >= other.iScore;
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}
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}
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XNode* HighScore::CreateNode() const
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{
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XNode* pNode = new XNode;
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pNode->m_sName = "HighScore";
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// TRICKY: Don't write "name to fill in" markers.
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pNode->AppendChild( "Name", IsRankingToFillIn(sName) ? CString("") : sName );
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pNode->AppendChild( "Grade", GradeToString(grade) );
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pNode->AppendChild( "Score", iScore );
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pNode->AppendChild( "PercentDP", fPercentDP );
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pNode->AppendChild( "SurviveSeconds", fSurviveSeconds );
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pNode->AppendChild( "Modifiers", sModifiers );
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pNode->AppendChild( "DateTime", dateTime );
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pNode->AppendChild( "PlayerGuid", sPlayerGuid );
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pNode->AppendChild( "MachineGuid", sMachineGuid );
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pNode->AppendChild( "ProductID", iProductID );
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XNode* pTapNoteScores = pNode->AppendChild( "TapNoteScores" );
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FOREACH_TapNoteScore( tns )
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if( tns != TNS_NONE ) // HACK: don't save meaningless "none" count
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pTapNoteScores->AppendChild( TapNoteScoreToString(tns), iTapNoteScores[tns] );
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XNode* pHoldNoteScores = pNode->AppendChild( "HoldNoteScores" );
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FOREACH_HoldNoteScore( hns )
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if( hns != HNS_NONE ) // HACK: don't save meaningless "none" count
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pHoldNoteScores->AppendChild( HoldNoteScoreToString(hns), iHoldNoteScores[hns] );
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pNode->AppendChild( radarValues.CreateNode() );
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return pNode;
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}
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void HighScore::LoadFromNode( const XNode* pNode )
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{
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ASSERT( pNode->m_sName == "HighScore" );
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CString s;
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pNode->GetChildValue( "Name", sName );
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pNode->GetChildValue( "Grade", s );
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/* Pre-a19 compatibility; remove eventually */
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if( IsAnInt(s) )
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grade = (Grade) atoi( s );
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else
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grade = StringToGrade( s );
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pNode->GetChildValue( "Score", iScore );
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pNode->GetChildValue( "PercentDP", fPercentDP );
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pNode->GetChildValue( "SurviveSeconds", fSurviveSeconds );
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pNode->GetChildValue( "Modifiers", sModifiers );
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pNode->GetChildValue( "DateTime", dateTime );
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pNode->GetChildValue( "PlayerGuid", sPlayerGuid );
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pNode->GetChildValue( "MachineGuid", sMachineGuid );
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pNode->GetChildValue( "ProductID", iProductID );
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const XNode* pTapNoteScores = pNode->GetChild( "TapNoteScores" );
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if( pTapNoteScores )
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FOREACH_TapNoteScore( tns )
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pTapNoteScores->GetChildValue( TapNoteScoreToString(tns), iTapNoteScores[tns] );
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const XNode* pHoldNoteScores = pNode->GetChild( "HoldNoteScores" );
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if( pHoldNoteScores )
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FOREACH_HoldNoteScore( hns )
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pHoldNoteScores->GetChildValue( HoldNoteScoreToString(hns), iHoldNoteScores[hns] );
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const XNode* pRadarValues = pNode->GetChild( "RadarValues" );
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if( pRadarValues )
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radarValues.LoadFromNode( pRadarValues );
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/* Validate input. */
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grade = clamp( grade, GRADE_TIER01, GRADE_FAILED );
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}
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CString HighScore::GetDisplayName() const
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{
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if( sName.empty() )
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return EMPTY_NAME;
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else
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return sName;
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}
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void HighScoreList::Init()
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{
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iNumTimesPlayed = 0;
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vHighScores.clear();
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}
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void HighScoreList::AddHighScore( HighScore hs, int &iIndexOut, bool bIsMachine )
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{
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int i;
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for( i=0; i<(int)vHighScores.size(); i++ )
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{
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if( hs >= vHighScores[i] )
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break;
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}
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const int iMaxScores = bIsMachine ?
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PREFSMAN->m_iMaxHighScoresPerListForMachine :
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PREFSMAN->m_iMaxHighScoresPerListForPlayer;
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if( i < iMaxScores )
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{
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vHighScores.insert( vHighScores.begin()+i, hs );
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iIndexOut = i;
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// Delete extra machine high scores in RemoveAllButOneOfEachNameAndClampSize
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// and not here so that we don't end up with less than iMaxScores after
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// removing HighScores with duplicate names.
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//
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if( !bIsMachine )
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ClampSize( bIsMachine );
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}
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}
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const HighScore& HighScoreList::GetTopScore() const
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{
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if( vHighScores.empty() )
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{
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static HighScore hs;
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hs = HighScore();
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return hs;
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}
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else
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{
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return vHighScores[0];
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}
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}
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XNode* HighScoreList::CreateNode() const
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{
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XNode* pNode = new XNode;
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pNode->m_sName = "HighScoreList";
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pNode->AppendChild( "NumTimesPlayed", iNumTimesPlayed );
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for( unsigned i=0; i<vHighScores.size(); i++ )
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{
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const HighScore &hs = vHighScores[i];
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pNode->AppendChild( hs.CreateNode() );
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}
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return pNode;
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}
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void HighScoreList::LoadFromNode( const XNode* pHighScoreList )
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{
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Init();
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ASSERT( pHighScoreList->m_sName == "HighScoreList" );
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FOREACH_CONST_Child( pHighScoreList, p )
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{
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if( p->m_sName == "NumTimesPlayed" )
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{
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p->GetValue( iNumTimesPlayed );
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}
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else if( p->m_sName == "HighScore" )
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{
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vHighScores.resize( vHighScores.size()+1 );
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vHighScores.back().LoadFromNode( p );
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// ignore all high scores that are 0
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if( vHighScores.back().iScore == 0 )
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vHighScores.pop_back();
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}
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}
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}
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void HighScoreList::RemoveAllButOneOfEachName()
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{
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FOREACH( HighScore, vHighScores, i )
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{
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for( vector<HighScore>::iterator j = i+1; j != vHighScores.end(); j++ )
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{
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if( i->sName == j->sName )
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{
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j--;
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vHighScores.erase( j+1 );
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}
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}
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}
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}
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void HighScoreList::ClampSize( bool bIsMachine )
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{
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const int iMaxScores = bIsMachine ?
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PREFSMAN->m_iMaxHighScoresPerListForMachine :
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PREFSMAN->m_iMaxHighScoresPerListForPlayer;
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if( vHighScores.size() > unsigned(iMaxScores) )
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vHighScores.erase( vHighScores.begin()+iMaxScores, vHighScores.end() );
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}
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XNode* Screenshot::CreateNode() const
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{
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XNode* pNode = new XNode;
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pNode->m_sName = "Screenshot";
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// TRICKY: Don't write "name to fill in" markers.
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pNode->AppendChild( "FileName", sFileName );
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pNode->AppendChild( "MD5", sMD5 );
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pNode->AppendChild( highScore.CreateNode() );
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return pNode;
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}
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void Screenshot::LoadFromNode( const XNode* pNode )
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{
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ASSERT( pNode->m_sName == "Screenshot" );
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pNode->GetChildValue( "FileName", sFileName );
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pNode->GetChildValue( "MD5", sMD5 );
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const XNode* pHighScore = pNode->GetChild( "HighScore" );
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if( pHighScore )
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highScore.LoadFromNode( pHighScore );
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}
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/*
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* (c) 2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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