187 lines
3.9 KiB
C++
187 lines
3.9 KiB
C++
#pragma once
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/*
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-----------------------------------------------------------------------------
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File: RageInput.h
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Desc: Wrapper for DirectInput. Generates InputEvents.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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-----------------------------------------------------------------------------
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*/
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#ifndef DIRECTINPUT_VERSION
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#define DIRECTINPUT_VERSION 0x0800
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#endif
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#include <dinput.h>
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#include "RageUtil.h"
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const int NUM_KEYBOARD_BUTTONS = 256;
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const int NUM_JOYSTICKS = 4;
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const int NUM_PUMPS = 2;
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const int NUM_PUMP_PAD_BUTTONS = 11;
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enum InputDevice {
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DEVICE_KEYBOARD = 0,
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DEVICE_JOY1,
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DEVICE_JOY2,
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DEVICE_JOY3,
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DEVICE_JOY4,
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DEVICE_PUMP1,
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DEVICE_PUMP2,
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NUM_INPUT_DEVICES, // leave this at the end
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DEVICE_NONE // means this is NULL
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};
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// button byte codes for directional pad
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enum JoystickButton {
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JOY_LEFT = 0,
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JOY_RIGHT,
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JOY_UP,
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JOY_DOWN,
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JOY_1,
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JOY_2,
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JOY_3,
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JOY_4,
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JOY_5,
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JOY_6,
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JOY_7,
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JOY_8,
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JOY_9,
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JOY_10,
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JOY_11,
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JOY_12,
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JOY_13,
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JOY_14,
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JOY_15,
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JOY_16,
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JOY_17,
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JOY_18,
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JOY_19,
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JOY_20,
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JOY_21,
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JOY_22,
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JOY_23,
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JOY_24,
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NUM_JOYSTICK_BUTTONS // leave this at the end
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};
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const int NUM_DEVICE_BUTTONS = MAX( MAX( NUM_KEYBOARD_BUTTONS, NUM_JOYSTICK_BUTTONS ),
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NUM_PUMP_PAD_BUTTONS );
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extern const char *PumpButtonNames[];
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struct DeviceInput
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{
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public:
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InputDevice device;
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int button;
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DeviceInput() { device=DEVICE_NONE; };
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DeviceInput( InputDevice d, int b ) { device=d; button=b; };
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bool operator==( const DeviceInput &other )
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{
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return device == other.device && button == other.button;
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};
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CString GetDescription();
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CString toString();
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bool fromString( const CString &s );
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bool IsValid() const { return device != DEVICE_NONE; };
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void MakeInvalid() { device = DEVICE_NONE; };
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static int NumButtons(InputDevice device);
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};
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class RageInput
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{
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// Our Screens Handle
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HWND m_hWnd;
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// Main DirectInput Object
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LPDIRECTINPUT8 m_pDI;
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// Keyboard Device
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LPDIRECTINPUTDEVICE8 m_pKeyboard;
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// Mouse Device
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LPDIRECTINPUTDEVICE8 m_pMouse;
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public:
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// hack: make them public to allow the callbacks access to the pointers
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// Joystick Devices
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LPDIRECTINPUTDEVICE8 m_pJoystick[NUM_JOYSTICKS];
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private:
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// Arrays for Keyboard Data
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byte m_keys[NUM_KEYBOARD_BUTTONS];
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byte m_oldKeys[NUM_KEYBOARD_BUTTONS];
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// DirectInput mouse state structure
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DIMOUSESTATE2 m_mouseState;
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// Joystick data for NUM_JOYSTICKS controllers
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DIJOYSTATE2 m_joyState[NUM_JOYSTICKS];
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DIJOYSTATE2 m_oldJoyState[NUM_JOYSTICKS];
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struct {
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bool button[NUM_PUMP_PAD_BUTTONS];
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} m_pumpState[NUM_PUMPS], m_oldPumpState[NUM_PUMPS];
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/* Structure for reading Pump pads: */
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struct pump_t {
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HANDLE h;
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OVERLAPPED ov;
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long buf;
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bool pending;
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pump_t();
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~pump_t();
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void init(int devno); /* added a return type because it generates a warning in VC7 -Chris */
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int GetPadEvent();
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} *m_Pumps;
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INT m_AbsPosition_x;
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INT m_AbsPosition_y;
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INT m_RelPosition_x;
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INT m_RelPosition_y;
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HRESULT UpdateMouse();
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HRESULT UpdateKeyboard();
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HRESULT UpdatePump();
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public:
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RageInput(HWND hWnd);
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~RageInput();
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// Initialize DirectInput Resources
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HRESULT Initialize();
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// Release all DirectInput Resources
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VOID Release();
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// Get our Devices State
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HRESULT Update();
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bool IsBeingPressed( DeviceInput di );
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bool WasBeingPressed( DeviceInput di );
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LPDIRECTINPUT8 GetDirectInput() { return m_pDI; }
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LPDIRECTINPUTDEVICE8 GetMouseDevice() { return m_pMouse; }
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LPDIRECTINPUTDEVICE8 GetKeyboardDevice() { return m_pKeyboard; }
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LPDIRECTINPUTDEVICE8 GetJoystickDevice( int i ) { return m_pJoystick[i]; }
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// DIMOUSESTATE2 GetMouseState() { return dimMouseState; }
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VOID GetAbsPosition( DWORD &x, DWORD &y ) { x = m_AbsPosition_x; y = m_AbsPosition_y; }
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};
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namespace USB {
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char *GetUSBDevicePath (int num);
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HANDLE OpenUSB (int VID, int PID, int num);
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};
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extern RageInput* INPUTMAN; // global and accessable from anywhere in our program
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