Files
itgmania212121/src/RollingNumbers.cpp
T

180 lines
5.1 KiB
C++

#include "global.h"
#include "RollingNumbers.h"
#include "RageUtil.h"
#include "GameState.h"
#include "XmlFile.h"
#include "ActorUtil.h"
#include "LuaManager.h"
#include "ThemeManager.h"
REGISTER_ACTOR_CLASS( RollingNumbers );
RollingNumbers::RollingNumbers()
{
m_fCurrentNumber = 0;
m_fTargetNumber = 0;
m_fScoreVelocity = 0;
m_metrics_loaded= false;
}
void RollingNumbers::Load( const RString &sMetricsGroup )
{
m_metrics_loaded= true;
TEXT_FORMAT.Load(sMetricsGroup, "TextFormat");
APPROACH_SECONDS.Load(sMetricsGroup, "ApproachSeconds");
COMMIFY.Load(sMetricsGroup, "Commify");
LEADING_ZERO_MULTIPLY_COLOR.Load(sMetricsGroup, "LeadingZeroMultiplyColor");
UpdateText();
}
void RollingNumbers::DrawPart(RageColor const* diffuse, RageColor const& stroke,
float crop_left, float crop_right)
{
for(int i= 0; i < NUM_DIFFUSE_COLORS; ++i)
{
m_pTempState->diffuse[i]= diffuse[i];
}
SetCurrStrokeColor(stroke);
m_pTempState->crop.left= crop_left;
m_pTempState->crop.right= crop_right;
BitmapText::DrawPrimitives();
}
void RollingNumbers::DrawPrimitives()
{
if(!m_metrics_loaded)
{
return;
}
RageColor diffuse_orig[NUM_DIFFUSE_COLORS];
RageColor diffuse_temp[NUM_DIFFUSE_COLORS];
RageColor stroke_orig= GetCurrStrokeColor();
RageColor stroke_temp= stroke_orig * LEADING_ZERO_MULTIPLY_COLOR;
for(int i= 0; i < NUM_DIFFUSE_COLORS; ++i)
{
diffuse_orig[i]= m_pTempState->diffuse[i];
diffuse_temp[i]= m_pTempState->diffuse[i] * LEADING_ZERO_MULTIPLY_COLOR;
}
float original_crop_left= m_pTempState->crop.left;
float original_crop_right= m_pTempState->crop.right;
RString s = this->GetText();
int i;
// find the first non-zero non-comma character, or the last character
for( i=0; i<(int)(s.length()-1); i++ )
{
if( s[i] != '0' && s[i] != ',' )
break;
}
// Rewind to the first number, even if it's a zero. If the string is "0000", we want the last zero to show in the regular color.
for( ; i>=0; i-- )
{
if( s[i] >= '0' && s[i] <= '9' )
break;
}
float f = i / (float)s.length();
// draw leading part
DrawPart(diffuse_temp, stroke_temp,
max(0, original_crop_left), max(1-f, original_crop_right));
// draw regular color part
DrawPart(diffuse_orig, stroke_orig,
max(f, original_crop_left), max(0, original_crop_right));
m_pTempState->crop.left= original_crop_left;
m_pTempState->crop.right= original_crop_right;
}
void RollingNumbers::Update( float fDeltaTime )
{
if(m_fCurrentNumber != m_fTargetNumber)
{
fapproach( m_fCurrentNumber, m_fTargetNumber, fabsf(m_fScoreVelocity) * fDeltaTime );
UpdateText();
}
BitmapText::Update( fDeltaTime );
}
void RollingNumbers::SetTargetNumber( float fTargetNumber )
{
if(!m_metrics_loaded)
{
LuaHelpers::ReportScriptError("You must use Load to load the metrics for a RollingNumbers actor before doing anything else.");
return;
}
if( fTargetNumber == m_fTargetNumber ) // no change
return;
m_fTargetNumber = fTargetNumber;
float approach_secs= APPROACH_SECONDS.GetValue();
if(approach_secs > 0)
{
m_fScoreVelocity= (m_fTargetNumber-m_fCurrentNumber) / approach_secs;
}
else
{
m_fScoreVelocity= (m_fTargetNumber-m_fCurrentNumber);
}
}
void RollingNumbers::UpdateText()
{
if(!m_metrics_loaded)
{
return;
}
RString s = ssprintf( TEXT_FORMAT.GetValue(), m_fCurrentNumber );
if(COMMIFY)
{
s = Commify( s );
}
SetText( s );
}
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the RollingNumbers. */
class LunaRollingNumbers: public Luna<RollingNumbers>
{
public:
static int Load( T* p, lua_State *L ) { p->Load(SArg(1)); COMMON_RETURN_SELF; }
static int targetnumber( T* p, lua_State *L ) { p->SetTargetNumber( FArg(1) ); COMMON_RETURN_SELF; }
LunaRollingNumbers()
{
ADD_METHOD( Load );
ADD_METHOD( targetnumber );
}
};
LUA_REGISTER_DERIVED_CLASS( RollingNumbers, BitmapText )
// lua end
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/