Files
itgmania212121/stepmania/src/RageNetworkClient.h
T
2002-12-02 05:25:44 +00:00

55 lines
1.3 KiB
C++

#ifndef RAGENETWORKCLIENT_H
#define RAGENETWORKCLIENT_H
/*
-----------------------------------------------------------------------------
Class: RageNetworkClient
Desc: Network transport layer. Note that this currently has SM-specific
functionality. All SM stuff should be moved out eventually.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
struct _TCPsocket;
typedef struct _TCPsocket *TCPsocket;
struct _SDLNet_SocketSet;
typedef struct _SDLNet_SocketSet *SDLNet_SocketSet;
#include "NetGameState.h"
class RageNetworkPacket;
class RageNetworkClient
{
public:
RageNetworkClient();
~RageNetworkClient();
void Update( float fDeltaTime );
void Connect(CString ip, unsigned short port);
void Disconnect();
void SendMyPlayerState( NetPlayerState ps ); // calling this implies bReady = true
NetGameState m_NetGameState;
protected:
void SendToServer( RageNetworkPacket* pPacket );
void Send( TCPsocket& socket, RageNetworkPacket* pPacket );
TCPsocket m_priSock; // client: active socket. server: listen socket
SDLNet_SocketSet m_priSockSet;
};
extern RageNetworkClient* CLIENT; // global and accessable from anywhere in our program
#endif