Files
itgmania212121/stepmania/src/FadingBanner.h
T
Glenn Maynard c401a65864 more banners
separate command for fading from low res
2005-04-23 10:19:47 +00:00

97 lines
3.0 KiB
C++

/* FadingBanner - Fades between two banners. */
#ifndef FADING_BANNER_H
#define FADING_BANNER_H
#include "Banner.h"
#include "ActorFrame.h"
#include "RageTimer.h"
template<class T>
class LunaFadingBanner : public LunaActorFrame<T>
{
public:
LunaFadingBanner() { LUA->Register( Register ); }
static int ScaleToClipped( T* p, lua_State *L ) { p->ScaleToClipped(FArg(1),FArg(2)); return 0; }
static int LoadFromSong( T* p, lua_State *L )
{
if( lua_isnil(L,1) ) { p->LoadFromSong( NULL ); }
else { Song *pS = Luna<Song>::check(L,1); p->LoadFromSong( pS ); }
return 0;
}
static void Register(lua_State *L)
{
ADD_METHOD( ScaleToClipped )
ADD_METHOD( LoadFromSong )
LunaActor<T>::Register( L );
}
};
class FadingBanner : public ActorFrame
{
public:
FadingBanner();
void ScaleToClipped( float fWidth, float fHeight );
/* If you previously loaded a cached banner, and are now loading the full-
* resolution banner, set bLowResToHighRes to true. */
bool Load( RageTextureID ID, bool bLowResToHighRes=false );
void LoadFromSong( const Song* pSong ); // NULL means no song
void LoadAllMusic();
void LoadMode();
void LoadFromGroup( CString sGroupName );
void LoadFromCourse( const Course* pCourse );
void LoadRoulette();
void LoadRandom();
void LoadFallback();
bool LoadFromCachedBanner( const CString &path );
void SetMovingFast( bool fast ) { m_bMovingFast=fast; }
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
// Lua
void PushSelf( lua_State *L );
protected:
void BeforeChange( bool bLowResToHighRes=false );
enum { NUM_BANNERS = 5 };
Banner m_Banner[NUM_BANNERS];
int m_iIndexLatest;
bool m_bMovingFast;
bool m_bSkipNextBannerUpdate;
};
#endif
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/