Files
itgmania212121/stepmania/src/JukeboxMenu.h
T
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00

86 lines
1.8 KiB
C++

#ifndef JukeboxMenu_H
#define JukeboxMenu_H
/*
-----------------------------------------------------------------------------
Class: JukeboxMenu
Desc: UI on ScreenJukeboxMenu.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ActorFrame.h"
#include "Banner.h"
#include "TextBanner.h"
#include "GameConstantsAndTypes.h"
#include "RandomSample.h"
#include "Style.h"
class JukeboxMenu: public ActorFrame
{
public:
JukeboxMenu();
~JukeboxMenu();
virtual void DrawPrimitives();
bool CanGoUp();
bool CanGoDown();
bool CanGoLeft();
bool CanGoRight();
void Up();
void Down();
void Left();
void Right();
enum Row
{
ROW_STYLE,
ROW_GROUP,
ROW_DIFFICULTY,
ROW_MODIFIERS,
NUM_ROWS
} m_SelectedRow;
CString RowToString( Row r )
{
const CString s[NUM_ROWS] =
{
"Style",
"Group",
"Difficulty",
"Modifiers",
};
return s[r];
}
Style GetSelectedStyle() { return m_Styles[m_iSelection[ROW_STYLE]]; }
CString GetSelectedGroup() { return m_sGroups[m_iSelection[ROW_GROUP]]; }
CString GetSelectedDifficultyString() { return m_sDifficulties[m_iSelection[ROW_DIFFICULTY]]; }
Difficulty GetSelectedDifficulty() { return StringToDifficulty( GetSelectedDifficultyString() ); }
bool GetSelectedModifiers() { return m_iSelection[ROW_MODIFIERS] != 0; }
private:
Sprite m_sprArrows[2];
int m_iSelection[NUM_ROWS];
BitmapText m_textLabel[NUM_ROWS];
BitmapText m_textValue[NUM_ROWS];
vector<Style> m_Styles;
CStringArray m_sGroups;
vector<string> m_sDifficulties;
CStringArray m_sModifiers;
void OnRowValueChanged( Row row );
void ChangeToRow( Row newRow );
RandomSample m_soundChangeRow;
RandomSample m_soundChangeValue;
};
#endif