(still havn't found the memleak I'm looking for, but I'll find every harmless one instead!)
59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
#pragma once
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/*
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-----------------------------------------------------------------------------
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Class: ScreenManager
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Desc: Manager/container for Screens.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "RageInput.h"
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#include "Song.h"
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#include "Notes.h"
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#include "Screen.h"
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#include "BitmapText.h"
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#include "Quad.h"
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class ScreenManager
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{
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public:
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ScreenManager();
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~ScreenManager();
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// pass these messages along to the current state
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void Restore();
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void Invalidate();
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void Update( float fDeltaTime );
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void Draw();
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void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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void SetNewScreen( Screen *pNewScreen );
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void AddScreenToTop( Screen *pNewScreen );
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void PopTopScreen( ScreenMessage SM_SendToNewTopScreen );
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void SystemMessage( CString sMessage );
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void SendMessageToTopScreen( ScreenMessage SM, float fDelay );
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// void OverrideCreditsMessage( PlayerNumber p, CString sNewString );
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void RefreshCreditsMessages();
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private:
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CArray<Screen*, Screen*&> m_ScreenStack;
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CArray<Screen*, Screen*&> m_ScreensToDelete;
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BitmapText m_textStats;
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BitmapText m_textSystemMessage;
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BitmapText m_textCreditInfo[NUM_PLAYERS];
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void EmptyDeleteQueue();
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};
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extern ScreenManager* SCREENMAN; // global and accessable from anywhere in our program
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