Files
itgmania212121/stepmania/src/NoteData.h
T
Chris Danford 9434a66d94 fix FixImpossibleRows()
fix misaligned editor NoteFields
2003-09-21 23:16:44 +00:00

145 lines
4.6 KiB
C++

#ifndef NOTEDATA_H
#define NOTEDATA_H
/*
-----------------------------------------------------------------------------
File: NoteData.h
Desc: Holds data about the notes that the player is supposed to hit. NoteData
is organized by:
track - corresponds to different columns of notes on the screen
row/index - corresponds to subdivisions of beats
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
//#include "GameConstantsAndTypes.h"
#include "NoteTypes.h"
// '1' = tap note
// '2' = hold note begin
// '3' = hold note end ('1' can also end a HoldNote) ('3' without a matching '2' is ignored
// ... for future expansion
class NoteData
{
/* Keep this aligned, so that they all have the same size. */
vector<TapNote> m_TapNotes[MAX_NOTE_TRACKS];
int m_iNumTracks;
vector<HoldNote> m_HoldNotes;
/* Pad m_TapNotes so it includes the row "rows". */
void PadTapNotes(int rows);
public:
/* Set up to hold the data in From; same number of tracks, same
* divisor. Doesn't allocate or copy anything. */
void Config( const NoteData &From );
NoteData();
~NoteData();
void Init();
int GetNumTracks() const;
void SetNumTracks( int iNewNumTracks );
/* Return the note at the given track and row. Row may be out of
* range; pretend the song goes on with TAP_EMPTYs indefinitely. */
inline TapNote GetTapNote(unsigned track, int row) const
{
if(row < 0 || row >= (int) m_TapNotes[track].size()) return TapNote(TAP_EMPTY);
return m_TapNotes[track][row];
}
void MoveTapNoteTrack(int dest, int src);
void SetTapNote(int track, int row, TapNote t);
void ClearRange( int iNoteIndexBegin, int iNoteIndexEnd );
void ClearAll();
void CopyRange( NoteData* pFrom, int iFromIndexBegin, int iFromIndexEnd, int iToIndexBegin = -1 );
void CopyAll( NoteData* pFrom );
inline bool IsRowEmpty( int index ) const
{
for( int t=0; t<m_iNumTracks; t++ )
if( GetTapNote(t, index) != TAP_EMPTY )
return false;
return true;
}
inline int GetNumTapNonEmptyTracks( int index ) const
{
int iNum = 0;
for( int t=0; t<m_iNumTracks; t++ )
if( GetTapNote(t, index) != TAP_EMPTY )
iNum++;
return iNum;
}
inline int GetFirstNonEmptyTrack( int index ) const
{
for( int t=0; t<m_iNumTracks; t++ )
if( GetTapNote(t, index) != TAP_EMPTY )
return t;
return -1;
}
inline int GetNumTracksWithTap( int index ) const
{
int iNum = 0;
for( int t=0; t<m_iNumTracks; t++ )
if( GetTapNote(t, index) == TAP_TAP )
iNum++;
return iNum;
}
inline int GetFirstTrackWithTap( int index ) const
{
for( int t=0; t<m_iNumTracks; t++ )
if( GetTapNote(t, index) == TAP_TAP )
return t;
return -1;
}
// used in edit/record
void AddHoldNote( HoldNote newNote ); // add note hold note merging overlapping HoldNotes and destroying TapNotes underneath
void RemoveHoldNote( int index );
HoldNote &GetHoldNote( int index ) { return m_HoldNotes[index]; }
const HoldNote &GetHoldNote( int index ) const { return m_HoldNotes[index]; }
// statistics
bool IsThereATapAtRow( int iRow ) const;
/* Return the highest beat/row that might contain notes. (Use GetLastBeat if you need
* accuracy.) */
float GetMaxBeat() const { return NoteRowToBeat(GetMaxRow()); }
int GetMaxRow() const { return int(m_TapNotes[0].size()); }
float GetFirstBeat() const; // return the beat number of the first note
int GetFirstRow() const;
float GetLastBeat() const; // return the beat number of the last note
int GetLastRow() const;
int GetNumTapNotes( const float fStartBeat = 0, const float fEndBeat = -1 ) const;
int GetNumRowsWithTaps( const float fStartBeat = 0, const float fEndBeat = -1 ) const;
int GetNumDoubles( const float fStartBeat = 0, const float fEndBeat = -1 ) const;
/* optimization: for the default of start to end, use the second (faster) */
int GetNumHoldNotes( const float fStartBeat, const float fEndBeat = -1 ) const;
int GetNumHoldNotes() const { return m_HoldNotes.size(); }
// Transformations
void LoadTransformed( NoteData* pOriginal, int iNewNumTracks, const int iOriginalTrackToTakeFrom[] ); // -1 for iOriginalTracksToTakeFrom means no track
void LoadTransformedSlidingWindow( NoteData* pOriginal, int iNewNumTracks ); // used by autogen
// Convert between HoldNote representation and '2' and '3' markers in TapNotes
void Convert2sAnd3sToHoldNotes();
void ConvertHoldNotesTo2sAnd3s();
void Convert4sToHoldNotes();
void ConvertHoldNotesTo4s();
// True if no notes in row that aren't true in the mask
bool RowPassesValidMask( int row, bool bValidMask[] );
void EliminateAllButOneTap( int row );
};
#endif