Files
itgmania212121/stepmania/src/ScreenSelectProfile.cpp
T
2005-07-29 23:03:43 +00:00

142 lines
4.4 KiB
C++

#include "global.h"
#include "ScreenSelectProfile.h"
#include "ProfileManager.h"
#include "ScreenTextEntry.h"
#include "ScreenPrompt.h"
#include "ScreenManager.h"
#include "RageUtil.h"
#include "GameState.h"
#include "Profile.h"
AutoScreenMessage( SM_BackFromEnterName )
AutoScreenMessage( SM_BackFromDelete )
REGISTER_SCREEN_CLASS( ScreenSelectProfile );
ScreenSelectProfile::ScreenSelectProfile( CString sName ) :
ScreenSelectMaster( sName ),
NEXT_SCREEN( sName, "NextScreen" )
{
}
void ScreenSelectProfile::Init()
{
// Fill m_aGameCommands overriding whatever is in metrics
GameCommand gc;
int iIndex = 0;
m_aGameCommands.clear();
gc.Load( iIndex++, ParseCommands("name,Create") );
m_aGameCommands.push_back( gc );
vector<CString> vsProfileID;
PROFILEMAN->GetLocalProfileIDs( vsProfileID );
FOREACH_CONST( CString, vsProfileID, s )
{
CString sCommand = ssprintf( "name,Profile;profileid,%s;screen,%s", s->c_str(), NEXT_SCREEN.GetValue().c_str() );
gc.Load( iIndex++, ParseCommands(sCommand) );
m_aGameCommands.push_back( gc );
}
gc.Load( iIndex++, ParseCommands("name,Exit") );
m_aGameCommands.push_back( gc );
ScreenSelectMaster::Init();
}
ScreenSelectProfile::~ScreenSelectProfile()
{
}
bool ScreenSelectProfile::ProcessMenuStart( PlayerNumber pn )
{
int iChoice = m_iChoice[GetSharedPlayer()];
if( iChoice == 0 ) // "create"
{
vector<CString> vProfileIDs;
PROFILEMAN->GetLocalProfileIDs( vProfileIDs );
if( (int) vProfileIDs.size() >= MAX_NUM_LOCAL_PROFILES )
{
CString sError = ssprintf( "You may only create up to %d profiles. You must delete an existing profile before creating a new one.", MAX_NUM_LOCAL_PROFILES );
ScreenPrompt::Prompt( SM_None, sError );
}
else
{
ScreenTextEntry::TextEntry( SM_BackFromEnterName, "Enter a name for a new profile.", PROFILEMAN->GetNewLocalProfileDefaultName(), PROFILE_MAX_DISPLAY_NAME_LENGTH, ProfileManager::ValidateLocalProfileName );
}
return false;
}
return true;
}
void ScreenSelectProfile::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_BackFromEnterName )
{
if( !ScreenTextEntry::s_bCancelledLast )
{
ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this
CString sNewName = ScreenTextEntry::s_sLastAnswer;
ASSERT( GAMESTATE->m_sLastSelectedProfileID.empty() )
// create
bool bResult = PROFILEMAN->CreateLocalProfile( sNewName, GAMESTATE->m_sLastSelectedProfileID );
if( bResult )
SCREENMAN->SetNewScreen( NEXT_SCREEN );
else
ScreenPrompt::Prompt( SM_None, ssprintf("Error creating profile '%s'.", sNewName.c_str()) );
}
}
else if( SM == SM_GoToNextScreen )
{
int iSelection = GetSelectionIndex( PLAYER_1 );
vector<CString> vsProfileID;
PROFILEMAN->GetLocalProfileIDs( vsProfileID );
if( iSelection == 0 || iSelection == (int) vsProfileID.size()+1 )
{
GAMESTATE->m_sLastSelectedProfileID = "";
}
else
{
GAMESTATE->m_sLastSelectedProfileID = m_aGameCommands[iSelection].m_sProfileID;
ASSERT( !GAMESTATE->m_sLastSelectedProfileID.empty() );
}
}
ScreenSelectMaster::HandleScreenMessage( SM );
}
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/