Files
itgmania212121/stepmania/src/ThemeManager.cpp
T
2002-07-27 19:29:51 +00:00

327 lines
22 KiB
C++

#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: ThemeManager
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ThemeManager.h"
#include "RageLog.h"
#include "PrefsManager.h"
#include "RageException.h"
ThemeManager* THEME = NULL; // global object accessable from anywhere in the program
const CString BASE_THEME_NAME = "default";
const CString THEMES_DIR = "Themes\\";
ThemeManager::ThemeManager()
{
m_sCurThemeName = BASE_THEME_NAME; // Use te base theme for now. It's up to PrefsManager to change this.
CStringArray arrayThemeNames;
GetThemeNames( arrayThemeNames );
#ifdef _DEBUG
for( int i=0; i<arrayThemeNames.GetSize(); i++ )
AssertThemeIsComplete( arrayThemeNames[i] );
#endif
}
void ThemeManager::GetThemeNames( CStringArray& AddTo )
{
GetDirListing( THEMES_DIR+"\\*", AddTo, true );
// strip out the folder called "CVS"
for( int i=AddTo.GetSize()-1; i>=0; i-- )
if( 0 == stricmp( AddTo[i], "cvs" ) )
AddTo.RemoveAt(i);
}
bool ThemeManager::DoesThemeExist( CString sThemeName )
{
CStringArray asThemeNames;
GetThemeNames( asThemeNames );
for( int i=0; i<asThemeNames.GetSize(); i++ )
{
if( 0==stricmp(sThemeName, asThemeNames[i]) )
return true;
}
return false;
}
void ThemeManager::AssertThemeIsComplete( CString sThemeName )
{
// GetPathTo will assert if it can't find the file in the current theme dir or in the default dir.
for( int e=0; e<NUM_THEME_ELEMENTS; e++ )
GetPathTo( (ThemeElement)e, sThemeName );
}
void ThemeManager::SwitchTheme( CString sThemeName )
{
if( m_sCurThemeName == "" )
m_sCurThemeName = BASE_THEME_NAME;
else if( !DoesThemeExist(sThemeName) )
m_sCurThemeName = BASE_THEME_NAME;
else
m_sCurThemeName = sThemeName;
}
CString ThemeManager::GetThemeDirFromName( CString sThemeName )
{
return THEMES_DIR + sThemeName + "\\";
}
CString ThemeManager::GetPathTo( ThemeElement te )
{
return GetPathTo( te, m_sCurThemeName );
}
CString ThemeManager::GetPathTo( ThemeElement te, CString sThemeName )
{
CString sAssetPrefix; // fill this in below
switch( te )
{
case GRAPHIC_ALL_MUSIC_BANNER: sAssetPrefix = "Graphics\\all music banner"; break;
case GRAPHIC_ARROWS_LEFT: sAssetPrefix = "Graphics\\arrows left 1x4"; break;
case GRAPHIC_ARROWS_RIGHT: sAssetPrefix = "Graphics\\arrows right 1x4"; break;
case GRAPHIC_EXPLANATION_ARCADE: sAssetPrefix = "Graphics\\explanation arcade"; break;
case GRAPHIC_EXPLANATION_ONI: sAssetPrefix = "Graphics\\explanation oni"; break;
case GRAPHIC_CAUTION: sAssetPrefix = "Graphics\\Caution"; break;
case GRAPHIC_DANCER_P1: sAssetPrefix = "Graphics\\dancer p1"; break;
case GRAPHIC_DANCER_P2: sAssetPrefix = "Graphics\\dancer p2"; break;
case GRAPHIC_EDIT_BACKGROUND: sAssetPrefix = "Graphics\\edit background"; break;
case GRAPHIC_EDIT_TOP_EDGE: sAssetPrefix = "Graphics\\edit top edge"; break;
case GRAPHIC_EDIT_SNAP_INDICATOR: sAssetPrefix = "Graphics\\edit snap indicator"; break;
case GRAPHIC_FALLBACK_BACKGROUND: sAssetPrefix = "Graphics\\Fallback Background"; break;
case GRAPHIC_FALLBACK_BANNER: sAssetPrefix = "Graphics\\Fallback Banner"; break;
case GRAPHIC_FALLBACK_CD_TITLE: sAssetPrefix = "Graphics\\Fallback CD Title"; break;
case GRAPHIC_GAME_OPTIONS_BACKGROUND: sAssetPrefix = "Graphics\\game options background"; break;
case GRAPHIC_GAME_OPTIONS_TOP_EDGE: sAssetPrefix = "Graphics\\game options top edge"; break;
case GRAPHIC_GAME_OVER: sAssetPrefix = "Graphics\\game over"; break;
case GRAPHIC_GAMEPLAY_BOTTOM_FRAME: sAssetPrefix = "Graphics\\gameplay bottom frame"; break;
case GRAPHIC_GAMEPLAY_CLEARED: sAssetPrefix = "Graphics\\gameplay cleared"; break;
case GRAPHIC_GAMEPLAY_CLOSING_STAR: sAssetPrefix = "Graphics\\gameplay closing star"; break;
case GRAPHIC_GAMEPLAY_COMBO: sAssetPrefix = "Graphics\\gameplay combo"; break;
case GRAPHIC_GAMEPLAY_DANGER_BACKGROUND: sAssetPrefix = "Graphics\\gameplay danger background"; break;
case GRAPHIC_GAMEPLAY_DANGER_TEXT: sAssetPrefix = "Graphics\\gameplay danger text"; break;
case GRAPHIC_GAMEPLAY_DIFFICULTY_BANNER_ICONS: sAssetPrefix = "Graphics\\gameplay difficulty banner icons";break;
case GRAPHIC_GAMEPLAY_DIFFICULTY_BANNER_FRAME: sAssetPrefix = "Graphics\\gameplay difficulty banner frame";break;
case GRAPHIC_GAMEPLAY_FAILED: sAssetPrefix = "Graphics\\gameplay failed"; break;
case GRAPHIC_GAMEPLAY_HERE_WE_GO: sAssetPrefix = "Graphics\\gameplay here we go"; break;
case GRAPHIC_GAMEPLAY_JUDGEMENT: sAssetPrefix = "Graphics\\gameplay judgement 1x9"; break;
case GRAPHIC_GAMEPLAY_OPENING_STAR: sAssetPrefix = "Graphics\\gameplay opening star"; break;
case GRAPHIC_GAMEPLAY_READY: sAssetPrefix = "Graphics\\gameplay Ready"; break;
case GRAPHIC_GAMEPLAY_TOP_FRAME: sAssetPrefix = "Graphics\\gameplay top frame"; break;
case GRAPHIC_GAMEPLAY_LIFEMETER_BAR: sAssetPrefix = "Graphics\\gameplay lifemeter bar"; break;
case GRAPHIC_GAMEPLAY_LIFEMETER_ONI: sAssetPrefix = "Graphics\\gameplay lifemeter oni"; break;
case GRAPHIC_GAMEPLAY_LIFEMETER_BATTERY: sAssetPrefix = "Graphics\\gameplay lifemeter battery 1x4"; break;
case GRAPHIC_GAMEPLAY_LIFEMETER_STREAM_NORMAL: sAssetPrefix = "Graphics\\gameplay lifemeter stream normal";break;
case GRAPHIC_GAMEPLAY_LIFEMETER_STREAM_HOT: sAssetPrefix = "Graphics\\gameplay lifemeter stream hot"; break;
case GRAPHIC_GAMEPLAY_ONI_GAMEOVER: sAssetPrefix = "Graphics\\gameplay oni gameover"; break;
case GRAPHIC_LOADING: sAssetPrefix = "Graphics\\loading"; break;
case GRAPHIC_KEEP_ALIVE: sAssetPrefix = "Graphics\\keep alive"; break;
case GRAPHIC_MENU_BOTTOM_EDGE: sAssetPrefix = "Graphics\\menu bottom edge"; break;
case GRAPHIC_MENU_STYLE_ICONS: sAssetPrefix = "Graphics\\menu style icons"; break;
case GRAPHIC_MUSIC_SCROLL_BACKGROUND: sAssetPrefix = "Graphics\\music scroll background"; break;
case GRAPHIC_MUSIC_SORT_ICONS: sAssetPrefix = "Graphics\\music sort icons 1x4"; break;
case GRAPHIC_MUSIC_STATUS_ICONS: sAssetPrefix = "Graphics\\music status icons 1x4"; break;
case GRAPHIC_PAD_DOUBLE: sAssetPrefix = "Graphics\\Pad double"; break;
case GRAPHIC_PAD_SINGLE: sAssetPrefix = "Graphics\\Pad single"; break;
case GRAPHIC_PAD_SOLO: sAssetPrefix = "Graphics\\Pad solo"; break;
case GRAPHIC_PLAYER_OPTIONS_BACKGROUND: sAssetPrefix = "Graphics\\player options background"; break;
case GRAPHIC_PLAYER_OPTIONS_TOP_EDGE: sAssetPrefix = "Graphics\\player options top edge"; break;
case GRAPHIC_EVALUATION_BACKGROUND: sAssetPrefix = "Graphics\\evaluation background"; break;
case GRAPHIC_EVALUATION_BANNER_FRAME: sAssetPrefix = "Graphics\\evaluation banner frame"; break;
case GRAPHIC_EVALUATION_BONUS_FRAME_P1: sAssetPrefix = "Graphics\\evaluation bonus frame p1"; break;
case GRAPHIC_EVALUATION_BONUS_FRAME_P2: sAssetPrefix = "Graphics\\evaluation bonus frame p2"; break;
case GRAPHIC_EVALUATION_GRADE_FRAME: sAssetPrefix = "Graphics\\evaluation grade frame 1x2"; break;
case GRAPHIC_EVALUATION_GRADES: sAssetPrefix = "Graphics\\evaluation grades 1x7"; break;
case GRAPHIC_EVALUATION_JUDGE_LABELS: sAssetPrefix = "Graphics\\evaluation judge labels 1x6"; break;
case GRAPHIC_EVALUATION_SCORE_LABELS: sAssetPrefix = "Graphics\\evaluation score labels 1x2"; break;
case GRAPHIC_EVALUATION_SUMMARY_TOP_EDGE: sAssetPrefix = "Graphics\\evaluation summary top edge"; break;
case GRAPHIC_EVALUATION_TOP_EDGE: sAssetPrefix = "Graphics\\evaluation top edge"; break;
case GRAPHIC_SELECT_COURSE_INFO_FRAME: sAssetPrefix = "Graphics\\select course info frame"; break;
case GRAPHIC_SELECT_COURSE_TOP_EDGE: sAssetPrefix = "Graphics\\select course top edge"; break;
case GRAPHIC_SELECT_COURSE_BACKGROUND: sAssetPrefix = "Graphics\\select course background"; break;
case GRAPHIC_SELECT_COURSE_CONTENT_BAR: sAssetPrefix = "Graphics\\select course content bar"; break;
case GRAPHIC_SELECT_DIFFICULTY_ARROWS: sAssetPrefix = "Graphics\\select difficulty arrows 1x2"; break;
case GRAPHIC_SELECT_DIFFICULTY_BACKGROUND: sAssetPrefix = "Graphics\\select difficulty background"; break;
case GRAPHIC_SELECT_DIFFICULTY_EASY_HEADER: sAssetPrefix = "Graphics\\select difficulty easy header"; break;
case GRAPHIC_SELECT_DIFFICULTY_EASY_PICTURE: sAssetPrefix = "Graphics\\select difficulty easy picture"; break;
case GRAPHIC_SELECT_DIFFICULTY_EXPLANATION: sAssetPrefix = "Graphics\\select difficulty explanation"; break;
case GRAPHIC_SELECT_DIFFICULTY_HARD_HEADER: sAssetPrefix = "Graphics\\select difficulty hard header"; break;
case GRAPHIC_SELECT_DIFFICULTY_HARD_PICTURE: sAssetPrefix = "Graphics\\select difficulty hard picture"; break;
case GRAPHIC_SELECT_DIFFICULTY_MEDIUM_HEADER: sAssetPrefix = "Graphics\\select difficulty medium header"; break;
case GRAPHIC_SELECT_DIFFICULTY_MEDIUM_PICTURE: sAssetPrefix = "Graphics\\select difficulty medium picture";break;
case GRAPHIC_SELECT_DIFFICULTY_ONI_HEADER: sAssetPrefix = "Graphics\\select difficulty oni header"; break;
case GRAPHIC_SELECT_DIFFICULTY_ONI_PICTURE: sAssetPrefix = "Graphics\\select difficulty oni picture"; break;
case GRAPHIC_SELECT_DIFFICULTY_ENDLESS_HEADER: sAssetPrefix = "Graphics\\select difficulty endless header"; break;
case GRAPHIC_SELECT_DIFFICULTY_ENDLESS_PICTURE: sAssetPrefix = "Graphics\\select difficulty endless picture"; break;
case GRAPHIC_SELECT_DIFFICULTY_OK: sAssetPrefix = "Graphics\\select difficulty ok"; break;
case GRAPHIC_SELECT_DIFFICULTY_TOP_EDGE: sAssetPrefix = "Graphics\\select difficulty top edge"; break;
case GRAPHIC_SELECT_GAME_BACKGROUND: sAssetPrefix = "Graphics\\select game background"; break;
case GRAPHIC_SELECT_GAME_TOP_EDGE: sAssetPrefix = "Graphics\\select game top edge"; break;
case GRAPHIC_SELECT_GROUP_BACKGROUND: sAssetPrefix = "Graphics\\select group background"; break;
case GRAPHIC_SELECT_GROUP_BUTTON: sAssetPrefix = "Graphics\\select group button"; break;
case GRAPHIC_SELECT_GROUP_CONTENTS_HEADER: sAssetPrefix = "Graphics\\select group contents header"; break;
case GRAPHIC_SELECT_GROUP_EXPLANATION: sAssetPrefix = "Graphics\\select group explanation"; break;
case GRAPHIC_SELECT_GROUP_INFO_FRAME: sAssetPrefix = "Graphics\\select group info frame"; break;
case GRAPHIC_SELECT_GROUP_TOP_EDGE: sAssetPrefix = "Graphics\\select group top edge"; break;
case GRAPHIC_SELECT_MUSIC_BACKGROUND: sAssetPrefix = "Graphics\\select music background"; break;
case GRAPHIC_SELECT_MUSIC_DIFFICULTY_ICONS: sAssetPrefix = "Graphics\\select music difficulty icons"; break;
case GRAPHIC_SELECT_MUSIC_DIFFICULTY_FRAME: sAssetPrefix = "Graphics\\select music difficulty frame"; break;
case GRAPHIC_SELECT_MUSIC_INFO_FRAME: sAssetPrefix = "Graphics\\select music info frame"; break;
case GRAPHIC_SELECT_MUSIC_METER_FRAME: sAssetPrefix = "Graphics\\select music meter frame"; break;
case GRAPHIC_SELECT_MUSIC_RADAR_BASE: sAssetPrefix = "Graphics\\select music radar base"; break;
case GRAPHIC_SELECT_MUSIC_RADAR_WORDS: sAssetPrefix = "Graphics\\select music radar words 1x5"; break;
case GRAPHIC_SELECT_MUSIC_ROULETTE_BANNER: sAssetPrefix = "Graphics\\select music roulette banner"; break;
case GRAPHIC_SELECT_MUSIC_SCROLLBAR: sAssetPrefix = "Graphics\\select music scrollbar"; break;
case GRAPHIC_SELECT_MUSIC_SCORE_FRAME: sAssetPrefix = "Graphics\\select music score frame"; break;
case GRAPHIC_SELECT_MUSIC_SECTION_BANNER: sAssetPrefix = "Graphics\\select music section banner"; break;
case GRAPHIC_SELECT_MUSIC_SECTION_BAR: sAssetPrefix = "Graphics\\select music section bar"; break;
case GRAPHIC_SELECT_MUSIC_SMALL_GRADES: sAssetPrefix = "Graphics\\select music small grades 1x7"; break;
case GRAPHIC_SELECT_MUSIC_SONG_BAR: sAssetPrefix = "Graphics\\select music song bar"; break;
case GRAPHIC_SELECT_MUSIC_SONG_HIGHLIGHT: sAssetPrefix = "Graphics\\select music song highlight"; break;
case GRAPHIC_SELECT_MUSIC_TOP_EDGE: sAssetPrefix = "Graphics\\select music top edge"; break;
case GRAPHIC_SELECT_MUSIC_LONG_BALLOON: sAssetPrefix = "Graphics\\select music long balloon"; break;
case GRAPHIC_SELECT_MUSIC_MARATHON_BALLOON: sAssetPrefix = "Graphics\\select music marathon balloon"; break;
case GRAPHIC_SELECT_STYLE_BACKGROUND: sAssetPrefix = "Graphics\\select Style background"; break;
case GRAPHIC_SELECT_STYLE_EXPLANATION: sAssetPrefix = "Graphics\\select Style explanation"; break;
case GRAPHIC_SELECT_STYLE_TOP_EDGE: sAssetPrefix = "Graphics\\select Style top edge"; break;
case GRAPHIC_SELECT_STYLE_ICONS: sAssetPrefix = "Graphics\\select Style icons"; break;
case GRAPHIC_SELECT_STYLE_INFO_GAME_0_STYLE_0: sAssetPrefix = "Graphics\\select style info game 0 style 0"; break;
case GRAPHIC_SELECT_STYLE_INFO_GAME_0_STYLE_1: sAssetPrefix = "Graphics\\select style info game 0 style 1"; break;
case GRAPHIC_SELECT_STYLE_INFO_GAME_0_STYLE_2: sAssetPrefix = "Graphics\\select style info game 0 style 2"; break;
case GRAPHIC_SELECT_STYLE_INFO_GAME_0_STYLE_3: sAssetPrefix = "Graphics\\select style info game 0 style 3"; break;
case GRAPHIC_SELECT_STYLE_INFO_GAME_0_STYLE_4: sAssetPrefix = "Graphics\\select style info game 0 style 4"; break;
// case GRAPHIC_SELECT_STYLE_INFO_GAME_CONTROLLER_1_STYLE_0: sAssetPrefix = "Graphics\\select style info game 1 style 0"; break;
// case GRAPHIC_SELECT_STYLE_INFO_GAME_CONTROLLER_1_STYLE_1: sAssetPrefix = "Graphics\\select style info game 1 style 1"; break;
// case GRAPHIC_SELECT_STYLE_INFO_GAME_CONTROLLER_1_STYLE_2: sAssetPrefix = "Graphics\\select style info game 1 style 2"; break;
case GRAPHIC_SELECT_STYLE_PREVIEW_GAME_0_STYLE_0: sAssetPrefix = "Graphics\\select style preview game 0 style 0"; break;
case GRAPHIC_SELECT_STYLE_PREVIEW_GAME_0_STYLE_1: sAssetPrefix = "Graphics\\select style preview game 0 style 1"; break;
case GRAPHIC_SELECT_STYLE_PREVIEW_GAME_0_STYLE_2: sAssetPrefix = "Graphics\\select style preview game 0 style 2"; break;
case GRAPHIC_SELECT_STYLE_PREVIEW_GAME_0_STYLE_3: sAssetPrefix = "Graphics\\select style preview game 0 style 3"; break;
case GRAPHIC_SELECT_STYLE_PREVIEW_GAME_0_STYLE_4: sAssetPrefix = "Graphics\\select style preview game 0 style 4"; break;
// case GRAPHIC_SELECT_STYLE_PREVIEW_GAME_CONTROLLER_1_STYLE_0: sAssetPrefix = "Graphics\\select style preview game 1 style 0"; break;
// case GRAPHIC_SELECT_STYLE_PREVIEW_GAME_CONTROLLER_1_STYLE_1: sAssetPrefix = "Graphics\\select style preview game 1 style 1"; break;
// case GRAPHIC_SELECT_STYLE_PREVIEW_GAME_CONTROLLER_1_STYLE_2: sAssetPrefix = "Graphics\\select style preview game 1 style 2"; break;
case GRAPHIC_SONG_OPTIONS_BACKGROUND: sAssetPrefix = "Graphics\\song options background"; break;
case GRAPHIC_SONG_OPTIONS_TOP_EDGE: sAssetPrefix = "Graphics\\song options top edge"; break;
case GRAPHIC_TITLE_MENU_BACKGROUND: sAssetPrefix = "Graphics\\title menu background"; break;
case GRAPHIC_TITLE_MENU_LOGO: sAssetPrefix = "Graphics\\title menu logo"; break;
case SOUND_ATTRACT_INSERT_COIN: sAssetPrefix = "Sounds\\attract insert coin"; break;
case SOUND_EDIT_CHANGE_BPM: sAssetPrefix = "Sounds\\edit change bpm"; break;
case SOUND_EDIT_CHANGE_FREEZE: sAssetPrefix = "Sounds\\edit change freeze"; break;
case SOUND_EDIT_CHANGE_LINE: sAssetPrefix = "Sounds\\edit change line"; break;
case SOUND_EDIT_CHANGE_SNAP: sAssetPrefix = "Sounds\\edit change snap"; break;
case SOUND_EDIT_SAVE: sAssetPrefix = "Sounds\\edit save"; break;
case SOUND_EVALUATION_EXTRA_STAGE: sAssetPrefix = "Sounds\\evaluation extra stage"; break;
case SOUND_GAMEPLAY_ASSIST_TICK: sAssetPrefix = "Sounds\\gameplay assist tick"; break;
case SOUND_GAMEPLAY_FAILED: sAssetPrefix = "Sounds\\gameplay failed"; break;
case SOUND_GAMEPLAY_ONI_GAIN_LIFE: sAssetPrefix = "Sounds\\gameplay oni gain life"; break;
case SOUND_GAMEPLAY_ONI_LOSE_LIFE: sAssetPrefix = "Sounds\\gameplay oni lose life"; break;
case SOUND_GAMEPLAY_ONI_DIE: sAssetPrefix = "Sounds\\gameplay oni die"; break;
case SOUND_MENU_BACK: sAssetPrefix = "Sounds\\menu back"; break;
case SOUND_MENU_EXPLANATION_SWOOSH: sAssetPrefix = "Sounds\\menu explanation swoosh"; break;
case SOUND_MENU_INVALID: sAssetPrefix = "Sounds\\menu invalid"; break;
case SOUND_MENU_MUSIC: sAssetPrefix = "Sounds\\menu music"; break;
case SOUND_MENU_PROMPT: sAssetPrefix = "Sounds\\menu prompt"; break;
case SOUND_MENU_START: sAssetPrefix = "Sounds\\menu start"; break;
case SOUND_MENU_SWOOSH: sAssetPrefix = "Sounds\\menu swoosh"; break;
case SOUND_MENU_TIMER: sAssetPrefix = "Sounds\\menu timer"; break;
case SOUND_MUSIC_SCROLL_MUSIC: sAssetPrefix = "Sounds\\music scroll music"; break;
case SOUND_OPTION_CHANGE_COL: sAssetPrefix = "Sounds\\option change col"; break;
case SOUND_OPTION_CHANGE_ROW: sAssetPrefix = "Sounds\\option change row"; break;
case SOUND_SELECT_DIFFICULTY_CHANGE: sAssetPrefix = "Sounds\\select difficulty change"; break;
case SOUND_SELECT_GROUP_CHANGE: sAssetPrefix = "Sounds\\select group change"; break;
case SOUND_SELECT_MUSIC_SECTION_EXPAND: sAssetPrefix = "Sounds\\select music section expand"; break;
case SOUND_SELECT_MUSIC_CHANGE_MUSIC: sAssetPrefix = "Sounds\\select music change music"; break;
case SOUND_SELECT_MUSIC_CHANGE_OPTIONS: sAssetPrefix = "Sounds\\select music change options"; break;
case SOUND_SELECT_MUSIC_CHANGE_SORT: sAssetPrefix = "Sounds\\select music change sort"; break;
case SOUND_SELECT_MUSIC_CHANGE_NOTES: sAssetPrefix = "Sounds\\select music change notes"; break;
case SOUND_SELECT_MUSIC_WHEEL_LOCKED: sAssetPrefix = "Sounds\\select music wheel locked"; break;
case SOUND_SELECT_STYLE_CHANGE: sAssetPrefix = "Sounds\\select style change"; break;
case SOUND_TITLE_MENU_CHANGE: sAssetPrefix = "Sounds\\title menu change"; break;
case FONT_HEADER1: sAssetPrefix = "Fonts\\Header1"; break;
case FONT_HEADER2: sAssetPrefix = "Fonts\\Header2"; break;
case FONT_NORMAL: sAssetPrefix = "Fonts\\Normal"; break;
case FONT_ITALIC: sAssetPrefix = "Fonts\\Italic"; break;
case FONT_COMBO_NUMBERS: sAssetPrefix = "Fonts\\Combo Numbers"; break;
case FONT_METER: sAssetPrefix = "Fonts\\Meter"; break;
case FONT_SCORE_NUMBERS: sAssetPrefix = "Fonts\\Score Numbers"; break;
case FONT_TIMER_NUMBERS: sAssetPrefix = "Fonts\\Timer Numbers"; break;
case FONT_TEXT_BANNER: sAssetPrefix = "Fonts\\Text Banner"; break;
case FONT_STAGE: sAssetPrefix = "Fonts\\stage"; break;
default: ASSERT(0); // Unhandled theme element
}
CStringArray asPossibleElementFilePaths;
CString sCurrentThemeDir = GetThemeDirFromName( sThemeName );
CString sDefaultThemeDir = GetThemeDirFromName( BASE_THEME_NAME );
///////////////////////////////////////
// Search both the current theme and the default theme dirs for this element
///////////////////////////////////////
if( -1 != sAssetPrefix.Find("Graphics\\") )
{
GetDirListing( sCurrentThemeDir + sAssetPrefix + "*.sprite", asPossibleElementFilePaths, false, true );
GetDirListing( sCurrentThemeDir + sAssetPrefix + "*.png", asPossibleElementFilePaths, false, true );
GetDirListing( sCurrentThemeDir + sAssetPrefix + "*.jpg", asPossibleElementFilePaths, false, true );
GetDirListing( sCurrentThemeDir + sAssetPrefix + "*.bmp", asPossibleElementFilePaths, false, true );
GetDirListing( sCurrentThemeDir + sAssetPrefix + "*.gif", asPossibleElementFilePaths, false, true );
GetDirListing( sDefaultThemeDir + sAssetPrefix + "*.sprite", asPossibleElementFilePaths, false, true );
GetDirListing( sDefaultThemeDir + sAssetPrefix + "*.png", asPossibleElementFilePaths, false, true );
GetDirListing( sDefaultThemeDir + sAssetPrefix + "*.jpg", asPossibleElementFilePaths, false, true );
GetDirListing( sDefaultThemeDir + sAssetPrefix + "*.bmp", asPossibleElementFilePaths, false, true );
GetDirListing( sDefaultThemeDir + sAssetPrefix + "*.gif", asPossibleElementFilePaths, false, true );
}
else if( -1 != sAssetPrefix.Find("Sounds\\") )
{
GetDirListing( sCurrentThemeDir + sAssetPrefix + ".set", asPossibleElementFilePaths, false, true );
GetDirListing( sCurrentThemeDir + sAssetPrefix + ".mp3", asPossibleElementFilePaths, false, true );
GetDirListing( sCurrentThemeDir + sAssetPrefix + ".ogg", asPossibleElementFilePaths, false, true );
GetDirListing( sCurrentThemeDir + sAssetPrefix + ".wav", asPossibleElementFilePaths, false, true );
GetDirListing( sDefaultThemeDir + sAssetPrefix + ".set", asPossibleElementFilePaths, false, true );
GetDirListing( sDefaultThemeDir + sAssetPrefix + ".mp3", asPossibleElementFilePaths, false, true );
GetDirListing( sDefaultThemeDir + sAssetPrefix + ".ogg", asPossibleElementFilePaths, false, true );
GetDirListing( sDefaultThemeDir + sAssetPrefix + ".wav", asPossibleElementFilePaths, false, true );
}
else if( -1 != sAssetPrefix.Find("Fonts\\") )
{
GetDirListing( sCurrentThemeDir + sAssetPrefix + ".font", asPossibleElementFilePaths, false, true );
GetDirListing( sDefaultThemeDir + sAssetPrefix + ".font", asPossibleElementFilePaths, false, true );
}
else
{
ASSERT(0); // Unknown theme asset dir;
}
if( asPossibleElementFilePaths.GetSize() > 0 )
return asPossibleElementFilePaths[0];
else
throw RageException( "Theme element '%s' could not be found in '%s' or '%s'.",
sAssetPrefix,
GetThemeDirFromName(m_sCurThemeName),
GetThemeDirFromName(BASE_THEME_NAME) );
return "";
}