64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
#pragma once
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/*
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-----------------------------------------------------------------------------
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Class: Course
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Desc: A queue of songs and notes.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "GameConstantsAndTypes.h"
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#include "PlayerOptions.h"
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class Song;
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struct Notes;
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const int MAX_COURSE_STAGES = 100;
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class Course
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{
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public:
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Course()
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{
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m_iStages = 0;
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m_bRepeat = false;
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m_iLives = 4;
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for( int i=0; i<MAX_COURSE_STAGES; i++ )
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m_apSongs[i] = NULL;
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}
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CString m_sName;
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CString m_sBannerPath;
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CString m_sCDTitlePath;
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int m_iStages;
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Song* m_apSongs[MAX_COURSE_STAGES];
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CString m_asDescriptions[MAX_COURSE_STAGES];
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Notes* GetNotesForStage( int iStage );
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bool m_bRepeat; // repeat after last song?
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int m_iLives; // -1 means use bar life meter
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CString m_sModifiers; // contains player options and song options
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// PlayerOptions m_PlayerOptions;
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void LoadFromCRSFile( CString sPath, CArray<Song*,Song*> &apSongs );
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void CreateFromGroupAndDifficultyClass( CString sGroupName, DifficultyClass dc, CArray<Song*,Song*> &apSongsInGroup );
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void AddStage( Song* pSong, CString sDescription )
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{
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ASSERT( m_iStages <= MAX_COURSE_STAGES );
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m_apSongs[m_iStages] = pSong;
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m_asDescriptions[m_iStages] = sDescription;
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m_iStages++;
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}
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void GetSongAndNotesForCurrentStyle( CArray<Song*,Song*>& apSongsOut, CArray<Notes*,Notes*> apNotesOut[NUM_PLAYERS] );
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D3DXCOLOR GetColor();
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};
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void SortCoursePointerArrayByDifficulty( CArray<Course*,Course*> &apCourses );
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