Files
itgmania212121/stepmania/src/Course.h
T

64 lines
1.6 KiB
C++

#pragma once
/*
-----------------------------------------------------------------------------
Class: Course
Desc: A queue of songs and notes.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "GameConstantsAndTypes.h"
#include "PlayerOptions.h"
class Song;
struct Notes;
const int MAX_COURSE_STAGES = 100;
class Course
{
public:
Course()
{
m_iStages = 0;
m_bRepeat = false;
m_iLives = 4;
for( int i=0; i<MAX_COURSE_STAGES; i++ )
m_apSongs[i] = NULL;
}
CString m_sName;
CString m_sBannerPath;
CString m_sCDTitlePath;
int m_iStages;
Song* m_apSongs[MAX_COURSE_STAGES];
CString m_asDescriptions[MAX_COURSE_STAGES];
Notes* GetNotesForStage( int iStage );
bool m_bRepeat; // repeat after last song?
int m_iLives; // -1 means use bar life meter
CString m_sModifiers; // contains player options and song options
// PlayerOptions m_PlayerOptions;
void LoadFromCRSFile( CString sPath, CArray<Song*,Song*> &apSongs );
void CreateFromGroupAndDifficultyClass( CString sGroupName, DifficultyClass dc, CArray<Song*,Song*> &apSongsInGroup );
void AddStage( Song* pSong, CString sDescription )
{
ASSERT( m_iStages <= MAX_COURSE_STAGES );
m_apSongs[m_iStages] = pSong;
m_asDescriptions[m_iStages] = sDescription;
m_iStages++;
}
void GetSongAndNotesForCurrentStyle( CArray<Song*,Song*>& apSongsOut, CArray<Notes*,Notes*> apNotesOut[NUM_PLAYERS] );
D3DXCOLOR GetColor();
};
void SortCoursePointerArrayByDifficulty( CArray<Course*,Course*> &apCourses );