Files
itgmania212121/Themes/default/BGAnimations/ScreenGameplay next course song/default.lua
T

39 lines
1.8 KiB
Lua

local t = Def.ActorFrame{};
if not GAMESTATE:IsCourseMode() then return t; end;
t[#t+1] = Def.Sprite {
InitCommand=cmd(Center);
BeforeLoadingNextCourseSongMessageCommand=function(self) self:LoadFromSongBackground( SCREENMAN:GetTopScreen():GetNextCourseSong() ) end;
ChangeCourseSongInMessageCommand=cmd(scale_or_crop_background);
StartCommand=cmd(diffusealpha,0;decelerate,0.5;diffusealpha,1;);
FinishCommand=cmd(linear,0.1;glow,Color.Alpha(Color("White"),0.5);decelerate,0.4;glow,Color("Invisible");diffusealpha,0);
};
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(Center);
OnCommand=cmd(stoptweening;addx,30;linear,3;addx,-30);
LoadFont("Common Normal") .. {
InitCommand=cmd(strokecolor,Color("Outline");y,-10);
BeforeLoadingNextCourseSongMessageCommand=function(self)
local NextSong = SCREENMAN:GetTopScreen():GetNextCourseSong();
self:settext( NextSong:GetDisplayFullTitle() );
end;
StartCommand=cmd(faderight,1;diffusealpha,0;linear,0.5;faderight,0;diffusealpha,1;sleep,1.5;linear,0.5;diffusealpha,0);
};
--[[ LoadFont("Common Normal") .. {
Text=GAMESTATE:IsCourseMode() and GAMESTATE:GetCurrentCourse():GetCourseType() or GAMESTATE:GetCurrentSong():GetDisplayArtist();
InitCommand=cmd(strokecolor,Color("Outline");zoom,0.75);
OnCommand=cmd(faderight,1;diffusealpha,0;linear,0.5;faderight,0;diffusealpha,1;sleep,1.5;linear,0.5;diffusealpha,0);
}; --]]
LoadFont("Common Normal") .. {
InitCommand=cmd(strokecolor,Color("Outline");diffuse,Color("Orange");diffusebottomedge,Color("Yellow");zoom,0.75;y,10);
BeforeLoadingNextCourseSongMessageCommand=function(self)
local NextSong = SCREENMAN:GetTopScreen():GetNextCourseSong();
self:settext( SecondsToMSSMsMs( NextSong:MusicLengthSeconds() ) );
end;
StartCommand=cmd(faderight,1;diffusealpha,0;linear,0.5;faderight,0;diffusealpha,1;sleep,1.5;linear,0.5;diffusealpha,0);
};
};
return t;