Files
itgmania212121/Themes/_fallback/Scripts/03 ThemeAndGamePrefs.lua
T

208 lines
4.8 KiB
Lua

-- sm-ssc Default Theme Preferences Handler
function InitGamePrefs()
local Prefs =
{
{ "DefaultFail", "Immediate" },
};
local BPrefs =
{
{ "ComboOnRolls", false },
};
for idx,pref in ipairs(Prefs) do
if GetGamePref( pref[1] ) == nil then
SetGamePref( pref[1], pref[2] );
end;
end;
for idx,pref in ipairs(BPrefs) do
if GetGamePrefB( pref[1] ) == nil then
SetGamePref( pref[1], pref[2] );
end;
end;
end
function InitUserPrefs()
if GetUserPrefB("ShowLotsaOptions") == nil then
SetUserPref("ShowLotsaOptions", true);
end;
local Prefs =
{
{ "GameplayShowStepsDisplay", true },
{ "GameplayShowScore", false},
--[[ { "ProTimingP1", false},
{ "ProTimingP2", false},
--]]
};
local BPrefs =
{
{ "AutoSetStyle", false },
{ "ComboUnderField", true },
{ "LongFail", false},
{ "NotePosition", true },
{ "UserPrefProtimingP1", false},
{ "UserPrefProtimingP2", false},
{ "ShowLotsaOptions", true},
{ "ComboOnRolls", false},
{ "FlashyCombos", false},
{ "GameplayFooter", false},
};
for idx,pref in ipairs(Prefs) do
if GetUserPref( pref[1] ) == nil then
SetUserPref( pref[1], pref[2] );
end;
end;
-- making sure I don't screw up anything yet...
for idx,pref in ipairs(BPrefs) do
if GetUserPrefB( pref[1] ) == nil then
SetUserPref( pref[1], pref[2] );
end;
end;
end;
--[[ theme option rows ]]
-- screen cover
function GetProTiming(pn)
local pname = ToEnumShortString(pn);
if GetUserPref("ProTiming"..pname) then
return GetUserPrefB("ProTiming"..pname);
else
SetUserPref("ProTiming"..pname,false);
return false;
end;
end;
function OptionRowProTiming()
local t = {
Name = "ProTiming";
LayoutType = "ShowAllInRow";
SelectType = "SelectOne";
OneChoiceForAllPlayers = false;
ExportOnChange = false;
Choices = { 'Off','On' };
LoadSelections = function(self, list, pn)
local bShow;
if GetUserPrefB("UserPrefProtiming" .. ToEnumShortString(pn) ) then
bShow = GetUserPrefB("UserPrefProtiming" .. ToEnumShortString(pn) );
if bShow then
list[2] = true;
else
list[1] = true;
end
else
list[1] = true;
end;
--[[ local pname = ToEnumShortString(pn);
if getenv("ProTiming"..pname) == true then
list[2] = true;
else
list[1] = true;
end; --]]
end;
SaveSelections = function(self, list, pn)
local bSave;
if list[2] then
bSave = true;
else
bSave = false;
end;
SetUserPref("UserPrefProtiming" .. ToEnumShortString(pn),bSave);
--[[ local val;
if list[2] then
val = true;
else
val = false;
end;
local pname = ToEnumShortString(pn);
setenv("ProTiming"..pname, val); --]]
end;
};
setmetatable( t, t );
return t;
end;
function GetDefaultOptionLines()
local LineSets = {
"1,8,14,2,3,4,5,6,R,7,9,10,11,12,13,15,16,SF,17,18", -- All
"1,8,14,2,7,13,16,SF,17,18", -- DDR Essentials ( no turns, fx )
};
local function IsExtra()
if GAMESTATE:IsExtraStage() or GAMESTATE:IsExtraStage2() then
return true
else
return false
end
end
if not IsExtra() then
if GetUserPrefB("UserPrefShowLotsaOptions") then
return GetUserPrefB("UserPrefShowLotsaOptions") and LineSets[1] or LineSets[2];
else
return LineSets[2]; -- Just make sure!
end
else
return "1,8,14,2,7,13,16,SF,17,18" -- "failsafe" list
end
end;
--[[ end themeoption rows ]]
--[[ game option rows ]]
function GamePrefDefaultFail()
local t = {
Name = "GamePrefDefaultFail";
LayoutType = "ShowAllInRow";
SelectType = "SelectOne";
OneChoiceForAllPlayers = true;
ExportOnChange = false;
Choices = { "Immediate","ImmediateContinue", "AtEnd", "Off" };
LoadSelections = function(self, list, pn)
if ReadGamePrefFromFile("DefaultFail") ~= nil then
if GetGamePref("DefaultFail") then
if GetGamePref("DefaultFail") == "Immediate" then
list[1] = true;
elseif GetGamePref("DefaultFail") == "ImmediateContinue" then
list[2] = true;
elseif GetGamePref("DefaultFail") == "AtEnd" then
list[3] = true;
elseif GetGamePref("DefaultFail") == "Off" then
list[4] = true;
else
list[1] = true;
end
-- list[table.find( list, GetGamePref("DefaultFail") )] = true;
else
list[1] = true;
end;
else
WriteGamePrefToFile("DefaultFail","Immediate");
list[1] = true;
end;
end;
SaveSelections = function(self, list, pn)
-- This is so stupid.
local tChoices = { "Immediate","ImmediateContinue", "AtEnd", "Off" };
local val;
if list[1] then
val = tChoices[1];
elseif list[2] then
val = tChoices[2];
elseif list[3] then
val = tChoices[3];
elseif list[4] then
val = tChoices[4];
else
val = tChoices[1];
end
WriteGamePrefToFile("DefaultFail",val);
MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } );
THEME:ReloadMetrics();
end;
};
setmetatable( t, t );
return t;
end