Files
itgmania212121/Themes/_fallback/BGAnimations/ScreenNameEntryTraditional underlay/keyboard.lua
T

272 lines
7.2 KiB
Lua

local function distance( x1, y1, x2, y2 )
return math.pow( math.pow(x1-x2, 2) + math.pow(y1-y2, 2), 0.5 );
end
local children = {
};
local Letters = {
"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N",
"O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z",
"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "?", "!",
"BACK", "ENTER"
};
local LetterIndexes = { };
for i, l in ipairs(Letters) do
LetterIndexes[l] = i;
end
local MapNameToLetter = {};
local MapLetterToName = {};
local letter = LoadFont("Common Normal")..{
InitCommand=cmd(zoom,0.8;shadowlength,0);
PulseCommand = function(self)
self:finishtweening();
local z = self:GetZoomX();
(cmd(accelerate,0.15;zoom,1.2;decelerate,0.15;zoom,z))(self);
end;
};
for l in ivalues(Letters) do
local Name = "letter " .. l;
MapNameToLetter[Name] = l;
MapLetterToName[l] = Name;
children[#children+1] = letter..{
Name = Name;
Text = l;
};
if l == "BACK" or l == "ENTER" then
children[#children].File = THEME:GetPathF("Common", "Normal");
end;
end;
children[#children+1] = LoadActor( THEME:GetPathS("Common", "value") ) .. { Name = "Type"; SupportPan = true; }
children[#children+1] = LoadActor( THEME:GetPathS("Common", "cancel") ) .. { Name = "Back"; SupportPan = true; }
children[#children+1] = LoadActor( THEME:GetPathS("Common", "start") ).. { Name = "Enter"; SupportPan = true; }
children[#children+1] = LoadActor( THEME:GetPathS("MusicWheel", "change") ) .. { Name = "Move"; SupportPan = true; }
local CursorFiles = {
[PLAYER_1] = "Cursor P1",
[PLAYER_2] = "Cursor P2"
};
for pn in ivalues(PlayerNumber) do
children[#children+1] = LoadActor( THEME:GetPathG("_frame", "1D"),
{ 4/10, 2/10, 4/10 },
LoadActor(CursorFiles[pn])
)..{
Name = CursorFiles[pn];
BeginCommand = cmd(visible,SCREENMAN:GetTopScreen():GetEnteringName(pn));
OnCommand = cmd(
zoom,0;
rotationz,-360*2;
sleep,0.55;
decelerate,0.5;
zoom,1;
rotationz,0;
);
OffCommand = cmd(sleep,0.3;queuecommand,"TweenOff");
PlayerFinishedMessageCommand = function(self,param)
if param.PlayerNumber ~= pn then return end
self:playcommand("TweenOff" );
end;
TweenOffCommand = function(self,param)
(cmd(accelerate,0.25;zoomx,0;))(self);
end;
};
end
local c;
local Keys = {};
local Selection = {};
local PlayerX = {};
local PlayerY = {};
return Def.ActorFrame {
children = children;
BeginCommand = function(self)
c = self:GetChildren();
c.Cursors = {};
c.Cursors[PLAYER_1] = c["Cursor P1"];
c.Cursors[PLAYER_2] = c["Cursor P2"];
for l in ivalues(Letters) do
local Name = MapLetterToName[l];
assert(Name);
Keys[l] = {
Text = c[Name];
Width = c[Name]:GetWidth();
Height = c[Name]:GetHeight();
};
assert(c[Name], Name);
end;
-- Position letters.
local RowWidths = {};
local fX = 0;
local fXPadding = 4;
local fY = 0;
local iRow = 1;
for l in ivalues(Letters) do
if l == "O" or l == "0" or l == "BACK" then
fX = 0;
fY = fY + 30;
iRow = iRow + 1;
end;
Keys[l].Row = iRow;
Keys[l].Text:x(fX + Keys[l].Width/2);
Keys[l].Text:y(fY + Keys[l].Height/2);
fX = fX + Keys[l].Width;
RowWidths[iRow] = fX;
fX = fX + fXPadding;
end;
for l in ivalues(Letters) do
local iRow = Keys[l].Row;
Keys[l].Text:addx(-RowWidths[iRow]/2);
end;
Keys["BACK"].Text:x(-140);
Keys["ENTER"].Text:x(140);
for pn in ivalues(PlayerNumber) do
local sName = SCREENMAN:GetTopScreen():GetSelection(pn);
local DefaultKey = "A"
if #sName > 0 then
DefaultKey = "ENTER"
end
self:playcommand("SelectKey", { Key = DefaultKey, PlayerNumber = pn });
c.Cursors[pn]:finishtweening();
end
end;
CodeMessageCommand = function(self, param)
local pn = param.PlayerNumber;
if not SCREENMAN:GetTopScreen():GetAnyStillEntering() and param.Name == "Enter" then
if SCREENMAN:GetTopScreen():Finish(pn) then
c.Enter:play();
end
return;
end
if SCREENMAN:GetTopScreen():GetFinalized( pn ) then
return;
end
if param.Name == "Left" or param.Name == "Right" then
local iDir = param.Name == "Left" and -1 or 1;
local idx = LetterIndexes[Selection[pn]];
idx = idx + iDir;
idx = math.mod(idx+#Letters-1, #Letters)+1;
self:playcommand("SelectKey", { Key = Letters[idx], PlayerNumber = pn });
c.Move:playforplayer(pn);
return;
end
if param.Name == "JumpToEnter" then
self:playcommand("SelectKey", { Key = "ENTER", PlayerNumber = pn });
c.Move:playforplayer(pn);
return;
end
if param.Name == "Backspace" then
if SCREENMAN:GetTopScreen():Backspace(pn) then
c.Back:playforplayer(pn);
end
return;
end
if param.Name == "NextRow" or param.Name == "PrevRow" then
local iDir = param.Name == "PrevRow" and -1 or 1;
local idx = LetterIndexes[Selection[pn]];
local iRow = Keys[Selection[pn]].Row;
iRow = iRow + iDir;
iRow = math.mod(iRow+4-1, 4)+1;
local NearestLetter
local NearestLetterDistance
for l in ivalues(Letters) do
if iRow == Keys[l].Row then
local Text = Keys[l].Text;
local fDist = distance( PlayerX[pn], PlayerY[pn],
Text:GetX(), Text:GetY() );
if not NearestLetterDistance or fDist < NearestLetterDistance then
NearestLetterDistance = fDist;
NearestLetter = l;
end
end
end
assert( NearestLetter );
self:playcommand("SelectKey", { Key = NearestLetter, PlayerNumber = pn, NoStore = true });
c.Move:playforplayer(pn);
return;
end
if param.Name == "Enter" then
if Selection[pn] == "BACK" then
if SCREENMAN:GetTopScreen():Backspace(pn) then
Keys[Selection[pn]].Text:playcommand( "Pulse" );
c.Back:playforplayer(pn);
end
elseif Selection[pn] == "ENTER" then
if SCREENMAN:GetTopScreen():Finish(pn) then
Keys[Selection[pn]].Text:playcommand( "Pulse" );
c.Enter:playforplayer(pn);
end
else
local key = Selection[pn]; -- EnterKey may change this
if SCREENMAN:GetTopScreen():EnterKey(pn, key) then
Keys[key].Text:playcommand( "Pulse" );
c.Type:playforplayer(pn);
end
end
end
end;
SelectKeyMessageCommand = function(self, param)
local key = param.Key;
local pn = param.PlayerNumber;
if not Keys[key] then return end
Selection[pn] = key;
c.Cursors[pn]:stoptweening();
c.Cursors[pn]:playcommand( "SetSize", { Width=Keys[key].Width+6; tween=cmd(stoptweening;linear,0.10); } );
c.Cursors[pn]:x( Keys[key].Text:GetX() );
c.Cursors[pn]:y( Keys[key].Text:GetY() );
if not param.NoStore then
PlayerX[pn] = Keys[key].Text:GetX();
PlayerY[pn] = Keys[key].Text:GetY();
end
end;
MenuTimerExpiredMessageCommand = function(self, param)
for pn in ivalues(PlayerNumber) do
SCREENMAN:GetTopScreen():Finish(pn);
end
c.Enter:play();
end;
OnCommand = function(self, param)
for key in ivalues(Letters) do
local fDist = distance( Keys[key].Text:GetX(), Keys[key].Text:GetY(), 0, 100 );
local f = cmd(
diffusealpha,0;zoom,0;
sleep,0.25 + (fDist / 400);
decelerate,0.5;
diffusealpha,1;zoom,0.8);
f(Keys[key].Text);
end
end;
OffCommand = function(self, param)
for key in ivalues(Letters) do
local fDist = distance( Keys[key].Text:GetX(), Keys[key].Text:GetY(), 0, 100 );
local f = cmd(
sleep,0.0 + (fDist / 400);
decelerate,0.5;
diffusealpha,0;zoom,0);
f(Keys[key].Text);
end
end;
};