160 lines
4.3 KiB
Lua
160 lines
4.3 KiB
Lua
local function Fooled()
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local phrases = {
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"hornswaggled",
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"bamboozled",
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"hoodwinked",
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"swindled",
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"duped",
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"hoaxed",
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"fleeced",
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"shafted",
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"caboodled",
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"beguiled",
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"finagled",
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"two-timed",
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"suckered",
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"flimflammed"
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}
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return phrases[math.random(#phrases)]
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end
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local ssc = {
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"AJ Kelly as freem",
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"Jonathan Payne (Midiman)",
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"Colby Klein (shakesoda)",
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}
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local sm_ssc = {
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"Jason Felds (wolfman2000)", -- Timing Segments, Split Timing, optimization
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"Thai Pangsakulyanont (theDtTvB)", -- BMS, Split Timing, optimization
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"Alberto Ramos (Daisuke Master)",
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"Jack Walstrom (FSX)",
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}
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local stepmania = {
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"Chris Danford",
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"Glenn Maynard",
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"Steve Checkoway",
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-- and various other contributors
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}
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local oitg = {
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"infamouspat",
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"Mark Cannon (vyhd)",
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}
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local contrib = {
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"Aldo Fregoso (Aldo_MX)", -- delays and much more. StepMania AMX creator
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"A.C/@waiei", -- custom scoring fixes + Hybrid scoring
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"cerbo", -- lua bindings and other fun stuff
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"cesarmades", -- pump/cmd* noteskins
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"Chris Eldridge (kurisu)", -- dance-threepanel stepstype support
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"Christophe Goulet-LeBlanc (Kommisar)", -- songs
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"corec", -- various fixes
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"galopin", -- piu PlayStation2 usb mat support
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"gholms", -- automake 1.11 support
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"juanelote", -- SongManager:GetSongGroupByIndex, JumpToNext/PrevGroup logic mods
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"Kaox", -- pump/default noteskin
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"NitroX72", -- pump/frame noteskin
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"Petriform", -- default theme music
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"桜為小鳩/Sakurana-Kobato (@sakuraponila)", -- custom scoring fixes
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"Samuel Kim (1a2a3a2a1a)", -- various beat mode fixes
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"hanubeki (@803832)", -- beginner helper fix, among various other things
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"v1toko", -- x-mode from StepNXA
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}
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local translators = {
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"John Reactor (Polish)",
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"DHalens (Spanish)",
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"@Niler_jp (Japanese)",
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"Deamon007 (Dutch)"
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}
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local thanks = {
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"A Pseudonymous Coder", -- support
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"Bill Shillito (DM Ashura)", -- Music (not yet though)
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"cpubasic13", -- testing (a lot)
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"Dreamwoods",
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"Jason Bolt (LightningXCE)",
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"Jousway", -- Noteskins
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"Luizsan", -- creator of Delta theme
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"Matt1360", -- Automake magic + oitg bro
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"Renard",
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"Ryan McKanna (Plaguefox)",
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"Sta Kousin", --help with Japanese bug reports
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}
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local shoutout = {
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"The Lua team", -- lua project lead or some shit. super nerdy but oh hell.
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"Mojang AB", -- minecraft forever -freem
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"Wolfire Games", -- piles of inspiration
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"NAKET Coder",
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"Ciera Boyd", -- you bet your ass I'm putting my girlfriend in the credits
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--Image(), -- we should have some logos probably to look super pro
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"#KBO",
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"Celestia Radio", -- LOVE AND TOLERANCE
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"You showed us... your ultimate dance",
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}
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local copyright = {
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"StepMania is released under the terms of the MIT license.",
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"If you paid for the program you've been " .. Fooled() .. ".",
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"All content is the sole property of their respectful owners."
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}
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local sections = {
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{ "the spinal shark collective (project lead)", ssc },
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{ "sm-ssc Team", sm_ssc },
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{ "StepMania Team", stepmania },
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{ "OpenITG Team", oitg },
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{ "Translators", translators },
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{ "Other Contributors", contrib },
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{ "Special Thanks", thanks },
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{ "Shoutouts", shoutout },
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{ "Copyright", copyright },
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}
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-- To add people or sections modify the above.
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local lineOn = cmd(zoom,0.875;strokecolor,color("#444444");shadowcolor,color("#444444");shadowlength,3)
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local sectionOn = cmd(diffuse,color("#88DDFF");strokecolor,color("#446688");shadowcolor,color("#446688");shadowlength,3)
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local item_padding_start = 4;
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local creditScroller = Def.ActorScroller {
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SecondsPerItem = 0.5;
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NumItemsToDraw = 40;
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TransformFunction = function( self, offset, itemIndex, numItems)
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self:y(30*offset)
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end;
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OnCommand = cmd(scrollwithpadding,item_padding_start,15);
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}
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local function AddLine( text, command )
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local text = Def.ActorFrame{
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LoadFont("Common normal")..{
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Text = text or "";
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OnCommand = command or lineOn;
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}
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}
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table.insert( creditScroller, text )
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end
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-- Add sections with padding.
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for section in ivalues(sections) do
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AddLine( section[1], sectionOn )
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for name in ivalues(section[2]) do
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AddLine( name )
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end
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AddLine()
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AddLine()
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end
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creditScroller.BeginCommand=function(self)
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SCREENMAN:GetTopScreen():PostScreenMessage( 'SM_MenuTimer', (creditScroller.SecondsPerItem * (#creditScroller + item_padding_start) + 10) );
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end;
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return Def.ActorFrame{
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creditScroller..{
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InitCommand=cmd(CenterX;y,SCREEN_BOTTOM-64),
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}
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}; |