35 lines
1.3 KiB
Lua
35 lines
1.3 KiB
Lua
-- This file is used to define how the items should look on ScreenTitleMenu.
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-- The syntax is different because I took this code from moonlight. :)
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--[[
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Concepts used:
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* THEME:GetString(screen,string)
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* zoom
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* shadowlength
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* diffuse
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* halign (0 = left, 0.5 = middle, 1 = right)
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* strokecolor
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* stoptweening
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* accelerate
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--]]
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-- this is used as a shorthand for GameCommand.
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local gc = Var("GameCommand")
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local t = Def.ActorFrame{
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LoadFont( "_frutiger roman" ) ..{
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-- This line tries to find a corresponding line in the current language
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-- ini file; If it doesn't, (and you haven't disabled error messages,)
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-- then an error will pop up telling you where you need to add the
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-- string.
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Text=THEME:GetString( 'ScreenTitleMenu', gc:GetText() );
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InitCommand=cmd(zoom,0.85;y,-1;shadowlength,0;diffuse,color("#000000");halign,1;strokecolor,color("0,0,0,0"););
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DisabledCommand=cmd( diffuse,color("0.45,0,0,1") );
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GainFocusCommand=cmd(stoptweening;accelerate,0.15;diffuse,color("#000000");strokecolor,color("0.85,0.9,1,0.75"););
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LoseFocusCommand=cmd(stoptweening;accelerate,0.2;diffuse,color("#888888");strokecolor,color("0,0,0,0"););
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OffFocusedCommand=cmd(sleep,0.45;decelerate,1;addx,-32;diffuse,color("#FF000000"););
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OffUnfocusedCommand=cmd(sleep,0.125*gc:GetIndex();linear,0.5;addx,SCREEN_CENTER_X;);
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};
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};
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return t; |