5378b837ed
Play around with them and ajust anything you want There are made to test and increase the easy ness of reading simfiles with certain notesins, In this case one for accuracy which is "exact" and one for cluster simfiles which is "easy" Easy is made to be easy to see with simfiles that are clustered for example an simfile with an high bpm and a load of notes coming at the same time, with an load of noteskins which have nice effects and its hard to read these paterns. so basicly you can read the file with clustered patterns which some people including me have trouble with. Exact is to test the accuracy, increasing your scores with Flawless, so people get higher scores on easier files.
19 lines
1012 B
Lua
19 lines
1012 B
Lua
--If a Command has "NOTESKIN:GetMetricA" in it, that means it gets the command from the metrics.ini, else use cmd(); to define command.
|
|
--If you dont know how "NOTESKIN:GetMetricA" works here is an explanation.
|
|
--NOTESKIN:GetMetricA("The [Group] in the metrics.ini", "The actual Command to fallback on in the metrics.ini");
|
|
|
|
local t = Def.ActorFrame {
|
|
Def.Sprite {
|
|
Texture=NOTESKIN:GetPath("_Center", "Go Receptor" );
|
|
InitCommand=cmd(effectclock,"beat");
|
|
NoneCommand=NOTESKIN:GetMetricA("ReceptorArrow", "NoneCommand");
|
|
PressCommand=NOTESKIN:GetMetricA("ReceptorArrow", "PressCommand");
|
|
LiftCommand=NOTESKIN:GetMetricA("ReceptorArrow", "LiftCommand");
|
|
W5Command=NOTESKIN:GetMetricA("ReceptorArrow", "W5Command");
|
|
W4Command=NOTESKIN:GetMetricA("ReceptorArrow", "W4Command");
|
|
W3Command=NOTESKIN:GetMetricA("ReceptorArrow", "W3Command");
|
|
W2Command=NOTESKIN:GetMetricA("ReceptorArrow", "W2Command");
|
|
W1Command=NOTESKIN:GetMetricA("ReceptorArrow", "W1Command");
|
|
};
|
|
};
|
|
return t; |