Files
itgmania212121/stepmania/src/ActiveItemList.h
T
Chris Danford 22ef6c358b moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00

41 lines
843 B
C++

#ifndef _ActiveItemList_H_
#define _ActiveItemList_H_
/*
-----------------------------------------------------------------------------
File: ActiveItemList.h
Desc: A graphic displayed in the ActiveItemList during Dancing.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Sprite.h"
#include "ActorFrame.h"
#include "BitmapText.h"
#include "PlayerNumber.h"
class Inventory;
const int MAX_ACTIVE_ITEMS_LINES = 10;
class ActiveItemList : public ActorFrame
{
public:
ActiveItemList();
void Init( PlayerNumber pn, Inventory* pInventory );
virtual void Update( float fDelta );
protected:
BitmapText m_text[MAX_ACTIVE_ITEMS_LINES];
PlayerNumber m_PlayerNumber;
Inventory* m_pInventory;
};
#endif