466 lines
12 KiB
C++
466 lines
12 KiB
C++
#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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Class: SongManager
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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//#include <d3dxmath.h>
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#include "SongManager.h"
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#include "IniFile.h"
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#include "RageLog.h"
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#include "PrefsManager.h"
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SongManager* SONGMAN = NULL; // global and accessable from anywhere in our program
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const CString g_sStatisticsFileName = "statistics.ini";
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D3DXCOLOR GROUP_COLORS[] = {
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D3DXCOLOR( 0.9f, 0.0f, 0.2f, 1 ), // red
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D3DXCOLOR( 0.7f, 0.0f, 0.5f, 1 ), // pink
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D3DXCOLOR( 0.4f, 0.2f, 0.6f, 1 ), // purple
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D3DXCOLOR( 0.0f, 0.4f, 0.8f, 1 ), // sky blue
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D3DXCOLOR( 0.0f, 0.6f, 0.6f, 1 ), // sea green
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D3DXCOLOR( 0.0f, 0.6f, 0.2f, 1 ), // green
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D3DXCOLOR( 0.8f, 0.6f, 0.0f, 1 ), // orange
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};
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const int NUM_GROUP_COLORS = sizeof(GROUP_COLORS) / sizeof(D3DXCOLOR);
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SongManager::SongManager()
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{
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m_pCurSong = NULL;
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for( int p=0; p<NUM_PLAYERS; p++ )
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m_pCurNotes[p] = NULL;
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m_pCurCourse = NULL;
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InitSongArrayFromDisk();
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ReadStatisticsFromDisk();
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InitCoursesFromDisk();
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}
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SongManager::~SongManager()
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{
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if( !PREFSMAN->m_bAutoPlay ) // BUG FIX: Stats will no longer save if you're in autoplay mode - Andy.
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{
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SaveStatisticsToDisk();
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}
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FreeSongArray();
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}
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Song* SongManager::GetCurrentSong()
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{
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return m_pCurSong;
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}
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Notes* SongManager::GetCurrentNotes( PlayerNumber p )
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{
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return m_pCurNotes[p];
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}
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void SongManager::SetCurrentSong( Song* pSong )
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{
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m_pCurSong = pSong;
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}
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void SongManager::SetCurrentNotes( PlayerNumber p, Notes* pNotes )
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{
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m_pCurNotes[p] = pNotes;
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}
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GameplayStatistics SongManager::GetLatestGameplayStatistics( PlayerNumber p )
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{
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ASSERT( m_aGameplayStatistics[p].GetSize() > 0 );
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return m_aGameplayStatistics[p][ m_aGameplayStatistics[p].GetSize()-1 ];
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}
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void SongManager::InitSongArrayFromDisk()
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{
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LoadStepManiaSongDir( "Songs" );
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for( int i=0; i<PREFSMAN->m_asSongFolders.GetSize(); i++ )
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LoadStepManiaSongDir( PREFSMAN->m_asSongFolders[i] );
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// compute group names
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CArray<Song*, Song*> arraySongs;
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arraySongs.Copy( m_pSongs );
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SortSongPointerArrayByGroup( arraySongs );
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for( i=0; i<m_pSongs.GetSize(); i++ )
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{
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Song* pSong = m_pSongs[i];
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const CString sGroupName = m_pSongs[i]->m_sGroupName;
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if( m_arrayGroupNames.GetSize() == 0 || m_arrayGroupNames[m_arrayGroupNames.GetSize()-1] != sGroupName )
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m_arrayGroupNames.Add( sGroupName );
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}
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LOG->WriteLine( "Found %d Songs.", m_pSongs.GetSize() );
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}
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void SongManager::LoadStepManiaSongDir( CString sDir )
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{
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// trim off the trailing slash if any
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sDir.TrimRight( "/\\" );
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// Find all group directories in "Songs" folder
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CStringArray arrayGroupDirs;
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GetDirListing( sDir+"\\*.*", arrayGroupDirs, true );
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SortCStringArray( arrayGroupDirs );
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for( int i=0; i< arrayGroupDirs.GetSize(); i++ ) // for each dir in /Songs/
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{
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CString sGroupDirName = arrayGroupDirs[i];
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if( 0 == stricmp( sGroupDirName, "cvs" ) ) // the directory called "CVS"
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continue; // ignore it
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// Check to see if they put a song directly inside of the group folder
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CStringArray arrayFiles;
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GetDirListing( ssprintf("%s\\%s\\*.mp3", sDir, sGroupDirName), arrayFiles );
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GetDirListing( ssprintf("%s\\%s\\*.ogg", sDir, sGroupDirName), arrayFiles );
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GetDirListing( ssprintf("%s\\%s\\*.wav", sDir, sGroupDirName), arrayFiles );
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if( arrayFiles.GetSize() > 0 )
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throw RageException(
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ssprintf( "The song folder '%s' must be placed inside of a group folder.\n\n"
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"All song folders must be placed below a group folder. For example, 'Songs\\DDR 4th Mix\\B4U'. See the StepMania readme for more info.",
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ssprintf("%s\\%s", sDir, sGroupDirName ) )
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);
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// Look for a group banner in this group folder
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CStringArray arrayGroupBanners;
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GetDirListing( ssprintf("%s\\%s\\*.png", sDir, sGroupDirName), arrayGroupBanners );
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GetDirListing( ssprintf("%s\\%s\\*.jpg", sDir, sGroupDirName), arrayGroupBanners );
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GetDirListing( ssprintf("%s\\%s\\*.gif", sDir, sGroupDirName), arrayGroupBanners );
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GetDirListing( ssprintf("%s\\%s\\*.bmp", sDir, sGroupDirName), arrayGroupBanners );
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if( arrayGroupBanners.GetSize() > 0 )
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{
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m_mapGroupToBannerPath[sGroupDirName] = ssprintf("%s\\%s\\%s", sDir, sGroupDirName, arrayGroupBanners[0] );
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LOG->WriteLine( ssprintf("Group banner for '%s' is '%s'.", sGroupDirName, m_mapGroupToBannerPath[sGroupDirName]) );
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}
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// Find all Song folders in this group directory
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CStringArray arraySongDirs;
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GetDirListing( ssprintf("%s\\%s\\*.*", sDir, sGroupDirName), arraySongDirs, true );
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SortCStringArray( arraySongDirs );
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for( int j=0; j< arraySongDirs.GetSize(); j++ ) // for each song dir
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{
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CString sSongDirName = arraySongDirs[j];
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if( 0 == stricmp( sSongDirName, "cvs" ) ) // the directory called "CVS"
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continue; // ignore it
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// this is a song directory. Load a new song!
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Song* pNewSong = new Song;
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pNewSong->LoadFromSongDir( ssprintf("%s\\%s\\%s", sDir, sGroupDirName, sSongDirName) );
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m_pSongs.Add( pNewSong );
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}
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}
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}
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/*
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void SongManager::LoadDWISongDir( CString DWIHome )
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{
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// trim off the trailing slash if any
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DWIHome.TrimRight( "/\\" );
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// this has to be fixed, DWI doesn't put files
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// in it's DWI folder. It puts them in Songs/<MIX>/<SONGNAME>
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// so what we have to do, is go to the DWI directory (which will
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// be changeable by the user so they don't have to copy everything
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// over and have two copies of everything
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// Find all directories in "DWIs" folder
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CStringArray arrayDirs;
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CStringArray MixDirs;
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// now we've got the listing of the mix directories
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// and we need to use THOSE directories to find our
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// dwis
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GetDirListing( ssprintf("%s\\Songs\\*.*", DWIHome ), MixDirs, true );
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SortCStringArray( MixDirs );
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for( int i=0; i< MixDirs.GetSize(); i++ ) // for each dir in /Songs/
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{
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// the dir name will most likely be something like
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// Dance Dance Revolution 4th Mix, etc.
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CString sDirName = MixDirs[i];
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sDirName.MakeLower();
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if( sDirName == "cvs" ) // ignore the directory called "CVS"
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continue;
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GetDirListing( ssprintf("%s\\Songs\\%s\\*.*", DWIHome, MixDirs[i]), arrayDirs, true);
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SortCStringArray(arrayDirs, true);
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for( int b = 0; b < arrayDirs.GetSize(); b++)
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{
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// Find all DWIs in this directory
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CStringArray arrayDWIFiles;
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GetDirListing( ssprintf("%s\\Songs\\%s\\%s\\*.dwi", DWIHome, MixDirs[i], arrayDirs[b]), arrayDWIFiles, false);
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SortCStringArray( arrayDWIFiles );
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for( int j=0; j< arrayDWIFiles.GetSize(); j++ ) // for each DWI file
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{
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CString sDWIFileName = arrayDWIFiles[j];
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sDWIFileName.MakeLower();
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// load DWIs from the sub dirs
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Song* pNewSong = new Song;
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pNewSong->LoadFromDWIFile( ssprintf("%s\\Songs\\%s\\%s\\%s", DWIHome, MixDirs[i], arrayDirs[b], sDWIFileName) );
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m_pSongs.Add( pNewSong );
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}
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}
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}
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}
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*/
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void SongManager::FreeSongArray()
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{
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// Memory is being corrupt somewhere, and this is causing a crash. Bad news. I'll fix it later. Let the OS free it for now.
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for( int i=0; i<m_pSongs.GetSize(); i++ )
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SAFE_DELETE( m_pSongs[i] );
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m_pSongs.RemoveAll();
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m_mapGroupToBannerPath.RemoveAll();
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}
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void SongManager::ReloadSongArray()
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{
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InitSongArrayFromDisk();
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FreeSongArray();
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}
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void SongManager::ReadStatisticsFromDisk()
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{
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IniFile ini;
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ini.SetPath( g_sStatisticsFileName );
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if( !ini.ReadFile() ) {
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LOG->WriteLine( "WARNING: Could not read config file '%s'.", g_sStatisticsFileName );
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return; // load nothing
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}
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// load song statistics
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CMapStringToString* pKey = ini.GetKeyPointer( "Statistics" );
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if( pKey )
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{
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for( POSITION pos = pKey->GetStartPosition(); pos != NULL; )
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{
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CString name_string, value_string;
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pKey->GetNextAssoc( pos, name_string, value_string );
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// Each value has the format "SongName::StepsName=TimesPlayed::TopGrade::TopScore::MaxCombo".
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char szSongDir[256];
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char szNotesName[256];
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int iRetVal;
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int i;
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// Parse for Song name and Notes name
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iRetVal = sscanf( name_string, "%[^:]::%[^\n]", szSongDir, szNotesName );
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if( iRetVal != 2 )
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continue; // this line doesn't match what is expected
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// Search for the corresponding Song pointer.
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Song* pSong = NULL;
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for( i=0; i<m_pSongs.GetSize(); i++ )
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{
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if( m_pSongs[i]->m_sSongDir == szSongDir ) // match!
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{
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pSong = m_pSongs[i];
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break;
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}
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}
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if( pSong == NULL ) // didn't find a match
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continue; // skip this entry
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// Search for the corresponding Notes pointer.
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Notes* pNotes = NULL;
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for( i=0; i<pSong->m_apNotes.GetSize(); i++ )
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{
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if( pSong->m_apNotes[i]->m_sDescription == szNotesName ) // match!
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{
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pNotes = pSong->m_apNotes[i];
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break;
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}
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}
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if( pNotes == NULL ) // didn't find a match
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continue; // skip this entry
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// Parse the Notes statistics.
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char szGradeLetters[10]; // longest possible string is "AAA"
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iRetVal = sscanf(
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value_string,
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"%d::%[^:]::%d::%d",
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&pNotes->m_iNumTimesPlayed,
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szGradeLetters,
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&pNotes->m_iTopScore,
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&pNotes->m_iMaxCombo
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);
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if( iRetVal != 4 )
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continue;
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pNotes->m_TopGrade = StringToGrade( szGradeLetters );
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}
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}
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}
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void SongManager::SaveStatisticsToDisk()
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{
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IniFile ini;
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ini.SetPath( g_sStatisticsFileName );
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// save song statistics
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for( int i=0; i<m_pSongs.GetSize(); i++ ) // for each Song
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{
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Song* pSong = m_pSongs[i];
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for( int j=0; j<pSong->m_apNotes.GetSize(); j++ ) // for each Notes
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{
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Notes* pNotes = pSong->m_apNotes[j];
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if( pNotes->m_TopGrade == GRADE_NO_DATA )
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continue; // skip
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// Each value has the format "SongName::NotesName=TimesPlayed::TopGrade::TopScore::MaxCombo".
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CString sName = ssprintf( "%s::%s", pSong->m_sSongDir, pNotes->m_sDescription );
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CString sValue = ssprintf(
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"%d::%s::%d::%d",
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pNotes->m_iNumTimesPlayed,
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GradeToString( pNotes->m_TopGrade ),
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pNotes->m_iTopScore,
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pNotes->m_iMaxCombo
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);
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ini.SetValue( "Statistics", sName, sValue );
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}
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}
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ini.WriteFile();
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}
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CString SongManager::GetGroupBannerPath( CString sGroupName )
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{
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CString sPath;
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if( m_mapGroupToBannerPath.Lookup( sGroupName, sPath ) )
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return sPath;
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else
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return "";
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}
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void SongManager::GetGroupNames( CStringArray &AddTo )
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{
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AddTo.Copy( m_arrayGroupNames );
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}
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D3DXCOLOR SongManager::GetGroupColor( const CString &sGroupName )
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{
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// search for the group index
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for( int i=0; i<m_arrayGroupNames.GetSize(); i++ )
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{
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if( m_arrayGroupNames[i] == sGroupName )
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break;
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}
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ASSERT( i != m_arrayGroupNames.GetSize() ); // this is not a valid group
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return GROUP_COLORS[i%NUM_GROUP_COLORS];
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}
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void SongManager::GetSongsInGroup( const CString sGroupName, CArray<Song*, Song*> &AddTo )
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{
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for( int i=0; i<m_pSongs.GetSize(); i++ )
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{
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Song* pSong = m_pSongs[i];
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if( sGroupName == m_pSongs[i]->m_sGroupName )
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AddTo.Add( pSong );
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}
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SortSongPointerArrayByGroup( AddTo );
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}
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CString SongManager::ShortenGroupName( const CString &sOrigGroupName )
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{
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CString sShortName = sOrigGroupName;
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sShortName.Replace( "Dance Dance Revolution", "DDR" );
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sShortName.Replace( "dance dance revolution", "DDR" );
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sShortName.Replace( "DANCE DANCE REVOLUTION", "DDR" );
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return sShortName;
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}
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void SongManager::InitCoursesFromDisk()
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{
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//
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// Load courses from CRS files
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//
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CStringArray saCourseFiles;
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GetDirListing( "Courses\\*.crs", saCourseFiles );
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for( int i=0; i<saCourseFiles.GetSize(); i++ )
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{
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Course course;
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course.LoadFromCRSFile( "Courses\\" + saCourseFiles[i], m_pSongs );
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m_aCourses.Add( course );
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}
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//
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// Create default courses
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//
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CStringArray saGroupNames;
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this->GetGroupNames( saGroupNames );
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for( int g=0; g<saGroupNames.GetSize(); g++ ) // foreach Group
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{
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CString sGroupName = saGroupNames[g];
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CString sShortGroupName = this->ShortenGroupName( sGroupName );
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CArray<Song*, Song*> apSongs;
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this->GetSongsInGroup( sGroupName, apSongs );
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for( DifficultyClass dc=CLASS_MEDIUM; dc<=CLASS_HARD; dc=DifficultyClass(dc+1) ) // foreach DifficultyClass
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{
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Course course;
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course.m_sName = sShortGroupName + " ";
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switch( dc )
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{
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case CLASS_EASY: course.m_sName += "Easy"; break;
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case CLASS_MEDIUM: course.m_sName += "Medium"; break;
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case CLASS_HARD: course.m_sName += "Hard"; break;
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}
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for( int s=0; s<apSongs.GetSize(); s++ )
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{
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Song* pSong = apSongs[s];
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course.AddStage( pSong, dc );
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}
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if( course.m_iStages > 0 )
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m_aCourses.Add( course );
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}
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}
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}
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void SongManager::ReloadCourses()
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{
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}
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