355 lines
13 KiB
C++
355 lines
13 KiB
C++
#ifndef STEPS_H
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#define STEPS_H
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#include "Attack.h"
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#include "GameConstantsAndTypes.h"
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#include "PlayerNumber.h"
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#include "Grade.h"
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#include "RadarValues.h"
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#include "Difficulty.h"
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#include "RageUtil_AutoPtr.h"
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#include "TimingData.h"
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#include "ColumnCues.h"
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#include "TechCounts.h"
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#include "MeasureInfo.h"
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#include <vector>
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class Profile;
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class NoteData;
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struct lua_State;
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/**
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* @brief Enforce a limit on the number of chars for the description.
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*
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* In In The Groove, this limit was 12: we do not need such a limit now.
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*/
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const int MAX_STEPS_DESCRIPTION_LENGTH = 255;
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/**
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* @brief Current version of GrooveStats hash.
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* Increment this to invalidate previously cached values
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*/
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const int CURRENT_GROOVE_STATS_HASH_VERSION = 3;
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/** @brief The different ways of displaying the BPM. */
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enum DisplayBPM
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{
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DISPLAY_BPM_ACTUAL, /**< Display the song's actual BPM. */
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DISPLAY_BPM_SPECIFIED, /**< Display a specified value or values. */
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DISPLAY_BPM_RANDOM, /**< Display a random selection of BPMs. */
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NUM_DisplayBPM,
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DisplayBPM_Invalid
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};
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const RString& DisplayBPMToString( DisplayBPM dbpm );
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LuaDeclareType( DisplayBPM );
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/**
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* @brief Holds note information for a Song.
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*
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* A Song may have one or more Notes. */
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class Steps
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{
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public:
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/** @brief Set up the Steps with initial values. */
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Steps( Song* song );
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/** @brief Destroy the Steps that are no longer needed. */
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~Steps();
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// initializers
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void AutogenFrom( const Steps *parent, StepsType ntTo );
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void CopyFrom( Steps* pSource, StepsType ntTo, float fMusicLengthSeconds );
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void CreateBlank( StepsType ntTo );
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void Compress() const;
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void Decompress() const;
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void Decompress();
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/**
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* @brief Determine if these steps were created by the autogenerator.
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* @return true if they were, false otherwise.
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*/
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bool IsAutogen() const { return parent != nullptr; }
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/**
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* @brief Determine if this set of Steps is an edit.
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*
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* Edits have a special value of difficulty to make it easy to determine.
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* @return true if this is an edit, false otherwise.
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*/
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bool IsAnEdit() const { return m_Difficulty == Difficulty_Edit; }
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/**
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* @brief Determine if this set of Steps is a player edit.
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*
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* Player edits also have to be loaded from a player's profile slot, not the machine.
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* @return true if this is a player edit, false otherwise. */
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bool IsAPlayerEdit() const { return IsAnEdit() && GetLoadedFromProfileSlot() < ProfileSlot_Machine; }
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/**
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* @brief Determine if these steps were loaded from a player's profile.
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* @return true if they were from a player profile, false otherwise.
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*/
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bool WasLoadedFromProfile() const { return m_LoadedFromProfile != ProfileSlot_Invalid; }
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ProfileSlot GetLoadedFromProfileSlot() const { return m_LoadedFromProfile; }
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/**
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* @brief Retrieve the description used for this edit.
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* @return the description used for this edit.
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*/
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RString GetDescription() const { return Real()->m_sDescription; }
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/**
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* @brief Retrieve the ChartStyle used for this chart.
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* @return the description used for this chart.
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*/
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RString GetChartStyle() const { return Real()->m_sChartStyle; }
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/**
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* @brief Retrieve the difficulty used for this edit.
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* @return the difficulty used for this edit.
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*/
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Difficulty GetDifficulty() const { return Real()->m_Difficulty; }
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/**
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* @brief Retrieve the meter used for this edit.
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* @return the meter used for this edit.
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*/
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int GetMeter() const { return Real()->m_iMeter; }
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const RadarValues& GetRadarValues( PlayerNumber pn ) const { return Real()->m_CachedRadarValues[pn]; }
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/**
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* @brief Retrieve the author credit used for this edit.
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* @return the author credit used for this edit.
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*/
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RString GetCredit() const { return Real()->m_sCredit; }
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/** @brief The list of attacks. */
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AttackArray m_Attacks;
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/** @brief The stringified list of attacks. */
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std::vector<RString> m_sAttackString;
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RString GetChartName() const { return parent ? Real()->GetChartName() : this->chartName; }
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void SetChartName(const RString name) { this->chartName = name; }
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void SetFilename( RString fn ) { m_sFilename = fn; }
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RString GetFilename() const { return m_sFilename; }
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void SetSavedToDisk( bool b ) { DeAutogen(); m_bSavedToDisk = b; }
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bool GetSavedToDisk() const { return Real()->m_bSavedToDisk; }
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void SetDifficulty( Difficulty dc ) { SetDifficultyAndDescription( dc, GetDescription() ); }
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void SetDescription( RString sDescription ) { SetDifficultyAndDescription( this->GetDifficulty(), sDescription ); }
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void SetDifficultyAndDescription( Difficulty dc, RString sDescription );
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void SetCredit( RString sCredit );
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void SetChartStyle( RString sChartStyle );
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static bool MakeValidEditDescription( RString &sPreferredDescription ); // return true if was modified
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/* This is a reimplementation of the lua version of the script to generate chart keys, except this time
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using the notedata stored in game memory immediately after reading it than parsing it using lua. - Mina */
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RString GenerateChartKey(NoteData &nd, TimingData *td);
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RString GenerateChartKey();
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RString ChartKey;
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RString GetChartKey();
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void SetChartKey(const RString &k) { ChartKey = k; }
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/** @brief Produces a chart that's reduced to it's smallest unique representable form. */
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RString MinimizedChartString();
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/** @brief Generates a hash used for GrooveStats integration. */
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void CalculateGrooveStatsHash();
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const RString GetGrooveStatsHash() const;
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int GetGrooveStatsHashVersion() const;
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void ChangeFilenamesForCustomSong();
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void SetLoadedFromProfile( ProfileSlot slot ) { m_LoadedFromProfile = slot; }
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void SetMeter( int meter );
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void SetCachedRadarValues( const RadarValues v[NUM_PLAYERS] );
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void SetCachedTechCounts(const TechCounts ts[NUM_PLAYERS]);
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void SetCachedNpsPerMeasure(std::vector<std::vector<float>>& npsPerMeasure);
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void SetCachedNotesPerMeasure(std::vector<std::vector<int>>& notesPerMeasure);
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void SetPeakNps(std::vector<float>& peakNps);
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void SetCachedGrooveStatsHash(const RString& key);
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void SetCachedGrooveStatsHashVersion(int version);
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float PredictMeter() const;
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unsigned GetHash() const;
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void GetNoteData( NoteData& noteDataOut ) const;
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NoteData GetNoteData() const;
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void SetNoteData( const NoteData& noteDataNew );
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void SetSMNoteData( const RString ¬es_comp );
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void GetSMNoteData( RString ¬es_comp_out ) const;
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/**
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* @brief Retrieve the NoteData from the original source.
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* @return true if successful, false for failure. */
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bool GetNoteDataFromSimfile();
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/**
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* @brief Determine if we are missing any note data.
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*
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* This takes advantage of the fact that we usually compress our data.
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* @return true if our notedata is empty, false otherwise. */
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bool IsNoteDataEmpty() const;
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void TidyUpData();
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/** @brief Convenience function to calculate Radar Values, Tech Stats, Measure Stats, and GrooveStats key.*/
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void CalculateStepStats(float fMusicLengthSeconds);
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void CalculateRadarValues (float fMusicLengthSeconds );
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void CalculateTechCounts();
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const TechCounts &GetTechCounts(PlayerNumber pn) const { return Real()->m_CachedTechCounts[pn]; }
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void CalculateMeasureInfo();
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const std::vector<std::vector<float>> & GetAllNpsPerMeasures() const { return Real()->m_CachedNpsPerMeasure; }
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const std::vector<float> &GetNpsPerMeasure(PlayerNumber pn) const;
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const std::vector<std::vector<int>> & GetAllNotesPerMeasures() const { return Real()->m_CachedNotesPerMeasure; };
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const std::vector<int> &GetNotesPerMeasure(PlayerNumber pn) const;
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float GetPeakNps(PlayerNumber pn) const;
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const std::vector<float> & GetAllPeakNps() const { return Real()->m_PeakNps; }
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/**
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* @brief The TimingData used by the Steps.
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*
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* This is required to allow Split Timing. */
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TimingData m_Timing;
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/**
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* @brief Retrieves the appropriate timing data for the Steps. Falls
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* back on the Song if needed. */
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const TimingData *GetTimingData() const;
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TimingData *GetTimingData() { return const_cast<TimingData*>( static_cast<const Steps*>( this )->GetTimingData() ); };
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/**
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* @brief Determine if the Steps have any major timing changes during gameplay.
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* @return true if it does, or false otherwise. */
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bool HasSignificantTimingChanges() const;
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/**
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* @brief Determine if the Steps have any attacks.
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* @return true if it does, or false otherwise. */
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bool HasAttacks() const;
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const RString GetMusicPath() const; // Returns the path for loading.
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const RString& GetMusicFile() const; // Returns the filename for the simfile.
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void SetMusicFile(const RString& file);
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// Lua
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void PushSelf( lua_State *L );
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StepsType m_StepsType;
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/** @brief The string form of the StepsType, for dealing with unrecognized styles. */
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RString m_StepsTypeStr;
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/** @brief The Song these Steps are associated with */
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Song *m_pSong;
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void SetDisplayBPM(const DisplayBPM type) { this->displayBPMType = type; }
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DisplayBPM GetDisplayBPM() const { return this->displayBPMType; }
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void SetMinBPM(const float f) { this->specifiedBPMMin = f; }
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float GetMinBPM() const { return this->specifiedBPMMin; }
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void SetMaxBPM(const float f) { this->specifiedBPMMax = f; }
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float GetMaxBPM() const { return this->specifiedBPMMax; }
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void GetDisplayBpms( DisplayBpms &addTo) const;
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RString GetAttackString() const
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{
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return join(":", this->m_sAttackString);
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}
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std::vector<ColumnCue> GetColumnCues(float minDuration);
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private:
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inline const Steps *Real() const { return parent ? parent : this; }
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void DeAutogen( bool bCopyNoteData = true ); /* If this Steps is autogenerated, make it a real Steps. */
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/**
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* @brief Identify this Steps' parent.
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*
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* If this Steps is autogenerated, this will point to the autogen
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* source. If this is true, m_sNoteDataCompressed will always be empty. */
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const Steps *parent;
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/* We can have one or both of these; if we have both, they're always identical.
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* Call Compress() to force us to only have m_sNoteDataCompressed; otherwise, creation of
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* these is transparent. */
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mutable HiddenPtr<NoteData> m_pNoteData;
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mutable bool m_bNoteDataIsFilled;
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mutable RString m_sNoteDataCompressed;
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/** @brief The name of the file where these steps are stored. */
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RString m_sFilename;
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/** @brief true if these Steps were loaded from or saved to disk. */
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bool m_bSavedToDisk;
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/** @brief allows the steps to specify their own music file. */
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RString m_MusicFile;
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/** @brief What profile was used? This is ProfileSlot_Invalid if not from a profile. */
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ProfileSlot m_LoadedFromProfile;
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/* These values are pulled from the autogen source first, if there is one. */
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/** @brief The hash of the steps. This is used only for Edit Steps. */
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mutable unsigned m_iHash;
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/** @brief The name of the edit, or some other useful description.
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This used to also contain the step author's name. */
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RString m_sDescription;
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/** @brief The style of the chart. (e.g. "Pad", "Keyboard") */
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RString m_sChartStyle;
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/** @brief The difficulty that these steps are assigned to. */
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Difficulty m_Difficulty;
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/** @brief The numeric difficulty of the Steps, ranging from MIN_METER to MAX_METER. */
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int m_iMeter;
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/** @brief The radar values used for each player. */
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RadarValues m_CachedRadarValues[NUM_PLAYERS];
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bool m_bAreCachedRadarValuesJustLoaded;
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/** @brief The tech stats used for each player */
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mutable TechCounts m_CachedTechCounts[NUM_PLAYERS];
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bool m_bAreCachedTechCountsValuesJustLoaded;
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std::vector<std::vector<float>> m_CachedNpsPerMeasure;
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bool m_AreCachedNpsPerMeasureJustLoaded;
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std::vector<std::vector<int>> m_CachedNotesPerMeasure;
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bool m_AreCachedNotesPerMeasureJustLoaded;
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std::vector<float> m_PeakNps;
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bool m_bIsCachedGrooveStatsHashJustLoaded;
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RString m_sGrooveStatsHash;
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int m_iGrooveStatsHashVersion;
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/** @brief The name of the person who created the Steps. */
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RString m_sCredit;
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/** @brief The name of the chart. */
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RString chartName;
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/** @brief How is the BPM displayed for this chart? */
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DisplayBPM displayBPMType;
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/** @brief What is the minimum specified BPM? */
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float specifiedBPMMin;
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/**
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* @brief What is the maximum specified BPM?
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* If this is a range, then min should not be equal to max. */
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float specifiedBPMMax;
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};
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#endif
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/**
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* @file
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* @author Chris Danford, Glenn Maynard (c) 2001-2004
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* @section LICENSE
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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