Files
itgmania212121/src/Preference.h
T
Arthur Eubanks 0ba8230b7e Make Preference implicit conversion operator return a reference
Instead of copying. We can let the caller decide if they want to copy.

Also helps with #756.
2025-04-23 21:17:50 -07:00

209 lines
5.8 KiB
C++

/* Preference - Holds user-chosen preferences that are saved between sessions. */
#ifndef PREFERENCE_H
#define PREFERENCE_H
#include "EnumHelper.h"
#include "LuaManager.h"
#include "RageUtil.h"
#include <cstddef>
#include <vector>
class XNode;
enum class PreferenceType
{
// Allow reading and writing of the preference through Lua.
// This is the default behavior.
Mutable,
// Mark the preference as read-only i.e. don't allow setting of the
// preference through Lua.
Immutable,
// The preference is deprecated.
// This deprecated flag will not be written to the Preferences file.
// If this preference was deprecated in favor of a new one, see
// TranslateDeprecatedFlags() to see the what it was deprecated in favor of.
Deprecated,
};
struct lua_State;
class IPreference
{
public:
IPreference( const RString& sName, PreferenceType type );
virtual ~IPreference();
void ReadFrom( const XNode* pNode, bool bIsStatic );
void WriteTo( XNode* pNode ) const;
void ReadDefaultFrom( const XNode* pNode );
virtual void LoadDefault() = 0;
virtual void SetDefaultFromString( const RString &s ) = 0;
virtual RString ToString() const = 0;
virtual void FromString( const RString &s ) = 0;
virtual void SetFromStack( lua_State *L );
virtual void PushValue( lua_State *L ) const;
const RString &GetName() const { return m_sName; }
static IPreference *GetPreferenceByName( const RString &sName );
static void LoadAllDefaults();
static void ReadAllPrefsFromNode( const XNode* pNode, bool bIsStatic );
static void SavePrefsToNode( XNode* pNode );
static void ReadAllDefaultsFromNode( const XNode* pNode );
RString GetName() { return m_sName; }
bool IsImmutable() { return m_bImmutable; }
private:
RString m_sName;
bool m_bDoNotWrite;
bool m_bImmutable;
};
void BroadcastPreferenceChanged( const RString& sPreferenceName );
template <class T>
class Preference : public IPreference
{
public:
Preference( const RString& sName, const T& defaultValue, void (pfnValidate)(T& val) = nullptr, PreferenceType type = PreferenceType::Mutable ):
IPreference( sName, type ),
m_currentValue( defaultValue ),
m_defaultValue( defaultValue ),
m_pfnValidate( pfnValidate )
{
LoadDefault();
}
RString ToString() const { return StringConversion::ToString<T>( m_currentValue ); }
void FromString( const RString &s )
{
if( !StringConversion::FromString<T>(s, m_currentValue) )
m_currentValue = m_defaultValue;
if( m_pfnValidate )
m_pfnValidate( m_currentValue );
}
void SetFromStack( lua_State *L )
{
LuaHelpers::Pop<T>( L, m_currentValue );
if( m_pfnValidate )
m_pfnValidate( m_currentValue );
}
void PushValue( lua_State *L ) const
{
LuaHelpers::Push<T>( L, m_currentValue );
}
void LoadDefault()
{
m_currentValue = m_defaultValue;
}
void SetDefaultFromString( const RString &s )
{
T def = m_defaultValue;
if( !StringConversion::FromString<T>(s, m_defaultValue) )
m_defaultValue = def;
}
const T &Get() const
{
return m_currentValue;
}
const T &GetDefault() const
{
return m_defaultValue;
}
operator const T &() const
{
return Get();
}
void Set( const T& other )
{
m_currentValue = other;
BroadcastPreferenceChanged( GetName() );
}
static Preference<T> *GetPreferenceByName( const RString &sName )
{
IPreference *pPreference = IPreference::GetPreferenceByName( sName );
Preference<T> *pRet = dynamic_cast<Preference<T> *>(pPreference);
return pRet;
}
private:
T m_currentValue;
T m_defaultValue;
void (*m_pfnValidate)(T& val);
};
/** @brief Utilities for working with Lua. */
namespace LuaHelpers { template<typename T> void Push( lua_State *L, const Preference<T> &Object ) { LuaHelpers::Push<T>( L, Object.Get() ); } }
template <class T>
class Preference1D
{
public:
typedef Preference<T> PreferenceT;
std::vector<PreferenceT*> m_v;
Preference1D( void pfn(size_t i, RString &sNameOut, T &defaultValueOut ), size_t N, PreferenceType type = PreferenceType::Mutable )
{
for( size_t i=0; i<N; ++i )
{
RString sName;
T defaultValue;
pfn( i, sName, defaultValue );
m_v.push_back( new Preference<T>(sName, defaultValue, nullptr, type) );
}
}
~Preference1D()
{
for( size_t i=0; i<m_v.size(); ++i )
RageUtil::SafeDelete( m_v[i] );
}
const Preference<T>& operator[]( size_t i ) const
{
return *m_v[i];
}
Preference<T>& operator[]( size_t i )
{
return *m_v[i];
}
};
#endif
/*
* (c) 2001-2004 Chris Danford, Chris Gomez
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/