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itgmania212121/src/MessageManager.h
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2023-04-21 22:13:41 +02:00

317 lines
9.5 KiB
C++

#ifndef MessageManager_H
#define MessageManager_H
#include "LuaManager.h"
#include <vector>
struct lua_State;
class LuaTable;
class LuaReference;
/** @brief The various messages available to watch for. */
enum MessageID
{
Message_CurrentGameChanged,
Message_CurrentStyleChanged,
Message_PlayModeChanged,
Message_CoinsChanged,
Message_CurrentSongChanged,
Message_CurrentStepsP1Changed,
Message_CurrentStepsP2Changed,
Message_CurrentCourseChanged,
Message_CurrentTrailP1Changed,
Message_CurrentTrailP2Changed,
Message_GameplayLeadInChanged,
Message_EditStepsTypeChanged,
Message_EditCourseDifficultyChanged,
Message_EditSourceStepsChanged,
Message_EditSourceStepsTypeChanged,
Message_PreferredStepsTypeChanged,
Message_PreferredDifficultyP1Changed,
Message_PreferredDifficultyP2Changed,
Message_PreferredCourseDifficultyP1Changed,
Message_PreferredCourseDifficultyP2Changed,
Message_EditCourseEntryIndexChanged,
Message_EditLocalProfileIDChanged,
Message_GoalCompleteP1,
Message_GoalCompleteP2,
Message_NoteCrossed,
Message_NoteWillCrossIn400Ms,
Message_NoteWillCrossIn800Ms,
Message_NoteWillCrossIn1200Ms,
Message_CardRemovedP1,
Message_CardRemovedP2,
Message_BeatCrossed,
Message_MenuUpP1,
Message_MenuUpP2,
Message_MenuDownP1,
Message_MenuDownP2,
Message_MenuLeftP1,
Message_MenuLeftP2,
Message_MenuRightP1,
Message_MenuRightP2,
Message_MenuStartP1,
Message_MenuStartP2,
Message_MenuSelectionChanged,
Message_PlayerJoined,
Message_PlayerUnjoined,
Message_PlayerProfileSet,
Message_AutosyncChanged,
Message_PreferredSongGroupChanged,
Message_PreferredCourseGroupChanged,
Message_SortOrderChanged,
Message_LessonTry1,
Message_LessonTry2,
Message_LessonTry3,
Message_LessonCleared,
Message_LessonFailed,
Message_StorageDevicesChanged,
Message_AutoJoyMappingApplied,
Message_ScreenChanged,
Message_SongModified,
Message_ScoreMultiplierChangedP1,
Message_ScoreMultiplierChangedP2,
Message_StarPowerChangedP1,
Message_StarPowerChangedP2,
Message_CurrentComboChangedP1,
Message_CurrentComboChangedP2,
Message_StarMeterChangedP1,
Message_StarMeterChangedP2,
Message_LifeMeterChangedP1,
Message_LifeMeterChangedP2,
Message_UpdateScreenHeader,
Message_LeftClick,
Message_RightClick,
Message_MiddleClick,
Message_MouseWheelUp,
Message_MouseWheelDown,
NUM_MessageID, // leave this at the end
MessageID_Invalid
};
const RString& MessageIDToString( MessageID m );
struct Message
{
explicit Message( const RString &s );
explicit Message(const MessageID id);
Message( const RString &s, const LuaReference &params );
~Message();
void SetName( const RString &sName ) { m_sName = sName; }
RString GetName() const { return m_sName; }
bool IsBroadcast() const { return m_bBroadcast; }
void SetBroadcast( bool b ) { m_bBroadcast = b; }
void PushParamTable( lua_State *L );
const LuaReference &GetParamTable() const;
void SetParamTable( const LuaReference &params );
void GetParamFromStack( lua_State *L, const RString &sName ) const;
void SetParamFromStack( lua_State *L, const RString &sName );
template<typename T>
bool GetParam( const RString &sName, T &val ) const
{
Lua *L = LUA->Get();
GetParamFromStack( L, sName );
bool bRet = LuaHelpers::Pop( L, val );
LUA->Release( L );
return bRet;
}
template<typename T>
void SetParam( const RString &sName, const T &val )
{
Lua *L = LUA->Get();
LuaHelpers::Push( L, val );
SetParamFromStack( L, sName );
LUA->Release( L );
}
template<typename T>
void SetParam( const RString &sName, const std::vector<T> &val )
{
Lua *L = LUA->Get();
LuaHelpers::CreateTableFromArray( val, L );
SetParamFromStack( L , sName );
LUA->Release( L );
}
bool operator==( const RString &s ) const { return m_sName == s; }
bool operator==( MessageID id ) const { return MessageIDToString(id) == m_sName; }
private:
RString m_sName;
LuaTable *m_pParams;
bool m_bBroadcast;
Message &operator=( const Message &rhs ); // don't use
/* Work around a gcc bug where HandleMessage( Message("Init") ) fails because the copy ctor is private.
* The copy ctor is not even used so I have no idea why it being private is an issue. Also, if the
* Message object were constructed implicitly (remove explicit above), it works: HandleMessage( "Init" ).
* Leaving this undefined but public changes a compile time error into a link time error. Hmm.*/
public:
Message( const Message &rhs ); // don't use
};
class IMessageSubscriber
{
public:
virtual ~IMessageSubscriber() { }
virtual void HandleMessage( const Message &msg ) = 0;
void ClearMessages( const RString sMessage = "" );
private:
friend class MessageManager;
};
class MessageSubscriber : public IMessageSubscriber
{
public:
MessageSubscriber(): m_vsSubscribedTo() {}
MessageSubscriber( const MessageSubscriber &cpy );
MessageSubscriber &operator=(const MessageSubscriber &cpy);
//
// Messages
//
void SubscribeToMessage( MessageID message ); // will automatically unsubscribe
void SubscribeToMessage( const RString &sMessageName ); // will automatically unsubscribe
void UnsubscribeAll();
private:
std::vector<RString> m_vsSubscribedTo;
};
/** @brief Deliver messages to any part of the program as needed. */
class MessageManager
{
public:
MessageManager();
~MessageManager();
void Subscribe( IMessageSubscriber* pSubscriber, const RString& sMessage );
void Subscribe( IMessageSubscriber* pSubscriber, MessageID m );
void Unsubscribe( IMessageSubscriber* pSubscriber, const RString& sMessage );
void Unsubscribe( IMessageSubscriber* pSubscriber, MessageID m );
void Broadcast( Message &msg ) const;
void Broadcast( const RString& sMessage ) const;
void Broadcast( MessageID m ) const;
bool IsSubscribedToMessage( IMessageSubscriber* pSubscriber, const RString &sMessage ) const;
inline bool IsSubscribedToMessage( IMessageSubscriber* pSubscriber, MessageID message ) const { return IsSubscribedToMessage( pSubscriber, MessageIDToString(message) ); }
void SetLogging(bool set) { m_Logging= set; }
bool m_Logging;
// Lua
void PushSelf( lua_State *L );
};
extern MessageManager* MESSAGEMAN; // global and accessible from anywhere in our program
template<class T>
class BroadcastOnChange
{
private:
MessageID mSendWhenChanged;
T val;
public:
explicit BroadcastOnChange( MessageID m ) { mSendWhenChanged = m; }
const T Get() const { return val; }
void Set( T t ) { val = t; MESSAGEMAN->Broadcast( MessageIDToString(mSendWhenChanged) ); }
operator T () const { return val; }
bool operator == ( const T &other ) const { return val == other; }
bool operator != ( const T &other ) const { return val != other; }
};
/** @brief Utilities for working with Lua. */
namespace LuaHelpers
{
template<class T> void Push( lua_State *L, const BroadcastOnChange<T> &Object )
{
LuaHelpers::Push<T>( L, Object.Get() );
}
}
template<class T, int N>
class BroadcastOnChange1D
{
private:
typedef BroadcastOnChange<T> MyType;
std::vector<MyType> val;
public:
explicit BroadcastOnChange1D( MessageID m )
{
for( unsigned i=0; i<N; i++ )
val.push_back( BroadcastOnChange<T>((MessageID)(m+i)) );
}
const BroadcastOnChange<T>& operator[]( unsigned i ) const { return val[i]; }
BroadcastOnChange<T>& operator[]( unsigned i ) { return val[i]; }
};
template<class T>
class BroadcastOnChangePtr
{
private:
MessageID mSendWhenChanged;
T *val;
public:
explicit BroadcastOnChangePtr( MessageID m ) { mSendWhenChanged = m; val = nullptr; }
T* Get() const { return val; }
void Set( T* t ) { val = t; if(MESSAGEMAN) MESSAGEMAN->Broadcast( MessageIDToString(mSendWhenChanged) ); }
/* This is only intended to be used for setting temporary values; always
* restore the original value when finished, so listeners don't get confused
* due to missing a message. */
void SetWithoutBroadcast( T* t ) { val = t; }
operator T* () const { return val; }
T* operator->() const { return val; }
};
template<class T, int N>
class BroadcastOnChangePtr1D
{
private:
typedef BroadcastOnChangePtr<T> MyType;
std::vector<MyType> val;
public:
explicit BroadcastOnChangePtr1D( MessageID m )
{
for( unsigned i=0; i<N; i++ )
val.push_back( BroadcastOnChangePtr<T>((MessageID)(m+i)) );
}
const BroadcastOnChangePtr<T>& operator[]( unsigned i ) const { return val[i]; }
BroadcastOnChangePtr<T>& operator[]( unsigned i ) { return val[i]; }
};
#endif
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/