ecfcb11a00
This is required for the RString to std::string migration. Mostly automated from https://github.com/aeubanks/rewriter/blob/main/c_str.cc, with some manual intervention required for fixing up `a + b.c_str()` to `(a + b).c_str()`. Added some overloads for some common global functions like sm_crash to reduce the number of changes required here.
260 lines
8.4 KiB
C++
260 lines
8.4 KiB
C++
/* LuaBinding - helpers to expose Lua bindings for C++ classes. */
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#ifndef LuaBinding_H
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#define LuaBinding_H
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#include "LuaManager.h"
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#include <vector>
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class LuaReference;
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class LuaBinding
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{
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public:
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LuaBinding();
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virtual ~LuaBinding();
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void Register( lua_State *L );
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static void RegisterTypes( lua_State *L );
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bool IsDerivedClass() const { return GetClassName() != GetBaseClassName(); }
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virtual const RString &GetClassName() const = 0;
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virtual const RString &GetBaseClassName() const = 0;
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static void ApplyDerivedType( Lua *L, const RString &sClassname, void *pSelf );
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static bool CheckLuaObjectType( lua_State *L, int narg, const char *szType );
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protected:
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virtual void Register( Lua *L, int iMethods, int iMetatable ) = 0;
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static void CreateMethodsTable( lua_State *L, const RString &szName );
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static void *GetPointerFromStack( Lua *L, const RString &sType, int iArg );
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static bool Equal( lua_State *L );
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static int PushEqual( lua_State *L );
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};
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/** @brief Allow the binding of Lua to various classes. */
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template <typename Type>
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class Luna: public LuaBinding
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{
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protected:
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typedef Type T;
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typedef int (binding_t)(T *p, lua_State *L);
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struct RegType
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{
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const char *szName;
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binding_t *mfunc;
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};
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void Register( Lua *L, int iMethods, int iMetatable )
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{
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lua_pushcfunction( L, tostring_T );
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lua_setfield( L, iMetatable, "__tostring" );
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// fill method table with methods from class T
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for( unsigned i=0; i < m_aMethods.size(); i++ )
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{
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const RegType *l = &m_aMethods[i];
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lua_pushlightuserdata( L, (void*) l->mfunc );
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lua_pushcclosure( L, thunk, 1 );
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lua_setfield( L, iMethods, l->szName );
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}
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}
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public:
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virtual const RString &GetClassName() const { return m_sClassName; }
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virtual const RString &GetBaseClassName() const { return m_sBaseClassName; }
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static RString m_sClassName;
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static RString m_sBaseClassName;
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// Get userdata from the Lua stack and return a pointer to T object.
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static T *check( lua_State *L, int narg, bool bIsSelf = false )
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{
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if( !LuaBinding::CheckLuaObjectType(L, narg, m_sClassName.c_str()) )
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{
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if( bIsSelf )
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luaL_typerror( L, narg, m_sClassName.c_str() );
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else
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LuaHelpers::TypeError( L, narg, m_sClassName.c_str() );
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}
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return get( L, narg );
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}
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static T *get( lua_State *L, int narg )
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{
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return (T *) GetPointerFromStack( L, m_sClassName, narg );
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}
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/* Push a table or userdata for the given object. This is called on the
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* base class, so we pick up the instance of the base class, if any. */
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static void PushObject( Lua *L, const RString &sDerivedClassName, T* p );
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protected:
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void AddMethod( const char *szName, int (*pFunc)(T *p, lua_State *L) )
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{
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RegType r = { szName, pFunc };
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m_aMethods.push_back(r);
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}
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private:
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// member function dispatcher
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static int thunk( Lua *L )
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{
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// stack has userdata, followed by method args
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T *obj = check( L, 1, true ); // get self
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lua_remove(L, 1); // remove self so member function args start at index 1
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// get member function from upvalue
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binding_t *pFunc = (binding_t *) lua_touserdata( L, lua_upvalueindex(1) );
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return pFunc( obj, L ); // call member function
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}
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std::vector<RegType> m_aMethods;
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static int tostring_T( lua_State *L )
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{
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char buff[32];
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const void *pData = check( L, 1 );
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snprintf( buff, sizeof(buff), "%p", pData );
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lua_pushfstring( L, "%s (%s)", m_sClassName.c_str(), buff );
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return 1;
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}
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};
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/*
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* Instanced classes have an associated table, which is used as "self"
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* instead of a raw userdata. This should be as lightweight as possible.
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*/
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#include "LuaReference.h"
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class LuaClass: public LuaTable
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{
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public:
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LuaClass() { }
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LuaClass( const LuaClass &cpy );
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virtual ~LuaClass();
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LuaClass &operator=( const LuaClass &cpy );
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};
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/* Only a base class has to indicate that it's instanced (has a per-object
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* Lua table). Derived classes simply call the base class's Push function,
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* specifying a different class name, so they don't need to know about it. */
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#define LUA_REGISTER_INSTANCED_BASE_CLASS( T ) \
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template<> void Luna<T>::PushObject( Lua *L, const RString &sDerivedClassName, T* p ) { p->m_pLuaInstance->PushSelf( L ); LuaBinding::ApplyDerivedType( L, sDerivedClassName, p ); } \
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LUA_REGISTER_CLASS_BASIC( T, T )
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#define LUA_REGISTER_CLASS( T ) \
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template<> void Luna<T>::PushObject( Lua *L, const RString &sDerivedClassName, T* p ) { void **pData = (void **) lua_newuserdata( L, sizeof(void *) ); *pData = p; LuaBinding::ApplyDerivedType( L, sDerivedClassName, p ); } \
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LUA_REGISTER_CLASS_BASIC( T, T )
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#define LUA_REGISTER_DERIVED_CLASS( T, B ) \
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template<> void Luna<T>::PushObject( Lua *L, const RString &sDerivedClassName, T* p ) { Luna<B>::PushObject( L, sDerivedClassName, p ); } \
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LUA_REGISTER_CLASS_BASIC( T, B )
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#define LUA_REGISTER_CLASS_BASIC( T, B ) \
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template<> RString Luna<T>::m_sClassName = #T; \
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template<> RString Luna<T>::m_sBaseClassName = #B; \
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void T::PushSelf( lua_State *L ) { Luna<B>::PushObject( L, Luna<T>::m_sClassName, this ); } \
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static Luna##T registera##T; \
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/* Call PushSelf, so we always call the derived Luna<T>::Push. */ \
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namespace LuaHelpers { template<> void Push<T*>( lua_State *L, T *const &pObject ) { if( pObject == nullptr ) lua_pushnil(L); else pObject->PushSelf( L ); } }
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#define DEFINE_METHOD( method_name, expr ) \
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static int method_name( T* p, lua_State *L ) { LuaHelpers::Push( L, p->expr ); return 1; }
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#define COMMON_RETURN_SELF p->PushSelf(L); return 1;
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#define GET_SET_BOOL_METHOD(method_name, bool_name) \
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static int get_##method_name(T* p, lua_State* L) \
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{ \
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lua_pushboolean(L, p->bool_name); \
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return 1; \
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} \
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static int set_##method_name(T* p, lua_State* L) \
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{ \
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p->bool_name= lua_toboolean(L, 1); \
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COMMON_RETURN_SELF; \
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}
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#define GETTER_SETTER_BOOL_METHOD(bool_name) \
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static int get_##bool_name(T* p, lua_State* L) \
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{ \
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lua_pushboolean(L, p->get_##bool_name()); \
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return 1; \
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} \
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static int set_##bool_name(T* p, lua_State* L) \
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{ \
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p->set_##bool_name(lua_toboolean(L, 1)); \
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COMMON_RETURN_SELF; \
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}
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#define GET_SET_FLOAT_METHOD(method_name, float_name) \
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static int get_##method_name(T* p, lua_State* L) \
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{ \
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lua_pushnumber(L, p->float_name); \
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return 1; \
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} \
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static int set_##method_name(T* p, lua_State* L) \
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{ \
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p->float_name= FArg(1); \
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COMMON_RETURN_SELF; \
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}
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#define GETTER_SETTER_FLOAT_METHOD(float_name) \
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static int get_##float_name(T* p, lua_State* L) \
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{ \
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lua_pushnumber(L, p->get_##float_name()); \
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return 1; \
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} \
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static int set_##float_name(T* p, lua_State* L) \
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{ \
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p->set_##float_name(FArg(1)); \
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COMMON_RETURN_SELF; \
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}
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#define ADD_METHOD( method_name ) \
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AddMethod( #method_name, method_name )
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#define ADD_GET_SET_METHODS(method_name) \
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ADD_METHOD(get_##method_name); ADD_METHOD(set_##method_name);
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#define LUA_REGISTER_NAMESPACE( T ) \
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static void Register##T( lua_State *L ) { luaL_register( L, #T, T##Table ); lua_pop( L, 1 ); } \
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REGISTER_WITH_LUA_FUNCTION( Register##T )
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#define LIST_METHOD( method_name ) \
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{ #method_name, method_name }
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// Explicitly separates the stack into args and return values.
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// This way, the stack can safely be used to store the previous values.
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void DefaultNilArgs(lua_State* L, int n);
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float FArgGTEZero(lua_State* L, int index);
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#endif
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/*
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* (c) 2001-2005 Peter Shook, Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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