ecfcb11a00
This is required for the RString to std::string migration. Mostly automated from https://github.com/aeubanks/rewriter/blob/main/c_str.cc, with some manual intervention required for fixing up `a + b.c_str()` to `(a + b).c_str()`. Added some overloads for some common global functions like sm_crash to reduce the number of changes required here.
84 lines
2.6 KiB
C++
84 lines
2.6 KiB
C++
#include "global.h"
|
|
#include "GameInput.h"
|
|
#include "RageLog.h"
|
|
#include "RageUtil.h"
|
|
#include "InputMapper.h"
|
|
#include "ThemeManager.h"
|
|
|
|
|
|
static const char *GameControllerNames[] = {
|
|
"1",
|
|
"2",
|
|
};
|
|
XToString( GameController );
|
|
StringToX( GameController );
|
|
LuaXType( GameController );
|
|
|
|
|
|
RString GameButtonToString( const InputScheme* pInputs, GameButton i )
|
|
{
|
|
return pInputs->GetGameButtonName(i);
|
|
}
|
|
|
|
RString GameButtonToLocalizedString( const InputScheme* pInputs, GameButton i )
|
|
{
|
|
return THEME->GetString( "GameButton", GameButtonToString(pInputs,i) );
|
|
}
|
|
|
|
GameButton StringToGameButton( const InputScheme* pInputs, const RString& s )
|
|
{
|
|
FOREACH_GameButtonInScheme( pInputs, i )
|
|
{
|
|
if( s == GameButtonToString(pInputs, i) )
|
|
return i;
|
|
}
|
|
return GameButton_Invalid;
|
|
}
|
|
|
|
|
|
RString GameInput::ToString( const InputScheme* pInputs ) const
|
|
{
|
|
return GameControllerToString(controller) + RString("_") + GameButtonToString(pInputs,button);
|
|
}
|
|
|
|
bool GameInput::FromString( const InputScheme* pInputs, const RString &s )
|
|
{
|
|
char szController[32] = "";
|
|
char szButton[32] = "";
|
|
|
|
if( 2 != sscanf( s.c_str(), "%31[^_]_%31[^_]", szController, szButton ) )
|
|
{
|
|
controller = GameController_Invalid;
|
|
return false;
|
|
}
|
|
|
|
controller = StringToGameController( szController );
|
|
button = StringToGameButton( pInputs, szButton );
|
|
return true;
|
|
};
|
|
|
|
/*
|
|
* (c) 2001-2004 Chris Danford
|
|
* All rights reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
* whom the Software is furnished to do so, provided that the above
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
* the Software and that both the above copyright notice(s) and this
|
|
* permission notice appear in supporting documentation.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|