Files
itgmania212121/stepmania/src/ScreenSelectStyle.cpp
T
Chris Danford bcbe615c0d Pass ActorCommand structures to Actor instead of unparsed command strings.
This way, we can potentially do the parsing early and not parse inside of Actor as the command is executing.
2004-11-06 23:13:47 +00:00

310 lines
8.5 KiB
C++

#include "global.h"
#include "ScreenSelectStyle.h"
#include "GameManager.h"
#include "GameSoundManager.h"
#include "NetworkSyncManager.h"
#include "ThemeManager.h"
#include "PrefsManager.h"
#include "ScreenManager.h"
#include "GameState.h"
#include "AnnouncerManager.h"
#include "ActorUtil.h"
#include "LightsManager.h"
#include "CommonMetrics.h"
#define ICON_GAIN_FOCUS_COMMAND THEME->GetMetricA(m_sName,"IconGainFocusCommand")
#define ICON_LOSE_FOCUS_COMMAND THEME->GetMetricA(m_sName,"IconLoseFocusCommand")
#define DISABLED_COLOR THEME->GetMetricC(m_sName,"DisabledColor")
ScreenSelectStyle::ScreenSelectStyle( CString sClassName ) : ScreenSelect( sClassName )
{
m_iSelection = 0;
LIGHTSMAN->SetLightsMode( LIGHTSMODE_MENU );
for( unsigned i=0; i<m_aModeChoices.size(); i++ )
{
const ModeChoice& mc = m_aModeChoices[i];
//
// Load icon
//
CString sIconElementName = ssprintf("%s icon%d",m_sName.c_str(), i+1);
CString sIconPath = THEME->GetPathToG(sIconElementName);
m_textIcon[i].SetName( ssprintf("Icon%d",i+1) );
m_sprIcon[i].SetName( ssprintf("Icon%d",i+1) );
if( sIconPath.empty() ) // element doesn't exist
{
m_textIcon[i].LoadFromFont( THEME->GetPathToF("Common normal") );
m_textIcon[i].SetText( mc.m_sName );
m_textIcon[i].SetZoom(0.5f);
this->AddChild( &m_textIcon[i] );
}
else
{
m_sprIcon[i].Load( sIconPath );
this->AddChild( &m_sprIcon[i] );
}
//
// Load Picture
//
CString sPictureElementName = ssprintf("%s picture%d",m_sName.c_str(),i+1);
CString sPicturePath = THEME->GetPathToG(sPictureElementName);
if( sPicturePath != "" )
{
m_sprPicture[i].SetName( ssprintf("Picture") );
m_sprPicture[i].Load( sPicturePath );
m_sprPicture[i].SetDiffuse( RageColor(1,1,1,0) );
this->AddChild( &m_sprPicture[i] );
}
//
// Load info
//
CString sInfoElementName = ssprintf("%s info%d",m_sName.c_str(),i+1);
CString sInfoPath = THEME->GetPathToG(sInfoElementName);
if( sInfoPath != "" )
{
m_sprInfo[i].SetName( ssprintf("Info") );
m_sprInfo[i].Load( sInfoPath );
m_sprInfo[i].SetDiffuse( RageColor(1,1,1,0) );
this->AddChild( &m_sprInfo[i] );
}
}
m_sprWarning.SetName( "Warning" );
m_sprWarning.Load( THEME->GetPathToG(m_sName+" warning") );
this->AddChild( &m_sprWarning );
m_sprExplanation.SetName( "Explanation" );
m_sprExplanation.Load( THEME->GetPathToG(m_sName + " explanation") );
this->AddChild( &m_sprExplanation );
// fix Z ordering of Picture and Info so that they draw on top
for( unsigned i=0; i<this->m_aModeChoices.size(); i++ )
this->MoveToTail( &m_sprPicture[i] );
for( unsigned i=0; i<this->m_aModeChoices.size(); i++ )
this->MoveToTail( &m_sprInfo[i] );
this->UpdateSelectableChoices();
m_sprPremium.SetName( "Premium" );
switch( PREFSMAN->GetPremium() )
{
case PrefsManager::DOUBLES_PREMIUM:
m_sprPremium.Load( THEME->GetPathToG(m_sName + " doubles premium") );
this->AddChild( &m_sprPremium );
break;
case PrefsManager::JOINT_PREMIUM:
m_sprPremium.Load( THEME->GetPathToG(m_sName + " joint premium") );
this->AddChild( &m_sprPremium );
break;
}
m_soundChange.Load( THEME->GetPathToS(m_sName + " change"), true );
//
// TweenOnScreen
//
for( unsigned i=0; i<m_aModeChoices.size(); i++ )
{
SET_XY_AND_ON_COMMAND( m_textIcon[i] );
SET_XY_AND_ON_COMMAND( m_sprIcon[i] );
}
SET_XY_AND_ON_COMMAND( m_sprExplanation );
SET_XY_AND_ON_COMMAND( m_sprWarning );
SET_XY_AND_ON_COMMAND( m_sprPremium );
// let AfterChange tween Picture and Info
this->SortByDrawOrder();
}
void ScreenSelectStyle::MenuLeft( PlayerNumber pn )
{
int iSwitchToIndex = -1; // -1 means none found
for( int i=m_iSelection-1; i>=0; i-- )
{
if( m_aModeChoices[i].IsPlayable() )
{
iSwitchToIndex = i;
break;
}
}
if( iSwitchToIndex == -1 )
return;
BeforeChange();
m_iSelection = iSwitchToIndex;
m_soundChange.Play();
AfterChange();
}
void ScreenSelectStyle::MenuRight( PlayerNumber pn )
{
int iSwitchToIndex = -1; // -1 means none found
for( unsigned i=m_iSelection+1; i<m_aModeChoices.size(); i++ )
{
if( m_aModeChoices[i].IsPlayable() )
{
iSwitchToIndex = i;
break;
}
}
if( iSwitchToIndex == -1 )
return;
BeforeChange();
m_iSelection = iSwitchToIndex;
m_soundChange.Play();
AfterChange();
}
void ScreenSelectStyle::MenuStart( PlayerNumber pn )
{
/* Stop all tweens where they are, since we might have selected before
* we finished tweening in. */
for( unsigned i=0; i<m_SubActors.size(); i++ )
m_SubActors[i]->StopTweening();
//Report All Stlye-dependant info
NSMAN->ReportStyle();
SCREENMAN->PlayStartSound();
SCREENMAN->SendMessageToTopScreen( SM_AllDoneChoosing );
const ModeChoice& mc = m_aModeChoices[GetSelectionIndex(pn)];
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo(ssprintf("%s comment %s",m_sName.c_str(),mc.m_sName.c_str())) );
//
// TweenOffScreen
//
for( unsigned i=0; i<m_aModeChoices.size(); i++ )
{
OFF_COMMAND( m_sprIcon[i] );
OFF_COMMAND( m_textIcon[i] );
}
OFF_COMMAND( m_sprExplanation );
OFF_COMMAND( m_sprWarning );
OFF_COMMAND( m_sprPicture[m_iSelection] );
OFF_COMMAND( m_sprInfo[m_iSelection] );
OFF_COMMAND( m_sprPremium );
}
int ScreenSelectStyle::GetSelectionIndex( PlayerNumber pn )
{
return m_iSelection;
}
void ScreenSelectStyle::UpdateSelectableChoices()
{
for( unsigned i=0; i<m_aModeChoices.size(); i++ )
{
/* If the icon is text, use a dimmer diffuse, or we won't be
* able to see the glow. */
if( m_aModeChoices[i].IsPlayable() )
{
m_sprIcon[i].SetDiffuse( RageColor(1,1,1,1) );
m_textIcon[i].SetDiffuse( RageColor(0.5f,0.5f,0.5f,1) ); // gray so glow is visible
}
else
{
m_sprIcon[i].SetDiffuse( DISABLED_COLOR );
m_textIcon[i].SetDiffuse( DISABLED_COLOR );
}
}
// Select the first enabled choice.
BeforeChange();
int iSwitchToStyleIndex = -1; // -1 means none found
for( unsigned i=0; i<m_aModeChoices.size(); i++ )
{
const ModeChoice& mc = m_aModeChoices[i];
if( mc.IsPlayable() )
{
iSwitchToStyleIndex = i;
break;
}
}
if( iSwitchToStyleIndex == -1 )// no styles are enabled. We're stuck!
{
DEBUG_ASSERT(0);
SCREENMAN->SystemMessage( "No Styles are selectable." );
SCREENMAN->SetNewScreen( INITIAL_SCREEN );
return;
}
m_iSelection = iSwitchToStyleIndex;
AfterChange();
}
void ScreenSelectStyle::BeforeChange()
{
// dim/hide old selection
m_sprIcon[m_iSelection].Command( ICON_LOSE_FOCUS_COMMAND );
m_textIcon[m_iSelection].Command( ICON_LOSE_FOCUS_COMMAND );
m_sprPicture[m_iSelection].StopTweening();
m_sprInfo[m_iSelection].StopTweening();
m_sprPicture[m_iSelection].SetDiffuse( RageColor(1,1,1,0) );
m_sprInfo[m_iSelection].SetDiffuse( RageColor(1,1,1,0) );
m_sprPicture[m_iSelection].SetGlow( RageColor(1,1,1,0) );
m_sprInfo[m_iSelection].SetGlow( RageColor(1,1,1,0) );
}
void ScreenSelectStyle::AfterChange()
{
m_sprIcon[m_iSelection].Command( ICON_GAIN_FOCUS_COMMAND );
m_textIcon[m_iSelection].Command( ICON_GAIN_FOCUS_COMMAND );
m_sprPicture[m_iSelection].SetDiffuse( RageColor(1,1,1,1) );
m_sprInfo[m_iSelection].SetDiffuse( RageColor(1,1,1,1) );
m_sprPicture[m_iSelection].SetZoom( 1 );
m_sprInfo[m_iSelection].SetZoom( 1 );
SET_XY_AND_ON_COMMAND( m_sprPicture[m_iSelection] );
SET_XY_AND_ON_COMMAND( m_sprInfo[m_iSelection] );
}
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/