Files
itgmania212121/stepmania/src/MusicWheel.h
T
Glenn Maynard 8d48438c15 ModeMenuAvailable metric removed; change Codes instead.
Merge the sort menu into the mode menu.
GAMESTATE->m_SortOrder is now GAMESTATE->m_PreferredSortOrder.
Allow the mode menu to have non-mutually-exclusive items.
2005-01-29 20:46:08 +00:00

158 lines
5.3 KiB
C++

/* MusicWheel - A wheel with song names used in the Select Music screen. */
#ifndef MUSICWHEEL_H
#define MUSICWHEEL_H
#include "ActorUtil.h"
#include "ActorFrame.h"
#include "RageSound.h"
#include "RandomSample.h"
#include "GameConstantsAndTypes.h"
#include "MusicSortDisplay.h"
#include "ScreenMessage.h"
#include "ScoreDisplayNormal.h"
#include "ScrollBar.h"
#include "RageTimer.h"
#include "MusicWheelItem.h"
class Course;
class Song;
const int MAX_VISIBLE_WHEEL_ITEMS = 25;
const ScreenMessage SM_SongChanged = ScreenMessage(SM_User+47); // this should be unique!
const ScreenMessage SM_SortOrderChanging= ScreenMessage(SM_User+48);
const ScreenMessage SM_SortOrderChanged = ScreenMessage(SM_User+49);
struct CompareSongPointerArrayBySectionName;
class MusicWheel : public ActorFrame
{
friend struct CompareSongPointerArrayBySectionName;
public:
MusicWheel();
~MusicWheel();
void Load();
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
void DrawItem( int index );
virtual void TweenOnScreen(bool changing_sort);
virtual void TweenOffScreen(bool changing_sort);
virtual void TweenOnScreen() { TweenOnScreen(false); }
virtual void TweenOffScreen() { TweenOffScreen(false); }
void Move(int n);
bool ChangeSort( SortOrder new_so ); // return true if change successful
bool NextSort(); // return true if change successful
void StartRoulette();
void StartRandom();
bool IsRouletting() const;
/* Return true if we're moving fast automatically. */
int IsMoving() const;
bool IsSettled() const;
void NotesOrTrailChanged( PlayerNumber pn ); // update grade graphics and top score
void GetItemPosition( float fPosOffsetsFromMiddle, float& fX_out, float& fY_out, float& fZ_out, float& fRotationX_out );
void SetItemPosition( Actor &item, float fPosOffsetsFromMiddle );
bool Select(); // return true if this selection ends the screen
WheelItemType GetSelectedType() { return m_CurWheelItemData[m_iSelection]->m_Type; }
Song* GetSelectedSong();
Course* GetSelectedCourse() { return m_CurWheelItemData[m_iSelection]->m_pCourse; }
CString GetSelectedSection(){ return m_CurWheelItemData[m_iSelection]->m_sSectionName; }
bool WheelIsLocked() { return (m_WheelState == STATE_LOCKED ? true : false); }
void RebuildMusicWheelItems();
Song *GetPreferredSelectionForRandomOrPortal();
bool SelectSong( Song *p );
bool SelectSection( const CString & SectionName );
void SetOpenGroup(CString group, SortOrder so = SORT_INVALID);
SortOrder GetSortOrder() const { return m_SortOrder; }
protected:
void GetSongList(vector<Song*> &arraySongs, SortOrder so, CString sPreferredGroup );
void BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItems, SortOrder so );
bool SelectSongOrCourse();
bool SelectCourse( Course *p );
bool SelectModeMenuItem();
void ChangeMusic(int dist); /* +1 or -1 */
ScrollBar m_ScrollBar;
AutoActor m_sprHighlight;
vector<WheelItemData> m_WheelItemDatas[NUM_SORT_ORDERS];
vector<WheelItemData *> m_CurWheelItemData;
MusicWheelItem m_MusicWheelItems[MAX_VISIBLE_WHEEL_ITEMS];
int m_iSelection; // index into m_CurWheelItemData
CString m_sExpandedSectionName;
CString m_sLastModeMenuItem;
SortOrder m_SortOrder;
int m_iSwitchesLeftInSpinDown;
float m_fLockedWheelVelocity;
/* 0 = none; -1 or 1 = up/down */
int m_Moving;
RageTimer m_MovingSoundTimer;
float m_TimeBeforeMovingBegins;
float m_SpinSpeed;
enum WheelState {
STATE_SELECTING_MUSIC,
STATE_FLYING_OFF_BEFORE_NEXT_SORT,
STATE_FLYING_ON_AFTER_NEXT_SORT,
STATE_TWEENING_ON_SCREEN,
STATE_TWEENING_OFF_SCREEN,
STATE_WAITING_OFF_SCREEN,
STATE_ROULETTE_SPINNING,
STATE_ROULETTE_SLOWING_DOWN,
STATE_RANDOM_SPINNING,
STATE_LOCKED,
};
WheelState m_WheelState;
float m_fTimeLeftInState;
float m_fPositionOffsetFromSelection;
RageSound m_soundChangeMusic;
RageSound m_soundChangeSort;
RageSound m_soundExpand;
RageSound m_soundLocked;
bool WheelItemIsVisible(int n);
void UpdateScrollbar();
};
#endif
/*
* (c) 2001-2004 Chris Danford, Chris Gomez, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/