Files
itgmania212121/CMake/Modules/FindDirectX.cmake
T
Jason Felds b717918298 Try a more flexible DirectX search path setup.
This is being done to get Appveyor to work.
2015-10-05 16:50:24 -04:00

47 lines
1.2 KiB
CMake

# From the CMake wiki, get the DirectX version needed.
# This assumes default directories.
# Once loaded, the following are defined:
# DIRECTX_FOUND
# DIRECTX_INCLUDE_DIR
# DIRECTX_LIBRARIES
if(NOT WIN32)
return()
endif()
# TODO: See if the paths listed below are enough.
set(DIRECTX_INCLUDE_SEARCH_PATHS
# TODO: Do not be limited to x86 in the future.
"C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)/Include"
"C:/DXSDK/Include"
"C:/Program Files (x86)/Microsoft DirectX SDK/Include"
)
set(DIRECTX_LIBRARY_SEARCH_PATHS
# TODO: Do not be limited to x86 in the future.
"C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)/Lib/x86"
"C:/DXSDK/Include/Lib/x86"
"C:/Program Files (x86)/Microsoft DirectX SDK/Lib/x86"
)
find_path(DIRECTX_INCLUDE_DIR
NAMES "DxErr.h"
PATHS ${DIRECTX_INCLUDE_SEARCH_PATHS}
DOC "Where can DxErr.h be found?"
)
find_library(DIRECTX_LIBRARIES
NAMES "DxErr.lib" "d3dx9.lib"
PATHS ${DIRECTX_LIBRARY_SEARCH_PATHS}
DOC "Where can the DX libraries be found?"
)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(DIRECTX DEFAULT_MSG DIRECTX_INCLUDE_DIR DIRECTX_LIBRARIES)
if(DIRECTX_FOUND)
mark_as_advanced(DIRECTX_INCLUDE_DIR DIRECTX_LIBRARIES)
endif()