364 lines
9.9 KiB
C++
364 lines
9.9 KiB
C++
#include "global.h"
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#include "ScreenEditMenu.h"
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#include "CommonMetrics.h"
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#include "GameConstantsAndTypes.h"
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#include "GameManager.h"
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#include "GameSoundManager.h"
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#include "GameState.h"
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#include "LocalizedString.h"
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#include "RageFile.h"
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#include "RageFileManager.h"
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#include "RageLog.h"
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#include "RageUtil.h"
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#include "ScreenManager.h"
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#include "ScreenPrompt.h"
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#include "ScreenTextEntry.h"
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#include "Song.h"
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#include "SongManager.h"
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#include "SongUtil.h"
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#include "Steps.h"
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#include "ThemeManager.h"
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static const RString TEMP_FILE_NAME = "--temp--";
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#define EXPLANATION_TEXT( row ) THEME->GetString(m_sName,"Explanation"+EditMenuRowToString(row))
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#define EDIT_MENU_TYPE THEME->GetMetric(m_sName,"EditMenuType")
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AutoScreenMessage( SM_RefreshSelector );
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AutoScreenMessage( SM_BackFromEditDescription );
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REGISTER_SCREEN_CLASS( ScreenEditMenu );
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void ScreenEditMenu::Init()
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{
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// HACK: Disable any style set by the editor.
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GAMESTATE->m_pCurStyle.Set( NULL );
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// Enable all players.
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FOREACH_PlayerNumber( pn )
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GAMESTATE->JoinPlayer( pn );
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ScreenWithMenuElements::Init();
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m_Selector.SetName( "EditMenu" );
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m_Selector.Load( EDIT_MENU_TYPE );
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m_Selector.SetXY( 0, 0 );
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this->AddChild( &m_Selector );
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m_textExplanation.SetName( "Explanation" );
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m_textExplanation.LoadFromFont( THEME->GetPathF(m_sName,"explanation") );
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LOAD_ALL_COMMANDS_AND_SET_XY( m_textExplanation );
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RefreshExplanationText();
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this->AddChild( &m_textExplanation );
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m_textNumStepsLoadedFromProfile.SetName( "NumStepsLoadedFromProfile" );
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m_textNumStepsLoadedFromProfile.LoadFromFont( THEME->GetPathF(m_sName,"NumStepsLoadedFromProfile") );
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LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_textNumStepsLoadedFromProfile );
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RefreshNumStepsLoadedFromProfile();
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this->AddChild( &m_textNumStepsLoadedFromProfile );
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}
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void ScreenEditMenu::HandleScreenMessage( const ScreenMessage SM )
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{
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if( SM == SM_RefreshSelector )
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{
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m_Selector.RefreshAll();
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RefreshNumStepsLoadedFromProfile();
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}
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else if( SM == SM_Success && m_Selector.GetSelectedAction() == EditMenuAction_Delete )
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{
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LOG->Trace( "Delete successful; deleting steps from memory" );
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Song* pSong = GAMESTATE->m_pCurSong;
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Steps* pStepsToDelete = GAMESTATE->m_pCurSteps[PLAYER_1];
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bool bSaveSong = !pStepsToDelete->WasLoadedFromProfile();
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pSong->DeleteSteps( pStepsToDelete );
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SONGMAN->Invalidate( pSong );
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/* Only save to the main .SM file if the steps we're deleting
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* were loaded from it. */
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if( bSaveSong )
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{
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pSong->Save();
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SCREENMAN->ZeroNextUpdate();
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}
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SCREENMAN->SendMessageToTopScreen( SM_RefreshSelector );
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}
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else if( SM == SM_Failure && m_Selector.GetSelectedAction() == EditMenuAction_Delete )
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{
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LOG->Trace( "Delete failed; not deleting steps" );
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}
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else if( SM == SM_BackFromEditDescription )
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{
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if( !ScreenTextEntry::s_bCancelledLast )
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{
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SOUND->StopMusic();
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StartTransitioningScreen( SM_GoToNextScreen );
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}
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}
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ScreenWithMenuElements::HandleScreenMessage( SM );
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}
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void ScreenEditMenu::MenuUp( const InputEventPlus &input )
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{
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if( m_Selector.CanGoUp() )
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{
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m_Selector.Up();
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RefreshExplanationText();
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}
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}
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void ScreenEditMenu::MenuDown( const InputEventPlus &input )
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{
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if( m_Selector.CanGoDown() )
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{
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m_Selector.Down();
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RefreshExplanationText();
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}
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}
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void ScreenEditMenu::MenuLeft( const InputEventPlus &input )
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{
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if( m_Selector.CanGoLeft() )
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{
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m_Selector.Left();
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}
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}
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void ScreenEditMenu::MenuRight( const InputEventPlus &input )
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{
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if( m_Selector.CanGoRight() )
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{
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m_Selector.Right();
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}
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}
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static RString GetCopyDescription( const Steps *pSourceSteps )
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{
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RString s = pSourceSteps->GetDescription();
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return s;
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}
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static void SetCurrentStepsDescription( const RString &s )
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{
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GAMESTATE->m_pCurSteps[0]->SetDescription( s );
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}
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static void DeleteCurrentSteps()
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{
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GAMESTATE->m_pCurSong->DeleteSteps( GAMESTATE->m_pCurSteps[0] );
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GAMESTATE->m_pCurSteps[0].Set( NULL );
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}
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static LocalizedString MISSING_MUSIC_FILE ( "ScreenEditMenu", "This song is missing a music file and cannot be edited." );
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static LocalizedString SONG_DIR_READ_ONLY ( "ScreenEditMenu", "The song directory is read-only and cannot be edited." );
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static LocalizedString DELETED_AUTOGEN_STEPS ( "ScreenEditMenu", "These steps are produced by autogen. You do not need to delete them." );
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static LocalizedString STEPS_WILL_BE_LOST ( "ScreenEditMenu", "These steps will be lost permanently." );
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static LocalizedString CONTINUE_WITH_DELETE ( "ScreenEditMenu", "Continue with delete?" );
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static LocalizedString BLANK ( "ScreenEditMenu", "Blank" );
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static LocalizedString ENTER_EDIT_DESCRIPTION ( "ScreenEditMenu", "Enter a description for this edit.");
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void ScreenEditMenu::MenuStart( const InputEventPlus &input )
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{
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if( IsTransitioning() )
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return;
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if( m_Selector.CanGoDown() )
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{
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m_Selector.Down();
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RefreshExplanationText();
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return;
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}
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Song* pSong = m_Selector.GetSelectedSong();
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StepsType st = m_Selector.GetSelectedStepsType();
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Difficulty dc = m_Selector.GetSelectedDifficulty();
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Steps* pSteps = m_Selector.GetSelectedSteps();
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// StepsType soureNT = m_Selector.GetSelectedSourceStepsType();
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// Difficulty sourceDiff = m_Selector.GetSelectedSourceDifficulty();
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Steps* pSourceSteps = m_Selector.GetSelectedSourceSteps();
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EditMenuAction action = m_Selector.GetSelectedAction();
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GAMESTATE->m_pCurSong.Set( pSong );
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GAMESTATE->m_pCurCourse.Set( NULL );
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GAMESTATE->SetCurrentStyle( GAMEMAN->GetEditorStyleForStepsType(st) );
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GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
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// handle error cases
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if( !pSong->HasMusic() )
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{
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ScreenPrompt::Prompt( SM_None, MISSING_MUSIC_FILE );
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return;
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}
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switch( m_Selector.EDIT_MODE )
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{
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case EditMode_Full:
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{
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RString sDir = pSong->GetSongDir();
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RString sTempFile = sDir + TEMP_FILE_NAME;
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RageFile file;
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if( !file.Open( sTempFile, RageFile::WRITE ) )
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{
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ScreenPrompt::Prompt( SM_None, SONG_DIR_READ_ONLY );
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return;
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}
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file.Close();
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FILEMAN->Remove( sTempFile );
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break;
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}
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}
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switch( action )
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{
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case EditMenuAction_Delete:
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ASSERT( pSteps );
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if( pSteps->IsAutogen() )
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{
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SCREENMAN->PlayInvalidSound();
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SCREENMAN->SystemMessage( DELETED_AUTOGEN_STEPS.GetValue() );
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return;
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}
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}
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// Do work
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switch( action )
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{
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case EditMenuAction_Edit:
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case EditMenuAction_Practice:
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break;
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case EditMenuAction_Delete:
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ASSERT( pSteps );
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ScreenPrompt::Prompt( SM_None, STEPS_WILL_BE_LOST.GetValue() + "\n\n" + CONTINUE_WITH_DELETE.GetValue(),
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PROMPT_YES_NO, ANSWER_NO );
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break;
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case EditMenuAction_Create:
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ASSERT( !pSteps );
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{
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pSteps = new Steps;
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switch( m_Selector.EDIT_MODE )
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{
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default:
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ASSERT(0);
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case EditMode_Full:
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break;
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case EditMode_Home:
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pSteps->SetLoadedFromProfile( ProfileSlot_Machine );
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break;
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case EditMode_Practice:
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ASSERT(0);
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break;
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}
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RString sEditName;
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if( pSourceSteps )
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{
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pSteps->CopyFrom( pSourceSteps, st, pSong->m_fMusicLengthSeconds );
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sEditName = GetCopyDescription(pSourceSteps);
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}
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else
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{
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pSteps->CreateBlank( st );
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pSteps->SetMeter( 1 );
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sEditName = BLANK;
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}
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pSteps->SetDifficulty( dc ); // override difficulty with the user's choice
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SongUtil::MakeUniqueEditDescription( pSong, st, sEditName );
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pSteps->SetDescription( sEditName );
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pSong->AddSteps( pSteps );
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SCREENMAN->PlayStartSound();
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GAMESTATE->m_pCurSong.Set( pSong );
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GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
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GAMESTATE->m_pCurCourse.Set( NULL );
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}
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break;
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default:
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ASSERT(0);
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}
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// Go to the next screen.
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switch( action )
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{
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case EditMenuAction_Edit:
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case EditMenuAction_Create:
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case EditMenuAction_Practice:
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{
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// Prepare for ScreenEdit
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ASSERT( pSteps );
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bool bPromptToNameSteps = (action == EditMenuAction_Create && dc == Difficulty_Edit);
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if( bPromptToNameSteps )
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{
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ScreenTextEntry::TextEntry(
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SM_BackFromEditDescription,
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ENTER_EDIT_DESCRIPTION,
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GAMESTATE->m_pCurSteps[0]->GetDescription(),
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MAX_EDIT_STEPS_DESCRIPTION_LENGTH,
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SongUtil::ValidateCurrentStepsDescription,
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SetCurrentStepsDescription,
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DeleteCurrentSteps );
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}
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else
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{
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SOUND->StopMusic();
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SCREENMAN->PlayStartSound();
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StartTransitioningScreen( SM_GoToNextScreen );
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}
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}
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break;
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case EditMenuAction_Delete:
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break;
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default:
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ASSERT(0);
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}
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}
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void ScreenEditMenu::MenuBack( const InputEventPlus &input )
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{
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Cancel( SM_GoToPrevScreen );
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SOUND->StopMusic();
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}
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void ScreenEditMenu::RefreshExplanationText()
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{
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m_textExplanation.SetText( EXPLANATION_TEXT(m_Selector.GetSelectedRow()) );
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m_textExplanation.StopTweening();
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ON_COMMAND( m_textExplanation );
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}
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void ScreenEditMenu::RefreshNumStepsLoadedFromProfile()
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{
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RString s = ssprintf( "edits used: %d", SONGMAN->GetNumStepsLoadedFromProfile() );
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m_textNumStepsLoadedFromProfile.SetText( s );
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}
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/*
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* (c) 2002-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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