Files
itgmania212121/src/ScreenDemonstration.cpp
T
2011-03-17 01:47:30 -04:00

120 lines
3.8 KiB
C++

#include "global.h"
#include "ScreenDemonstration.h"
#include "RageLog.h"
#include "ThemeManager.h"
#include "GameState.h"
#include "SongManager.h"
#include "StepMania.h"
#include "ScreenManager.h"
#include "RageSoundManager.h"
#include "GameSoundManager.h"
#include "GameManager.h"
#include "Style.h"
#include "ScreenAttract.h"
#define SECONDS_TO_SHOW THEME->GetMetricF(m_sName,"SecondsToShow")
#define ALLOW_STYLE_TYPES THEME->GetMetric (m_sName,"AllowStyleTypes")
REGISTER_SCREEN_CLASS( ScreenDemonstration );
ScreenDemonstration::ScreenDemonstration()
{
m_bDemonstration = true;
}
void ScreenDemonstration::Init()
{
GAMESTATE->Reset();
GAMESTATE->VisitAttractScreen( m_sName );
ScreenAttract::SetAttractVolume( true );
// Choose a Style
{
vector<RString> v;
split( ALLOW_STYLE_TYPES, ",", v );
vector<StyleType> vStyleTypeAllow;
FOREACH_CONST( RString, v, s )
{
StyleType st = StringToStyleType( *s );
ASSERT( st != StyleType_Invalid );
vStyleTypeAllow.push_back( st );
}
vector<const Style*> vStylePossible;
GAMEMAN->GetDemonstrationStylesForGame( GAMESTATE->m_pCurGame, vStylePossible );
for( int i=(int)(vStylePossible.size())-1; i>=0; i-- )
{
bool bAllowThis = find( vStyleTypeAllow.begin(), vStyleTypeAllow.end(), vStylePossible[i]->m_StyleType ) != vStyleTypeAllow.end();
if( !bAllowThis )
vStylePossible.erase( vStylePossible.begin()+i );
}
ASSERT( vStylePossible.size() > 0 );
const Style* pStyle = vStylePossible[ RandomInt(vStylePossible.size()) ];
GAMESTATE->SetCurrentStyle( pStyle );
}
GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
ScreenJukebox::Init();
if( GAMESTATE->m_pCurSong == NULL ) // we didn't find a song.
{
PostScreenMessage( SM_GoToNextScreen, 0 ); // Abort demonstration.
return;
}
ClearMessageQueue(); // remove all of the messages set in ScreenGameplay that drive "ready", "go", etc.
GAMESTATE->m_bGameplayLeadIn.Set( false );
m_DancingState = STATE_DANCING;
this->PostScreenMessage( SM_BeginFadingOut, SECONDS_TO_SHOW ); // TODO: Use MenuTimer instead?
}
void ScreenDemonstration::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_NotesEnded ||
SM == SM_BeginFadingOut )
{
if(!m_Out.IsTransitioning())
m_Out.StartTransitioning( SM_GoToNextScreen );
return;
}
else if( SM == SM_LoseFocus )
{
ScreenAttract::SetAttractVolume( false );
}
ScreenJukebox::HandleScreenMessage( SM );
}
void ScreenDemonstration::Cancel( ScreenMessage smSendWhenDone )
{
ScreenAttract::SetAttractVolume( false ); // unmute attract sounds
ScreenJukebox::Cancel( smSendWhenDone );
}
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/