Files
itgmania212121/src/RageUtil_WorkerThread.cpp
T
2011-03-17 01:47:30 -04:00

225 lines
6.0 KiB
C++

#include "global.h"
#include "RageUtil_WorkerThread.h"
#include "RageUtil.h"
#include "RageLog.h"
RageWorkerThread::RageWorkerThread( const RString &sName ):
m_WorkerEvent( "\"" + sName + "\" worker event" ),
m_HeartbeatEvent( "\"" + sName + "\" heartbeat event" )
{
m_sName = sName;
m_Timeout.SetZero();
m_iRequest = REQ_NONE;
m_bTimedOut = false;
m_fHeartbeat = -1;
m_bRequestFinished = false;
m_WorkerThread.SetName( "Worker thread (" + sName + ")" );
}
RageWorkerThread::~RageWorkerThread()
{
/* The worker thread must be stopped by the derived class. */
ASSERT( !m_WorkerThread.IsCreated() );
}
void RageWorkerThread::SetTimeout( float fSeconds )
{
m_WorkerEvent.Lock();
if( fSeconds < 0 )
m_Timeout.SetZero();
else
{
m_Timeout.Touch();
m_Timeout += fSeconds;
}
m_WorkerEvent.Unlock();
}
void RageWorkerThread::StartThread()
{
ASSERT( !m_WorkerThread.IsCreated() );
m_WorkerThread.Create( StartWorkerMain, this );
}
void RageWorkerThread::StopThread()
{
/* If we're timed out, wait. */
m_WorkerEvent.Lock();
if( m_bTimedOut )
{
LOG->Trace( "Waiting for timed-out worker thread \"%s\" to complete ...", m_sName.c_str() );
while( m_bTimedOut )
m_WorkerEvent.Wait();
}
m_WorkerEvent.Unlock();
/* Disable the timeout. This will ensure that we really wait for the worker
* thread to shut down. */
SetTimeout( -1 );
/* Shut down. */
DoRequest( REQ_SHUTDOWN );
m_WorkerThread.Wait();
}
bool RageWorkerThread::DoRequest( int iRequest )
{
ASSERT( !m_bTimedOut );
ASSERT( m_iRequest == REQ_NONE );
if( m_Timeout.IsZero() && iRequest != REQ_SHUTDOWN )
LOG->Warn( "Request made with timeout disabled (%s, iRequest = %i)", m_sName.c_str(), iRequest );
/* Set the request, and wake up the worker thread. */
m_WorkerEvent.Lock();
m_iRequest = iRequest;
m_WorkerEvent.Broadcast();
/* Wait for it to complete or time out. */
while( !m_bRequestFinished )
{
bool bTimedOut = !m_WorkerEvent.Wait( &m_Timeout );
if( bTimedOut )
break;
}
const bool bRequestFinished = m_bRequestFinished;
if( m_bRequestFinished )
{
/* The request finished successfully. It's the calling function's
* responsibility to clean up. */
m_bRequestFinished = false;
}
else
{
/* The request hasn't finished yet. Set m_bTimedOut true. This tells the
* still-running request that it timed out, and so it's the thread's
* responsibility to clean up--we can't do it, since we'd collide with the
* request. */
m_bTimedOut = true;
}
m_WorkerEvent.Unlock();
return bRequestFinished;
}
void RageWorkerThread::WorkerMain()
{
while(1)
{
bool bTimeToRunHeartbeat = false;
m_WorkerEvent.Lock();
while( m_iRequest == REQ_NONE && !bTimeToRunHeartbeat )
{
if( !m_WorkerEvent.Wait( m_fHeartbeat != -1? &m_NextHeartbeat:NULL ) )
bTimeToRunHeartbeat = true;
}
const int iRequest = m_iRequest;
m_iRequest = REQ_NONE;
m_WorkerEvent.Unlock();
/* If it's time to run a heartbeat, do so. */
if( bTimeToRunHeartbeat )
{
DoHeartbeat();
/* Wake up anyone waiting for a heartbeat. */
m_HeartbeatEvent.Lock();
m_HeartbeatEvent.Broadcast();
m_HeartbeatEvent.Unlock();
/* Schedule the next heartbeat. */
m_NextHeartbeat.Touch();
m_NextHeartbeat += m_fHeartbeat;
}
if( iRequest != REQ_NONE )
{
/* Handle the request. */
if( iRequest != REQ_SHUTDOWN )
{
CHECKPOINT_M( ssprintf("HandleRequest(%i)", iRequest) );
HandleRequest( iRequest );
CHECKPOINT_M( ssprintf("HandleRequest(%i) done", iRequest) );
}
/* Lock the mutex, to keep DoRequest where it is (if it's still running). */
/* The request is finished. If it timed out, clear the timeout flag and
* call RequestTimedOut, to allow cleaning up. */
m_WorkerEvent.Lock();
if( m_bTimedOut )
{
LOG->Trace( "Request %i timed out", iRequest );
/* The calling thread timed out. It's already gone and moved on, so
* it's our responsibility to clean up. No new requests will come in
* until we clear m_bTimedOut, so we can safely unlock and clean up. */
m_WorkerEvent.Unlock();
RequestTimedOut();
/* Clear the time-out flag, indicating that we can work again. */
m_bTimedOut = false;
CHECKPOINT;
}
else
{
CHECKPOINT_M( ssprintf("HandleRequest(%i) OK", iRequest) );
m_bRequestFinished = true;
/* We're finished. Wake up the requester. */
m_WorkerEvent.Broadcast();
m_WorkerEvent.Unlock();
}
}
if( iRequest == REQ_SHUTDOWN )
break;
}
}
bool RageWorkerThread::WaitForOneHeartbeat()
{
/* It doesn't make sense to wait for a heartbeat if there is no heartbeat. */
ASSERT( m_fHeartbeat != -1 );
m_HeartbeatEvent.Lock();
bool bTimedOut = !m_HeartbeatEvent.Wait( &m_Timeout );
m_HeartbeatEvent.Unlock();
return !bTimedOut;
}
/*
* (c) 2005 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/