96 lines
3.0 KiB
C++
96 lines
3.0 KiB
C++
/* CodeDetector - Uses InputQueue to detect input of codes. */
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#ifndef CODE_DETECTOR_H
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#define CODE_DETECTOR_H
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#include "GameInput.h"
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enum Code {
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Code_PrevSteps1,
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Code_PrevSteps2,
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Code_NextSteps1,
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Code_NextSteps2,
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CODE_NEXT_SORT1,
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CODE_NEXT_SORT2,
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CODE_NEXT_SORT3,
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CODE_NEXT_SORT4,
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CODE_MODE_MENU1,
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CODE_MODE_MENU2,
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CODE_MIRROR,
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CODE_LEFT,
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CODE_RIGHT,
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CODE_SHUFFLE,
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CODE_SUPER_SHUFFLE,
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CODE_NEXT_TRANSFORM,
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CODE_NEXT_SCROLL_SPEED,
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CODE_PREVIOUS_SCROLL_SPEED,
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CODE_NEXT_ACCEL,
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CODE_NEXT_EFFECT,
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CODE_NEXT_APPEARANCE,
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CODE_NEXT_TURN,
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CODE_REVERSE,
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CODE_HOLDS,
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CODE_MINES,
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CODE_DARK,
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CODE_HIDDEN,
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CODE_RANDOMVANISH,
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CODE_CANCEL_ALL,
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CODE_NEXT_THEME,
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CODE_NEXT_THEME2,
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CODE_NEXT_ANNOUNCER,
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CODE_NEXT_ANNOUNCER2,
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CODE_NEXT_GROUP,
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CODE_PREV_GROUP,
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CODE_SAVE_SCREENSHOT1,
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CODE_SAVE_SCREENSHOT2,
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CODE_CANCEL_ALL_PLAYER_OPTIONS,
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CODE_BACK_IN_EVENT_MODE,
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CODE_CLOSE_CURRENT_FOLDER,
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NUM_Code // leave this at the end
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};
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class CodeDetector
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{
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public:
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static void RefreshCacheItems( RString sClass="" ); // call this before checking codes, but call infrequently
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static bool EnteredPrevSteps( GameController controller );
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static bool EnteredNextSteps( GameController controller );
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static bool EnteredNextSort( GameController controller );
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static bool EnteredModeMenu( GameController controller );
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static bool DetectAndAdjustMusicOptions( GameController controller );
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static bool EnteredCode( GameController controller, Code code );
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static bool EnteredPrevGroup( GameController controller );
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static bool EnteredNextGroup( GameController controller );
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static bool EnteredCloseFolder( GameController controller );
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// todo: move to PlayerOptions.h -aj
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void ChangeScrollSpeed( GameController controller, bool bIncrement );
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};
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#endif
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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