Files
itgmania212121/src/CodeDetector.h
T
2011-03-17 01:47:30 -04:00

96 lines
3.0 KiB
C++

/* CodeDetector - Uses InputQueue to detect input of codes. */
#ifndef CODE_DETECTOR_H
#define CODE_DETECTOR_H
#include "GameInput.h"
enum Code {
Code_PrevSteps1,
Code_PrevSteps2,
Code_NextSteps1,
Code_NextSteps2,
CODE_NEXT_SORT1,
CODE_NEXT_SORT2,
CODE_NEXT_SORT3,
CODE_NEXT_SORT4,
CODE_MODE_MENU1,
CODE_MODE_MENU2,
CODE_MIRROR,
CODE_LEFT,
CODE_RIGHT,
CODE_SHUFFLE,
CODE_SUPER_SHUFFLE,
CODE_NEXT_TRANSFORM,
CODE_NEXT_SCROLL_SPEED,
CODE_PREVIOUS_SCROLL_SPEED,
CODE_NEXT_ACCEL,
CODE_NEXT_EFFECT,
CODE_NEXT_APPEARANCE,
CODE_NEXT_TURN,
CODE_REVERSE,
CODE_HOLDS,
CODE_MINES,
CODE_DARK,
CODE_HIDDEN,
CODE_RANDOMVANISH,
CODE_CANCEL_ALL,
CODE_NEXT_THEME,
CODE_NEXT_THEME2,
CODE_NEXT_ANNOUNCER,
CODE_NEXT_ANNOUNCER2,
CODE_NEXT_GROUP,
CODE_PREV_GROUP,
CODE_SAVE_SCREENSHOT1,
CODE_SAVE_SCREENSHOT2,
CODE_CANCEL_ALL_PLAYER_OPTIONS,
CODE_BACK_IN_EVENT_MODE,
CODE_CLOSE_CURRENT_FOLDER,
NUM_Code // leave this at the end
};
class CodeDetector
{
public:
static void RefreshCacheItems( RString sClass="" ); // call this before checking codes, but call infrequently
static bool EnteredPrevSteps( GameController controller );
static bool EnteredNextSteps( GameController controller );
static bool EnteredNextSort( GameController controller );
static bool EnteredModeMenu( GameController controller );
static bool DetectAndAdjustMusicOptions( GameController controller );
static bool EnteredCode( GameController controller, Code code );
static bool EnteredPrevGroup( GameController controller );
static bool EnteredNextGroup( GameController controller );
static bool EnteredCloseFolder( GameController controller );
// todo: move to PlayerOptions.h -aj
void ChangeScrollSpeed( GameController controller, bool bIncrement );
};
#endif
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/