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8d125f3951350fcf0090aec0274a77bae8a46ca4
itgmania212121
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extern
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glew
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auto
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extensions
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gl
T
History
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..
.dummy
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EGL_ANDROID_blob_cache
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EGL_ANDROID_create_native_client_buffer
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EGL_ANDROID_framebuffer_target
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EGL_ANDROID_front_buffer_auto_refresh
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EGL_ANDROID_get_frame_timestamps
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EGL_ANDROID_get_native_client_buffer
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EGL_ANDROID_GLES_layers
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EGL_ANDROID_image_native_buffer
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EGL_ANDROID_native_fence_sync
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EGL_ANDROID_presentation_time
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EGL_ANDROID_recordable
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EGL_ANGLE_d3d_share_handle_client_buffer
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EGL_ANGLE_device_d3d
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EGL_ANGLE_query_surface_pointer
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EGL_ANGLE_surface_d3d_texture_2d_share_handle
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EGL_ANGLE_window_fixed_size
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EGL_ARM_image_format
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EGL_ARM_implicit_external_sync
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EGL_ARM_pixmap_multisample_discard
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EGL_EXT_bind_to_front
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EGL_EXT_buffer_age
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EGL_EXT_client_extensions
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EGL_EXT_client_sync
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EGL_EXT_compositor
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EGL_EXT_create_context_robustness
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EGL_EXT_device_base
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EGL_EXT_device_drm
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EGL_EXT_device_enumeration
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EGL_EXT_device_openwf
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EGL_EXT_device_query
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EGL_EXT_gl_colorspace_bt2020_linear
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EGL_EXT_gl_colorspace_bt2020_pq
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EGL_EXT_gl_colorspace_display_p3
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EGL_EXT_gl_colorspace_display_p3_linear
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EGL_EXT_gl_colorspace_display_p3_passthrough
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EGL_EXT_gl_colorspace_scrgb
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EGL_EXT_gl_colorspace_scrgb_linear
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EGL_EXT_image_dma_buf_import
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EGL_EXT_image_dma_buf_import_modifiers
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EGL_EXT_image_gl_colorspace
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EGL_EXT_image_implicit_sync_control
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EGL_EXT_multiview_window
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EGL_EXT_output_base
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EGL_EXT_output_drm
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EGL_EXT_output_openwf
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EGL_EXT_pixel_format_float
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EGL_EXT_platform_base
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EGL_EXT_platform_device
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EGL_EXT_platform_wayland
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EGL_EXT_platform_x11
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EGL_EXT_protected_content
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EGL_EXT_protected_surface
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EGL_EXT_stream_consumer_egloutput
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EGL_EXT_surface_CTA861_3_metadata
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EGL_EXT_surface_SMPTE2086_metadata
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EGL_EXT_swap_buffers_with_damage
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EGL_EXT_sync_reuse
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EGL_EXT_yuv_surface
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EGL_HI_clientpixmap
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EGL_HI_colorformats
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EGL_IMG_context_priority
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EGL_IMG_image_plane_attribs
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EGL_KHR_cl_event
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EGL_KHR_cl_event2
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EGL_KHR_client_get_all_proc_addresses
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EGL_KHR_config_attribs
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EGL_KHR_context_flush_control
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EGL_KHR_create_context
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EGL_KHR_create_context_no_error
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EGL_KHR_debug
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EGL_KHR_display_reference
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EGL_KHR_fence_sync
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EGL_KHR_get_all_proc_addresses
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EGL_KHR_gl_colorspace
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EGL_KHR_gl_renderbuffer_image
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EGL_KHR_gl_texture_2D_image
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EGL_KHR_gl_texture_3D_image
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EGL_KHR_gl_texture_cubemap_image
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EGL_KHR_image
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EGL_KHR_image_base
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EGL_KHR_image_pixmap
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EGL_KHR_lock_surface
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EGL_KHR_lock_surface2
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EGL_KHR_lock_surface3
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EGL_KHR_mutable_render_buffer
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EGL_KHR_no_config_context
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EGL_KHR_partial_update
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EGL_KHR_platform_android
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EGL_KHR_platform_gbm
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EGL_KHR_platform_wayland
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EGL_KHR_platform_x11
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EGL_KHR_reusable_sync
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EGL_KHR_stream
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EGL_KHR_stream_attrib
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EGL_KHR_stream_consumer_gltexture
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EGL_KHR_stream_cross_process_fd
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EGL_KHR_stream_fifo
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EGL_KHR_stream_producer_aldatalocator
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EGL_KHR_stream_producer_eglsurface
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EGL_KHR_surfaceless_context
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EGL_KHR_swap_buffers_with_damage
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EGL_KHR_vg_parent_image
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EGL_KHR_wait_sync
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EGL_MESA_drm_image
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EGL_MESA_image_dma_buf_export
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EGL_MESA_platform_gbm
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EGL_MESA_platform_surfaceless
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EGL_MESA_query_driver
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EGL_NOK_swap_region
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EGL_NOK_swap_region2
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EGL_NOK_texture_from_pixmap
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EGL_NV_3dvision_surface
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EGL_NV_context_priority_realtime
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EGL_NV_coverage_sample
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EGL_NV_coverage_sample_resolve
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EGL_NV_cuda_event
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EGL_NV_depth_nonlinear
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EGL_NV_device_cuda
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EGL_NV_native_query
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EGL_NV_post_convert_rounding
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EGL_NV_post_sub_buffer
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EGL_NV_quadruple_buffer
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EGL_NV_robustness_video_memory_purge
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EGL_NV_stream_consumer_gltexture_yuv
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EGL_NV_stream_cross_display
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EGL_NV_stream_cross_object
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EGL_NV_stream_cross_partition
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EGL_NV_stream_cross_process
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EGL_NV_stream_cross_system
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EGL_NV_stream_dma
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EGL_NV_stream_fifo_next
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EGL_NV_stream_fifo_synchronous
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EGL_NV_stream_flush
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EGL_NV_stream_frame_limits
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EGL_NV_stream_metadata
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EGL_NV_stream_origin
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EGL_NV_stream_remote
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EGL_NV_stream_reset
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EGL_NV_stream_socket
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EGL_NV_stream_socket_inet
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EGL_NV_stream_socket_unix
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EGL_NV_stream_sync
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EGL_NV_sync
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EGL_NV_system_time
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EGL_NV_triple_buffer
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EGL_TIZEN_image_native_buffer
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EGL_TIZEN_image_native_surface
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EGL_WL_bind_wayland_display
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EGL_WL_create_wayland_buffer_from_image
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GL_3DFX_multisample
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GL_3DFX_tbuffer
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GL_3DFX_texture_compression_FXT1
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GL_AMD_blend_minmax_factor
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GL_AMD_compressed_3DC_texture
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GL_AMD_compressed_ATC_texture
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GL_AMD_conservative_depth
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GL_AMD_debug_output
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GL_AMD_depth_clamp_separate
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GL_AMD_draw_buffers_blend
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GL_AMD_framebuffer_multisample_advanced
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GL_AMD_framebuffer_sample_positions
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GL_AMD_gcn_shader
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GL_AMD_gpu_shader_half_float
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GL_AMD_gpu_shader_half_float_fetch
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GL_AMD_gpu_shader_int16
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GL_AMD_gpu_shader_int64
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GL_AMD_interleaved_elements
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GL_AMD_multi_draw_indirect
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GL_AMD_name_gen_delete
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GL_AMD_occlusion_query_event
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GL_AMD_performance_monitor
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GL_AMD_pinned_memory
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GL_AMD_program_binary_Z400
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GL_AMD_query_buffer_object
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GL_AMD_sample_positions
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GL_AMD_seamless_cubemap_per_texture
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GL_AMD_shader_atomic_counter_ops
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GL_AMD_shader_ballot
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GL_AMD_shader_explicit_vertex_parameter
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GL_AMD_shader_image_load_store_lod
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GL_AMD_shader_stencil_export
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GL_AMD_shader_stencil_value_export
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GL_AMD_shader_trinary_minmax
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GL_AMD_sparse_texture
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GL_AMD_stencil_operation_extended
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GL_AMD_texture_gather_bias_lod
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GL_AMD_texture_texture4
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GL_AMD_transform_feedback3_lines_triangles
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GL_AMD_transform_feedback4
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GL_AMD_vertex_shader_layer
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GL_AMD_vertex_shader_tessellator
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GL_AMD_vertex_shader_viewport_index
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GL_ANDROID_extension_pack_es31a
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GL_ANGLE_depth_texture
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GL_ANGLE_framebuffer_blit
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GL_ANGLE_framebuffer_multisample
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GL_ANGLE_instanced_arrays
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GL_ANGLE_pack_reverse_row_order
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GL_ANGLE_program_binary
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GL_ANGLE_texture_compression_dxt1
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GL_ANGLE_texture_compression_dxt3
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GL_ANGLE_texture_compression_dxt5
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GL_ANGLE_texture_usage
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GL_ANGLE_timer_query
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GL_ANGLE_translated_shader_source
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GL_APPLE_aux_depth_stencil
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GL_APPLE_client_storage
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GL_APPLE_clip_distance
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GL_APPLE_color_buffer_packed_float
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GL_APPLE_copy_texture_levels
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GL_APPLE_element_array
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GL_APPLE_fence
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GL_APPLE_float_pixels
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GL_APPLE_flush_buffer_range
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GL_APPLE_framebuffer_multisample
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GL_APPLE_object_purgeable
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GL_APPLE_pixel_buffer
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GL_APPLE_rgb_422
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GL_APPLE_row_bytes
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GL_APPLE_specular_vector
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GL_APPLE_sync
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GL_APPLE_texture_2D_limited_npot
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GL_APPLE_texture_format_BGRA8888
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GL_APPLE_texture_max_level
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GL_APPLE_texture_packed_float
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GL_APPLE_texture_range
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GL_APPLE_transform_hint
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GL_APPLE_vertex_array_object
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GL_APPLE_vertex_array_range
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GL_APPLE_vertex_program_evaluators
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GL_APPLE_ycbcr_422
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GL_ARB_arrays_of_arrays
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GL_ARB_base_instance
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GL_ARB_bindless_texture
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GL_ARB_blend_func_extended
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GL_ARB_buffer_storage
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GL_ARB_cl_event
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GL_ARB_clear_buffer_object
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GL_ARB_clear_texture
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GL_ARB_clip_control
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GL_ARB_color_buffer_float
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GL_ARB_compatibility
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GL_ARB_compressed_texture_pixel_storage
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GL_ARB_compute_shader
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GL_ARB_compute_variable_group_size
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GL_ARB_conditional_render_inverted
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GL_ARB_conservative_depth
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GL_ARB_copy_buffer
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GL_ARB_copy_image
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GL_ARB_cull_distance
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GL_ARB_debug_output
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GL_ARB_depth_buffer_float
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GL_ARB_depth_clamp
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GL_ARB_depth_texture
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GL_ARB_derivative_control
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GL_ARB_direct_state_access
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GL_ARB_draw_buffers
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GL_ARB_draw_buffers_blend
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GL_ARB_draw_elements_base_vertex
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GL_ARB_draw_indirect
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GL_ARB_draw_instanced
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GL_ARB_enhanced_layouts
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GL_ARB_ES2_compatibility
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GL_ARB_ES3_1_compatibility
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GL_ARB_ES3_2_compatibility
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GL_ARB_ES3_compatibility
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GL_ARB_explicit_attrib_location
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GL_ARB_explicit_uniform_location
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GL_ARB_fragment_coord_conventions
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GL_ARB_fragment_layer_viewport
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GL_ARB_fragment_program
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GL_ARB_fragment_program_shadow
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GL_ARB_fragment_shader
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GL_ARB_fragment_shader_interlock
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GL_ARB_framebuffer_no_attachments
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GL_ARB_framebuffer_object
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GL_ARB_framebuffer_sRGB
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GL_ARB_geometry_shader4
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GL_ARB_get_program_binary
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GL_ARB_get_texture_sub_image
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GL_ARB_gl_spirv
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GL_ARB_gpu_shader5
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GL_ARB_gpu_shader_fp64
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GL_ARB_gpu_shader_int64
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GL_ARB_half_float_pixel
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GL_ARB_half_float_vertex
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GL_ARB_imaging
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GL_ARB_indirect_parameters
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GL_ARB_instanced_arrays
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GL_ARB_internalformat_query
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GL_ARB_internalformat_query2
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GL_ARB_invalidate_subdata
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GL_ARB_map_buffer_alignment
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GL_ARB_map_buffer_range
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GL_ARB_matrix_palette
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GL_ARB_multi_bind
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GL_ARB_multi_draw_indirect
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GL_ARB_multisample
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GL_ARB_multitexture
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GL_ARB_occlusion_query
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GL_ARB_occlusion_query2
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GL_ARB_parallel_shader_compile
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GL_ARB_pipeline_statistics_query
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GL_ARB_pixel_buffer_object
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GL_ARB_point_parameters
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GL_ARB_point_sprite
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GL_ARB_polygon_offset_clamp
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GL_ARB_post_depth_coverage
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GL_ARB_program_interface_query
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GL_ARB_provoking_vertex
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GL_ARB_query_buffer_object
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GL_ARB_robust_buffer_access_behavior
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GL_ARB_robustness
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GL_ARB_robustness_application_isolation
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GL_ARB_robustness_share_group_isolation
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GL_ARB_sample_locations
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GL_ARB_sample_shading
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GL_ARB_sampler_objects
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GL_ARB_seamless_cube_map
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GL_ARB_seamless_cubemap_per_texture
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GL_ARB_separate_shader_objects
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GL_ARB_shader_atomic_counter_ops
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GL_ARB_shader_atomic_counters
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GL_ARB_shader_ballot
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GL_ARB_shader_bit_encoding
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GL_ARB_shader_clock
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GL_ARB_shader_draw_parameters
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GL_ARB_shader_group_vote
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GL_ARB_shader_image_load_store
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GL_ARB_shader_image_size
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GL_ARB_shader_objects
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GL_ARB_shader_precision
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GL_ARB_shader_stencil_export
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GL_ARB_shader_storage_buffer_object
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GL_ARB_shader_subroutine
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GL_ARB_shader_texture_image_samples
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GL_ARB_shader_texture_lod
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GL_ARB_shader_viewport_layer_array
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GL_ARB_shading_language_100
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GL_ARB_shading_language_420pack
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GL_ARB_shading_language_include
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GL_ARB_shading_language_packing
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GL_ARB_shadow
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GL_ARB_shadow_ambient
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GL_ARB_sparse_buffer
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GL_ARB_sparse_texture
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GL_ARB_sparse_texture2
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GL_ARB_sparse_texture_clamp
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GL_ARB_spirv_extensions
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GL_ARB_stencil_texturing
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GL_ARB_sync
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GL_ARB_tessellation_shader
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GL_ARB_texture_barrier
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GL_ARB_texture_border_clamp
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GL_ARB_texture_buffer_object
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GL_ARB_texture_buffer_object_rgb32
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GL_ARB_texture_buffer_range
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GL_ARB_texture_compression
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GL_ARB_texture_compression_bptc
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GL_ARB_texture_compression_rgtc
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GL_ARB_texture_cube_map
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GL_ARB_texture_cube_map_array
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GL_ARB_texture_env_add
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GL_ARB_texture_env_combine
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GL_ARB_texture_env_crossbar
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GL_ARB_texture_env_dot3
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GL_ARB_texture_filter_anisotropic
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GL_ARB_texture_filter_minmax
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GL_ARB_texture_float
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GL_ARB_texture_gather
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GL_ARB_texture_mirror_clamp_to_edge
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GL_ARB_texture_mirrored_repeat
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GL_ARB_texture_multisample
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GL_ARB_texture_non_power_of_two
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GL_ARB_texture_query_levels
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GL_ARB_texture_query_lod
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GL_ARB_texture_rectangle
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GL_ARB_texture_rg
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GL_ARB_texture_rgb10_a2ui
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GL_ARB_texture_stencil8
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GL_ARB_texture_storage
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GL_ARB_texture_storage_multisample
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GL_ARB_texture_swizzle
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GL_ARB_texture_view
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GL_ARB_timer_query
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GL_ARB_transform_feedback2
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GL_ARB_transform_feedback3
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GL_ARB_transform_feedback_instanced
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GL_ARB_transform_feedback_overflow_query
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GL_ARB_transpose_matrix
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GL_ARB_uniform_buffer_object
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GL_ARB_vertex_array_bgra
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GL_ARB_vertex_array_object
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GL_ARB_vertex_attrib_64bit
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GL_ARB_vertex_attrib_binding
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GL_ARB_vertex_blend
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GL_ARB_vertex_buffer_object
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GL_ARB_vertex_program
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GL_ARB_vertex_shader
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GL_ARB_vertex_type_2_10_10_10_rev
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GL_ARB_vertex_type_10f_11f_11f_rev
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GL_ARB_viewport_array
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GL_ARB_window_pos
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GL_ARM_mali_program_binary
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GL_ARM_mali_shader_binary
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GL_ARM_rgba8
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GL_ARM_shader_framebuffer_fetch
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GL_ARM_shader_framebuffer_fetch_depth_stencil
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GL_ARM_texture_unnormalized_coordinates
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GL_ATI_draw_buffers
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GL_ATI_element_array
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GL_ATI_envmap_bumpmap
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GL_ATI_fragment_shader
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GL_ATI_map_object_buffer
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GL_ATI_meminfo
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GL_ATI_pn_triangles
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GL_ATI_separate_stencil
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GL_ATI_shader_texture_lod
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GL_ATI_text_fragment_shader
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GL_ATI_texture_compression_3dc
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GL_ATI_texture_env_combine3
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GL_ATI_texture_float
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GL_ATI_texture_mirror_once
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GL_ATI_vertex_array_object
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GL_ATI_vertex_attrib_array_object
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GL_ATI_vertex_streams
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GL_ATIX_point_sprites
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GL_ATIX_texture_env_combine3
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GL_ATIX_texture_env_route
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GL_ATIX_vertex_shader_output_point_size
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GL_DMP_program_binary
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GL_DMP_shader_binary
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GL_EXT_422_pixels
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GL_EXT_abgr
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GL_EXT_base_instance
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GL_EXT_bgra
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GL_EXT_bindable_uniform
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GL_EXT_blend_color
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GL_EXT_blend_equation_separate
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GL_EXT_blend_func_extended
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GL_EXT_blend_func_separate
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GL_EXT_blend_logic_op
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GL_EXT_blend_minmax
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GL_EXT_blend_subtract
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GL_EXT_buffer_storage
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GL_EXT_Cg_shader
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GL_EXT_clear_texture
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GL_EXT_clip_control
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GL_EXT_clip_cull_distance
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GL_EXT_clip_volume_hint
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GL_EXT_cmyka
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GL_EXT_color_buffer_float
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GL_EXT_color_buffer_half_float
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GL_EXT_color_subtable
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GL_EXT_compiled_vertex_array
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GL_EXT_compressed_ETC1_RGB8_sub_texture
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GL_EXT_conservative_depth
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GL_EXT_convolution
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GL_EXT_coordinate_frame
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GL_EXT_copy_image
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GL_EXT_copy_texture
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GL_EXT_cull_vertex
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GL_EXT_debug_label
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GL_EXT_debug_marker
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GL_EXT_depth_bounds_test
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GL_EXT_depth_clamp
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GL_EXT_direct_state_access
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GL_EXT_discard_framebuffer
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GL_EXT_disjoint_timer_query
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GL_EXT_draw_buffers
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GL_EXT_draw_buffers2
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GL_EXT_draw_buffers_indexed
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GL_EXT_draw_elements_base_vertex
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GL_EXT_draw_instanced
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GL_EXT_draw_range_elements
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GL_EXT_draw_transform_feedback
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GL_EXT_EGL_image_array
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GL_EXT_EGL_image_external_wrap_modes
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GL_EXT_EGL_image_storage
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GL_EXT_EGL_sync
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GL_EXT_external_buffer
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GL_EXT_float_blend
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GL_EXT_fog_coord
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GL_EXT_frag_depth
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GL_EXT_fragment_lighting
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GL_EXT_framebuffer_blit
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GL_EXT_framebuffer_multisample
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GL_EXT_framebuffer_multisample_blit_scaled
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GL_EXT_framebuffer_object
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GL_EXT_framebuffer_sRGB
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GL_EXT_geometry_point_size
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GL_EXT_geometry_shader
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GL_EXT_geometry_shader4
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GL_EXT_gpu_program_parameters
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GL_EXT_gpu_shader4
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GL_EXT_gpu_shader5
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GL_EXT_histogram
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GL_EXT_index_array_formats
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GL_EXT_index_func
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GL_EXT_index_material
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GL_EXT_index_texture
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GL_EXT_instanced_arrays
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GL_EXT_light_texture
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GL_EXT_map_buffer_range
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GL_EXT_memory_object
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GL_EXT_memory_object_fd
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GL_EXT_memory_object_win32
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GL_EXT_misc_attribute
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GL_EXT_multi_draw_arrays
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GL_EXT_multi_draw_indirect
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GL_EXT_multiple_textures
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GL_EXT_multisample
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GL_EXT_multisample_compatibility
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GL_EXT_multisampled_render_to_texture
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GL_EXT_multisampled_render_to_texture2
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GL_EXT_multiview_draw_buffers
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GL_EXT_multiview_tessellation_geometry_shader
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GL_EXT_multiview_texture_multisample
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GL_EXT_multiview_timer_query
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GL_EXT_occlusion_query_boolean
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GL_EXT_packed_depth_stencil
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GL_EXT_packed_float
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GL_EXT_packed_pixels
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GL_EXT_paletted_texture
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GL_EXT_pixel_buffer_object
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GL_EXT_pixel_transform
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GL_EXT_pixel_transform_color_table
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GL_EXT_point_parameters
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GL_EXT_polygon_offset
…
GL_EXT_polygon_offset_clamp
…
GL_EXT_post_depth_coverage
…
GL_EXT_primitive_bounding_box
…
GL_EXT_protected_textures
…
GL_EXT_provoking_vertex
…
GL_EXT_pvrtc_sRGB
…
GL_EXT_raster_multisample
…
GL_EXT_read_format_bgra
…
GL_EXT_render_snorm
…
GL_EXT_rescale_normal
…
GL_EXT_robustness
…
GL_EXT_scene_marker
…
GL_EXT_secondary_color
…
GL_EXT_semaphore
…
GL_EXT_semaphore_fd
…
GL_EXT_semaphore_win32
…
GL_EXT_separate_shader_objects
…
GL_EXT_separate_specular_color
…
GL_EXT_shader_framebuffer_fetch
…
GL_EXT_shader_framebuffer_fetch_non_coherent
…
GL_EXT_shader_group_vote
…
GL_EXT_shader_image_load_formatted
…
GL_EXT_shader_image_load_store
…
GL_EXT_shader_implicit_conversions
…
GL_EXT_shader_integer_mix
…
GL_EXT_shader_io_blocks
…
GL_EXT_shader_non_constant_global_initializers
…
GL_EXT_shader_pixel_local_storage
…
GL_EXT_shader_pixel_local_storage2
…
GL_EXT_shader_texture_lod
…
GL_EXT_shadow_funcs
…
GL_EXT_shadow_samplers
…
GL_EXT_shared_texture_palette
…
GL_EXT_sparse_texture
…
GL_EXT_sparse_texture2
…
GL_EXT_sRGB
…
GL_EXT_sRGB_write_control
…
GL_EXT_static_vertex_array
…
GL_EXT_stencil_clear_tag
…
GL_EXT_stencil_two_side
…
GL_EXT_stencil_wrap
…
GL_EXT_subtexture
…
GL_EXT_tessellation_point_size
…
GL_EXT_tessellation_shader
…
GL_EXT_texture
…
GL_EXT_texture3D
…
GL_EXT_texture_array
…
GL_EXT_texture_border_clamp
…
GL_EXT_texture_buffer
…
GL_EXT_texture_buffer_object
…
GL_EXT_texture_compression_astc_decode_mode
…
GL_EXT_texture_compression_astc_decode_mode_rgb9e5
…
GL_EXT_texture_compression_bptc
…
GL_EXT_texture_compression_dxt1
…
GL_EXT_texture_compression_latc
…
GL_EXT_texture_compression_rgtc
…
GL_EXT_texture_compression_s3tc
…
GL_EXT_texture_compression_s3tc_srgb
…
GL_EXT_texture_cube_map
…
GL_EXT_texture_cube_map_array
…
GL_EXT_texture_edge_clamp
…
GL_EXT_texture_env
…
GL_EXT_texture_env_add
…
GL_EXT_texture_env_combine
…
GL_EXT_texture_env_dot3
…
GL_EXT_texture_filter_anisotropic
…
GL_EXT_texture_filter_minmax
…
GL_EXT_texture_format_BGRA8888
…
GL_EXT_texture_format_sRGB_override
…
GL_EXT_texture_integer
…
GL_EXT_texture_lod_bias
…
GL_EXT_texture_mirror_clamp
…
GL_EXT_texture_mirror_clamp_to_edge
…
GL_EXT_texture_norm16
…
GL_EXT_texture_object
…
GL_EXT_texture_perturb_normal
…
GL_EXT_texture_query_lod
…
GL_EXT_texture_rectangle
…
GL_EXT_texture_rg
…
GL_EXT_texture_shadow_lod
…
GL_EXT_texture_shared_exponent
…
GL_EXT_texture_snorm
…
GL_EXT_texture_sRGB
…
GL_EXT_texture_sRGB_decode
…
GL_EXT_texture_sRGB_R8
…
GL_EXT_texture_sRGB_RG8
…
GL_EXT_texture_storage
…
GL_EXT_texture_swizzle
…
GL_EXT_texture_type_2_10_10_10_REV
…
GL_EXT_texture_view
…
GL_EXT_timer_query
…
GL_EXT_transform_feedback
…
GL_EXT_unpack_subimage
…
GL_EXT_vertex_array
…
GL_EXT_vertex_array_bgra
…
GL_EXT_vertex_array_setXXX
…
GL_EXT_vertex_attrib_64bit
…
GL_EXT_vertex_shader
…
GL_EXT_vertex_weighting
…
GL_EXT_win32_keyed_mutex
…
GL_EXT_window_rectangles
…
GL_EXT_x11_sync_object
…
GL_EXT_YUV_target
…
GL_FJ_shader_binary_GCCSO
…
GL_GREMEDY_frame_terminator
…
GL_GREMEDY_string_marker
…
GL_HP_convolution_border_modes
…
GL_HP_image_transform
…
GL_HP_occlusion_test
…
GL_HP_texture_lighting
…
GL_IBM_cull_vertex
…
GL_IBM_multimode_draw_arrays
…
GL_IBM_rasterpos_clip
…
GL_IBM_static_data
…
GL_IBM_texture_mirrored_repeat
…
GL_IBM_vertex_array_lists
…
GL_IMG_bindless_texture
…
GL_IMG_framebuffer_downsample
…
GL_IMG_multisampled_render_to_texture
…
GL_IMG_program_binary
…
GL_IMG_read_format
…
GL_IMG_shader_binary
…
GL_IMG_texture_compression_pvrtc
…
GL_IMG_texture_compression_pvrtc2
…
GL_IMG_texture_env_enhanced_fixed_function
…
GL_IMG_texture_filter_cubic
…
GL_INGR_color_clamp
…
GL_INGR_interlace_read
…
GL_INTEL_blackhole_render
…
GL_INTEL_conservative_rasterization
…
GL_INTEL_fragment_shader_ordering
…
GL_INTEL_framebuffer_CMAA
…
GL_INTEL_map_texture
…
GL_INTEL_parallel_arrays
…
GL_INTEL_performance_query
…
GL_INTEL_shader_integer_functions2
…
GL_INTEL_texture_scissor
…
GL_KHR_blend_equation_advanced
…
GL_KHR_blend_equation_advanced_coherent
…
GL_KHR_context_flush_control
…
GL_KHR_debug
…
GL_KHR_no_error
…
GL_KHR_parallel_shader_compile
…
GL_KHR_robust_buffer_access_behavior
…
GL_KHR_robustness
…
GL_KHR_shader_subgroup
…
GL_KHR_texture_compression_astc_hdr
…
GL_KHR_texture_compression_astc_ldr
…
GL_KHR_texture_compression_astc_sliced_3d
…
GL_KTX_buffer_region
…
GL_MESA_framebuffer_flip_y
…
GL_MESA_pack_invert
…
GL_MESA_program_binary_formats
…
GL_MESA_resize_buffers
…
GL_MESA_shader_integer_functions
…
GL_MESA_tile_raster_order
…
GL_MESA_window_pos
…
GL_MESA_ycbcr_texture
…
GL_MESAX_texture_stack
…
GL_NV_3dvision_settings
…
GL_NV_alpha_to_coverage_dither_control
…
GL_NV_bgr
…
GL_NV_bindless_multi_draw_indirect
…
GL_NV_bindless_multi_draw_indirect_count
…
GL_NV_bindless_texture
…
GL_NV_blend_equation_advanced
…
GL_NV_blend_equation_advanced_coherent
…
GL_NV_blend_minmax_factor
…
GL_NV_blend_square
…
GL_NV_clip_space_w_scaling
…
GL_NV_command_list
…
GL_NV_compute_program5
…
GL_NV_compute_shader_derivatives
…
GL_NV_conditional_render
…
GL_NV_conservative_raster
…
GL_NV_conservative_raster_dilate
…
GL_NV_conservative_raster_pre_snap
…
GL_NV_conservative_raster_pre_snap_triangles
…
GL_NV_conservative_raster_underestimation
…
GL_NV_copy_buffer
…
GL_NV_copy_depth_to_color
…
GL_NV_copy_image
…
GL_NV_deep_texture3D
…
GL_NV_depth_buffer_float
…
GL_NV_depth_clamp
…
GL_NV_depth_nonlinear
…
GL_NV_depth_range_unclamped
…
GL_NV_draw_buffers
…
GL_NV_draw_instanced
…
GL_NV_draw_texture
…
GL_NV_draw_vulkan_image
…
GL_NV_EGL_stream_consumer_external
…
GL_NV_evaluators
…
GL_NV_explicit_attrib_location
…
GL_NV_explicit_multisample
…
GL_NV_fbo_color_attachments
…
GL_NV_fence
…
GL_NV_fill_rectangle
…
GL_NV_float_buffer
…
GL_NV_fog_distance
…
GL_NV_fragment_coverage_to_color
…
GL_NV_fragment_program
…
GL_NV_fragment_program2
…
GL_NV_fragment_program4
…
GL_NV_fragment_program_option
…
GL_NV_fragment_shader_barycentric
…
GL_NV_fragment_shader_interlock
…
GL_NV_framebuffer_blit
…
GL_NV_framebuffer_mixed_samples
…
GL_NV_framebuffer_multisample
…
GL_NV_framebuffer_multisample_coverage
…
GL_NV_generate_mipmap_sRGB
…
GL_NV_geometry_program4
…
GL_NV_geometry_shader4
…
GL_NV_geometry_shader_passthrough
…
GL_NV_gpu_multicast
…
GL_NV_gpu_program4
…
GL_NV_gpu_program5
…
GL_NV_gpu_program5_mem_extended
…
GL_NV_gpu_program_fp64
…
GL_NV_gpu_shader5
…
GL_NV_half_float
…
GL_NV_image_formats
…
GL_NV_instanced_arrays
…
GL_NV_internalformat_sample_query
…
GL_NV_light_max_exponent
…
GL_NV_memory_attachment
…
GL_NV_mesh_shader
…
GL_NV_multisample_coverage
…
GL_NV_multisample_filter_hint
…
GL_NV_non_square_matrices
…
GL_NV_occlusion_query
…
GL_NV_pack_subimage
…
GL_NV_packed_depth_stencil
…
GL_NV_packed_float
…
GL_NV_packed_float_linear
…
GL_NV_parameter_buffer_object
…
GL_NV_parameter_buffer_object2
…
GL_NV_path_rendering
…
GL_NV_path_rendering_shared_edge
…
GL_NV_pixel_buffer_object
…
GL_NV_pixel_data_range
…
GL_NV_platform_binary
…
GL_NV_point_sprite
…
GL_NV_polygon_mode
…
GL_NV_present_video
…
GL_NV_primitive_restart
…
GL_NV_query_resource_tag
…
GL_NV_read_buffer
…
GL_NV_read_buffer_front
…
GL_NV_read_depth
…
GL_NV_read_depth_stencil
…
GL_NV_read_stencil
…
GL_NV_register_combiners
…
GL_NV_register_combiners2
…
GL_NV_representative_fragment_test
…
GL_NV_robustness_video_memory_purge
…
GL_NV_sample_locations
…
GL_NV_sample_mask_override_coverage
…
GL_NV_scissor_exclusive
…
GL_NV_shader_atomic_counters
…
GL_NV_shader_atomic_float
…
GL_NV_shader_atomic_float64
…
GL_NV_shader_atomic_fp16_vector
…
GL_NV_shader_atomic_int64
…
GL_NV_shader_buffer_load
…
GL_NV_shader_noperspective_interpolation
…
GL_NV_shader_storage_buffer_object
…
GL_NV_shader_subgroup_partitioned
…
GL_NV_shader_texture_footprint
…
GL_NV_shader_thread_group
…
GL_NV_shader_thread_shuffle
…
GL_NV_shading_rate_image
…
GL_NV_shadow_samplers_array
…
GL_NV_shadow_samplers_cube
…
GL_NV_sRGB_formats
…
GL_NV_stereo_view_rendering
…
GL_NV_tessellation_program5
…
GL_NV_texgen_emboss
…
GL_NV_texgen_reflection
…
GL_NV_texture_array
…
GL_NV_texture_barrier
…
GL_NV_texture_border_clamp
…
GL_NV_texture_compression_latc
…
GL_NV_texture_compression_s3tc
…
GL_NV_texture_compression_s3tc_update
…
GL_NV_texture_compression_vtc
…
GL_NV_texture_env_combine4
…
GL_NV_texture_expand_normal
…
GL_NV_texture_multisample
…
GL_NV_texture_npot_2D_mipmap
…
GL_NV_texture_rectangle
…
GL_NV_texture_rectangle_compressed
…
GL_NV_texture_shader
…
GL_NV_texture_shader2
…
GL_NV_texture_shader3
…
GL_NV_transform_feedback
…
GL_NV_transform_feedback2
…
GL_NV_uniform_buffer_unified_memory
…
GL_NV_vdpau_interop
…
GL_NV_vdpau_interop2
…
GL_NV_vertex_array_range
…
GL_NV_vertex_array_range2
…
GL_NV_vertex_attrib_integer_64bit
…
GL_NV_vertex_buffer_unified_memory
…
GL_NV_vertex_program
…
GL_NV_vertex_program1_1
…
GL_NV_vertex_program2
…
GL_NV_vertex_program2_option
…
GL_NV_vertex_program3
…
GL_NV_vertex_program4
…
GL_NV_video_capture
…
GL_NV_viewport_array
…
GL_NV_viewport_array2
…
GL_NV_viewport_swizzle
…
GL_NVX_blend_equation_advanced_multi_draw_buffers
…
GL_NVX_conditional_render
…
GL_NVX_gpu_memory_info
…
GL_NVX_gpu_multicast2
…
GL_NVX_linked_gpu_multicast
…
GL_NVX_progress_fence
…
GL_OES_blend_equation_separate
…
GL_OES_blend_func_separate
…
GL_OES_blend_subtract
…
GL_OES_byte_coordinates
…
GL_OES_compressed_ETC1_RGB8_texture
…
GL_OES_compressed_paletted_texture
…
GL_OES_copy_image
…
GL_OES_depth24
…
GL_OES_depth32
…
GL_OES_depth_texture
…
GL_OES_depth_texture_cube_map
…
GL_OES_draw_buffers_indexed
…
GL_OES_draw_texture
…
GL_OES_EGL_image
…
GL_OES_EGL_image_external
…
GL_OES_EGL_image_external_essl3
…
GL_OES_element_index_uint
…
GL_OES_extended_matrix_palette
…
GL_OES_fbo_render_mipmap
…
GL_OES_fragment_precision_high
…
GL_OES_framebuffer_object
…
GL_OES_geometry_point_size
…
GL_OES_geometry_shader
…
GL_OES_get_program_binary
…
GL_OES_gpu_shader5
…
GL_OES_mapbuffer
…
GL_OES_matrix_get
…
GL_OES_matrix_palette
…
GL_OES_packed_depth_stencil
…
GL_OES_point_size_array
…
GL_OES_point_sprite
…
GL_OES_read_format
…
GL_OES_required_internalformat
…
GL_OES_rgb8_rgba8
…
GL_OES_sample_shading
…
GL_OES_sample_variables
…
GL_OES_shader_image_atomic
…
GL_OES_shader_io_blocks
…
GL_OES_shader_multisample_interpolation
…
GL_OES_single_precision
…
GL_OES_standard_derivatives
…
GL_OES_stencil1
…
GL_OES_stencil4
…
GL_OES_stencil8
…
GL_OES_surfaceless_context
…
GL_OES_tessellation_point_size
…
GL_OES_tessellation_shader
…
GL_OES_texture_3D
…
GL_OES_texture_border_clamp
…
GL_OES_texture_buffer
…
GL_OES_texture_compression_astc
…
GL_OES_texture_cube_map
…
GL_OES_texture_cube_map_array
…
GL_OES_texture_env_crossbar
…
GL_OES_texture_mirrored_repeat
…
GL_OES_texture_npot
…
GL_OES_texture_stencil8
…
GL_OES_texture_storage_multisample_2d_array
…
GL_OES_texture_view
…
GL_OES_vertex_array_object
…
GL_OES_vertex_half_float
…
GL_OES_vertex_type_10_10_10_2
…
GL_OML_interlace
…
GL_OML_resample
…
GL_OML_subsample
…
GL_OVR_multiview
…
GL_OVR_multiview2
…
GL_OVR_multiview_multisampled_render_to_texture
…
GL_PGI_misc_hints
…
GL_PGI_vertex_hints
…
GL_QCOM_alpha_test
…
GL_QCOM_binning_control
…
GL_QCOM_driver_control
…
GL_QCOM_extended_get
…
GL_QCOM_extended_get2
…
GL_QCOM_framebuffer_foveated
…
GL_QCOM_perfmon_global_mode
…
GL_QCOM_shader_framebuffer_fetch_noncoherent
…
GL_QCOM_shader_framebuffer_fetch_rate
…
GL_QCOM_texture_foveated
…
GL_QCOM_texture_foveated_subsampled_layout
…
GL_QCOM_tiled_rendering
…
GL_QCOM_writeonly_rendering
…
GL_QCOM_YUV_texture_gather
…
GL_REGAL_enable
…
GL_REGAL_error_string
…
GL_REGAL_ES1_0_compatibility
…
GL_REGAL_ES1_1_compatibility
…
GL_REGAL_extension_query
…
GL_REGAL_log
…
GL_REGAL_proc_address
…
GL_REND_screen_coordinates
…
GL_S3_s3tc
…
GL_SGI_color_matrix
…
GL_SGI_color_table
…
GL_SGI_complex
…
GL_SGI_complex_type
…
GL_SGI_fft
…
GL_SGI_texture_color_table
…
GL_SGIS_clip_band_hint
…
GL_SGIS_color_range
…
GL_SGIS_detail_texture
…
GL_SGIS_fog_function
…
GL_SGIS_generate_mipmap
…
GL_SGIS_line_texgen
…
GL_SGIS_multisample
…
GL_SGIS_multitexture
…
GL_SGIS_pixel_texture
…
GL_SGIS_point_line_texgen
…
GL_SGIS_shared_multisample
…
GL_SGIS_sharpen_texture
…
GL_SGIS_texture4D
…
GL_SGIS_texture_border_clamp
…
GL_SGIS_texture_edge_clamp
…
GL_SGIS_texture_filter4
…
GL_SGIS_texture_lod
…
GL_SGIS_texture_select
…
GL_SGIX_async
…
GL_SGIX_async_histogram
…
GL_SGIX_async_pixel
…
GL_SGIX_bali_g_instruments
…
GL_SGIX_bali_r_instruments
…
GL_SGIX_bali_timer_instruments
…
GL_SGIX_blend_alpha_minmax
…
GL_SGIX_blend_cadd
…
GL_SGIX_blend_cmultiply
…
GL_SGIX_calligraphic_fragment
…
GL_SGIX_clipmap
…
GL_SGIX_color_matrix_accuracy
…
GL_SGIX_color_table_index_mode
…
GL_SGIX_complex_polar
…
GL_SGIX_convolution_accuracy
…
GL_SGIX_cube_map
…
GL_SGIX_cylinder_texgen
…
GL_SGIX_datapipe
…
GL_SGIX_decimation
…
GL_SGIX_depth_pass_instrument
…
GL_SGIX_depth_texture
…
GL_SGIX_dvc
…
GL_SGIX_flush_raster
…
GL_SGIX_fog_blend
…
GL_SGIX_fog_factor_to_alpha
…
GL_SGIX_fog_layers
…
GL_SGIX_fog_offset
…
GL_SGIX_fog_patchy
…
GL_SGIX_fog_scale
…
GL_SGIX_fog_texture
…
GL_SGIX_fragment_lighting_space
…
GL_SGIX_fragment_specular_lighting
…
GL_SGIX_fragments_instrument
…
GL_SGIX_framezoom
…
GL_SGIX_icc_texture
…
GL_SGIX_igloo_interface
…
GL_SGIX_image_compression
…
GL_SGIX_impact_pixel_texture
…
GL_SGIX_instrument_error
…
GL_SGIX_interlace
…
GL_SGIX_ir_instrument1
…
GL_SGIX_line_quality_hint
…
GL_SGIX_list_priority
…
GL_SGIX_mpeg1
…
GL_SGIX_mpeg2
…
GL_SGIX_nonlinear_lighting_pervertex
…
GL_SGIX_nurbs_eval
…
GL_SGIX_occlusion_instrument
…
GL_SGIX_packed_6bytes
…
GL_SGIX_pixel_texture
…
GL_SGIX_pixel_texture_bits
…
GL_SGIX_pixel_texture_lod
…
GL_SGIX_pixel_tiles
…
GL_SGIX_polynomial_ffd
…
GL_SGIX_quad_mesh
…
GL_SGIX_reference_plane
…
GL_SGIX_resample
…
GL_SGIX_scalebias_hint
…
GL_SGIX_shadow
…
GL_SGIX_shadow_ambient
…
GL_SGIX_slim
…
GL_SGIX_spotlight_cutoff
…
GL_SGIX_sprite
…
GL_SGIX_subdiv_patch
…
GL_SGIX_subsample
…
GL_SGIX_tag_sample_buffer
…
GL_SGIX_texture_add_env
…
GL_SGIX_texture_coordinate_clamp
…
GL_SGIX_texture_lod_bias
…
GL_SGIX_texture_mipmap_anisotropic
…
GL_SGIX_texture_multi_buffer
…
GL_SGIX_texture_phase
…
GL_SGIX_texture_range
…
GL_SGIX_texture_scale_bias
…
GL_SGIX_texture_supersample
…
GL_SGIX_vector_ops
…
GL_SGIX_vertex_array_object
…
GL_SGIX_vertex_preclip
…
GL_SGIX_vertex_preclip_hint
…
GL_SGIX_ycrcb
…
GL_SGIX_ycrcb_subsample
…
GL_SGIX_ycrcba
…
GL_SUN_convolution_border_modes
…
GL_SUN_global_alpha
…
GL_SUN_mesh_array
…
GL_SUN_read_video_pixels
…
GL_SUN_slice_accum
…
GL_SUN_triangle_list
…
GL_SUN_vertex
…
GL_SUNX_constant_data
…
GL_VIV_shader_binary
…
GL_WIN_phong_shading
…
GL_WIN_scene_markerXXX
…
GL_WIN_specular_fog
…
GL_WIN_swap_hint
…
GLX_3DFX_multisample
…
GLX_AMD_gpu_association
…
GLX_ARB_context_flush_control
…
GLX_ARB_create_context
…
GLX_ARB_create_context_no_error
…
GLX_ARB_create_context_profile
…
GLX_ARB_create_context_robustness
…
GLX_ARB_fbconfig_float
…
GLX_ARB_framebuffer_sRGB
…
GLX_ARB_get_proc_address
…
GLX_ARB_multisample
…
GLX_ARB_robustness_application_isolation
…
GLX_ARB_robustness_share_group_isolation
…
GLX_ARB_vertex_buffer_object
…
GLX_ATI_pixel_format_float
…
GLX_ATI_render_texture
…
GLX_EXT_buffer_age
…
GLX_EXT_context_priority
…
GLX_EXT_create_context_es2_profile
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GLX_EXT_create_context_es_profile
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GLX_EXT_fbconfig_packed_float
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GLX_EXT_framebuffer_sRGB
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GLX_EXT_import_context
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GLX_EXT_libglvnd
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GLX_EXT_no_config_context
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GLX_EXT_scene_marker
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GLX_EXT_stereo_tree
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GLX_EXT_swap_control
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GLX_EXT_swap_control_tear
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GLX_EXT_texture_from_pixmap
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GLX_EXT_visual_info
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GLX_EXT_visual_rating
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GLX_INTEL_swap_event
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GLX_MESA_agp_offset
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GLX_MESA_copy_sub_buffer
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GLX_MESA_pixmap_colormap
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GLX_MESA_query_renderer
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GLX_MESA_release_buffers
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GLX_MESA_set_3dfx_mode
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GLX_MESA_swap_control
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GLX_NV_copy_buffer
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GLX_NV_copy_image
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GLX_NV_delay_before_swap
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GLX_NV_float_buffer
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GLX_NV_multigpu_context
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GLX_NV_multisample_coverage
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GLX_NV_present_video
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GLX_NV_robustness_video_memory_purge
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GLX_NV_swap_group
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GLX_NV_vertex_array_range
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GLX_NV_video_capture
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GLX_NV_video_out
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GLX_OML_swap_method
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GLX_OML_sync_control
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GLX_SGI_cushion
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GLX_SGI_make_current_read
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GLX_SGI_swap_control
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GLX_SGI_video_sync
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GLX_SGIS_blended_overlay
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GLX_SGIS_color_range
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GLX_SGIS_multisample
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GLX_SGIS_shared_multisample
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GLX_SGIX_fbconfig
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GLX_SGIX_hyperpipe
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GLX_SGIX_pbuffer
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GLX_SGIX_swap_barrier
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GLX_SGIX_swap_group
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GLX_SGIX_video_resize
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GLX_SGIX_visual_select_group
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GLX_SUN_get_transparent_index
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GLX_SUN_video_resize
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WGL_3DFX_multisample
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WGL_3DL_stereo_control
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WGL_AMD_gpu_association
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WGL_ARB_buffer_region
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WGL_ARB_context_flush_control
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WGL_ARB_create_context
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WGL_ARB_create_context_no_error
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WGL_ARB_create_context_profile
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WGL_ARB_create_context_robustness
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WGL_ARB_extensions_string
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WGL_ARB_framebuffer_sRGB
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WGL_ARB_make_current_read
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WGL_ARB_multisample
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WGL_ARB_pbuffer
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WGL_ARB_pixel_format
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WGL_ARB_pixel_format_float
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WGL_ARB_render_texture
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WGL_ARB_robustness_application_isolation
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WGL_ARB_robustness_share_group_isolation
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WGL_ATI_pixel_format_float
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WGL_ATI_render_texture_rectangle
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WGL_EXT_colorspace
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WGL_EXT_create_context_es2_profile
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WGL_EXT_create_context_es_profile
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WGL_EXT_depth_float
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WGL_EXT_display_color_table
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WGL_EXT_extensions_string
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WGL_EXT_framebuffer_sRGB
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WGL_EXT_make_current_read
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WGL_EXT_multisample
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WGL_EXT_pbuffer
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WGL_EXT_pixel_format
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WGL_EXT_pixel_format_packed_float
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WGL_EXT_swap_control
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WGL_EXT_swap_control_tear
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WGL_I3D_digital_video_control
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WGL_I3D_gamma
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WGL_I3D_genlock
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WGL_I3D_image_buffer
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WGL_I3D_swap_frame_lock
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WGL_I3D_swap_frame_usage
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WGL_NV_copy_image
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WGL_NV_delay_before_swap
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WGL_NV_DX_interop
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WGL_NV_DX_interop2
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WGL_NV_float_buffer
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WGL_NV_gpu_affinity
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WGL_NV_multigpu_context
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WGL_NV_multisample_coverage
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WGL_NV_present_video
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WGL_NV_render_depth_texture
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WGL_NV_render_texture_rectangle
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WGL_NV_swap_group
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WGL_NV_vertex_array_range
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WGL_NV_video_capture
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WGL_NV_video_output
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WGL_OML_sync_control
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