Files
itgmania212121/stepmania/src/SongOptions.h
T
Chris Danford 3ff91dffb0 NEW FEATURE: AutoSync status now shown during gameplay with icon
NEW FEATURE:  added autogen icon to select music
NEW FEATURE:  toggle for easter eggs in Machine Options
NEW FEATURE:  marvelous step timing togglable in Machine Options
NEW FEATURE:  Grade AAAA (all marvelous)
CHANGE:  Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00

46 lines
1.2 KiB
C

#ifndef SONGOPTIONS_H
#define SONGOPTIONS_H
/*
-----------------------------------------------------------------------------
Class: SongOptions
Desc: Per-song options that are not saved between sessions. These are options
that should probably be disabled in a coin-operated machine.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
struct SongOptions
{
enum LifeType { LIFE_BAR=0, LIFE_BATTERY, NUM_LIFE_TYPES };
LifeType m_LifeType;
enum DrainType { DRAIN_NORMAL, DRAIN_NO_RECOVER, DRAIN_SUDDEN_DEATH };
DrainType m_DrainType; // only used with LifeBar
int m_iBatteryLives;
enum FailType { FAIL_ARCADE=0, FAIL_END_OF_SONG, FAIL_OFF };
FailType m_FailType;
enum AssistType { ASSIST_NONE=0, ASSIST_TICK };
AssistType m_AssistType;
float m_fMusicRate;
bool m_bAutoSync;
SongOptions() { Init(); };
void Init()
{
m_LifeType = LIFE_BAR;
m_DrainType = DRAIN_NORMAL;
m_iBatteryLives = 4;
m_FailType = FAIL_ARCADE;
m_AssistType = ASSIST_NONE;
m_fMusicRate = 1.0f;
m_bAutoSync = false;
};
CString GetString();
void FromString( CString sOptions );
};
#endif