Files
itgmania212121/src/TimingData.cpp
T
Thai Pangsakulyanont 8bad512433 Fix performance issue: remove the slow assertion code.
GetDisplayedBeat and GetDisplayedSpeedPercent are called so many times in one frame
so they need to be as fast as possible.
2011-07-27 00:29:22 +07:00

1452 lines
42 KiB
C++

#include "global.h"
#include "TimingData.h"
#include "PrefsManager.h"
#include "RageUtil.h"
#include "RageLog.h"
#include "NoteTypes.h"
#include "Foreach.h"
#include <float.h>
TimingData::TimingData(float fOffset) :
m_fBeat0OffsetInSeconds(fOffset)
{
// allTimingSegments[SEGMENT_BPM] = new vector<BPMSegment>();
}
TimingData::~TimingData()
{
}
void TimingData::GetActualBPM( float &fMinBPMOut, float &fMaxBPMOut, float highest ) const
{
fMinBPMOut = FLT_MAX;
fMaxBPMOut = 0;
const vector<TimingSegment *> &bpms = this->allTimingSegments[SEGMENT_BPM];
for (unsigned i = 0; i < bpms.size(); i++)
{
BPMSegment *seg = static_cast<BPMSegment *>(bpms[i]);
const float fBPM = seg->GetBPM();
fMaxBPMOut = clamp(max( fBPM, fMaxBPMOut ), 0, highest);
fMinBPMOut = min( fBPM, fMinBPMOut );
}
}
struct ts_less : binary_function <TimingSegment *, TimingSegment *, bool> {
bool operator() (const TimingSegment *x, const TimingSegment *y) const {
return (*x) < (*y);
}
};
void TimingData::AddSegment(TimingSegmentType tst, TimingSegment * seg)
{
vector<TimingSegment *> &segs = this->allTimingSegments[tst];
// Unsure if this uses the proper comparison.
segs.insert(upper_bound(segs.begin(), segs.end(), seg, ts_less()), seg);
}
int TimingData::GetSegmentIndexAtRow(TimingSegmentType tst,
int row, bool isDelay) const
{
const vector<TimingSegment *> &segs = this->allTimingSegments[tst];
unsigned i = 0;
for (; i < segs.size() - 1; i++)
{
TimingSegment *seg = segs[i+1];
if (seg->GetRow() > row)
{
// put conditions here for individual segments.
if (tst == SEGMENT_STOP_DELAY &&
static_cast<StopSegment *>(seg)->GetDelay() != isDelay)
continue;
break;
}
}
return static_cast<int>(i);
}
float TimingData::GetNextSegmentBeatAtRow(TimingSegmentType tst,
int row, bool isDelay) const
{
const vector<TimingSegment *> segs = this->allTimingSegments[tst];
for (unsigned i = 0; i < segs.size(); i++ )
{
if( segs[i]->GetRow() <= row )
{
continue;
}
if (tst != SEGMENT_STOP_DELAY ||
static_cast<StopSegment *>(segs[i])->GetDelay() == isDelay)
return segs[i]->GetBeat();
}
return NoteRowToBeat(row);
}
float TimingData::GetPreviousSegmentBeatAtRow(TimingSegmentType tst,
int row, bool isDelay) const
{
float backup = -1;
const vector<TimingSegment *> segs = this->allTimingSegments[tst];
for (unsigned i = 0; i < segs.size(); i++ )
{
if( segs[i]->GetRow() >= row )
{
break;
}
if (tst != SEGMENT_STOP_DELAY ||
static_cast<StopSegment *>(segs[i])->GetDelay() == isDelay)
backup = segs[i]->GetBeat();
}
return (backup > -1) ? backup : NoteRowToBeat(row);
}
// TODO: Find a way to combine all of these SetAtRows to one.
/* Change an existing BPM segment, merge identical segments together or insert a new one. */
void TimingData::SetBPMAtRow( int iNoteRow, float fBPM )
{
unsigned i;
vector<TimingSegment *> &bpms = this->allTimingSegments[SEGMENT_BPM];
for( i=0; i<bpms.size(); i++ )
if( bpms[i]->GetRow() >= iNoteRow )
break;
if( i == bpms.size() || bpms[i]->GetRow() != iNoteRow )
{
// There is no BPMSegment at the specified beat. If the BPM being set differs
// from the last BPMSegment's BPM, create a new BPMSegment.
if (i == 0 ||
fabsf(static_cast<BPMSegment *>(bpms[i-1])->GetBPM() - fBPM) > 1e-5f )
AddSegment( SEGMENT_BPM, new BPMSegment(iNoteRow, fBPM) );
}
else // BPMSegment being modified is m_BPMSegments[i]
{
if (i > 0 &&
fabsf(static_cast<BPMSegment *>(bpms[i-1])->GetBPM() - fBPM) < 1e-5f )
bpms.erase( bpms.begin()+i, bpms.begin()+i+1 );
else
static_cast<BPMSegment *>(bpms[i])->SetBPM(fBPM);
}
}
void TimingData::SetStopAtRow( int iRow, float fSeconds, bool bDelay )
{
unsigned i;
vector<TimingSegment *> &stops = this->allTimingSegments[SEGMENT_STOP_DELAY];
for( i=0; i<stops.size(); i++ )
if (stops[i]->GetRow() == iRow &&
static_cast<StopSegment *>(stops[i])->GetDelay() == bDelay )
break;
if( i == stops.size() ) // there is no Stop/Delay Segment at the current beat
{
// create a new StopSegment
if( fSeconds > 0 )
{
AddSegment( SEGMENT_STOP_DELAY, new StopSegment(iRow, fSeconds, bDelay) );
}
}
else // StopSegment being modified is m_StopSegments[i]
{
StopSegment *ss = static_cast<StopSegment *>(stops[i]);
if( fSeconds > 0 )
{
ss->SetPause(fSeconds);
}
else
stops.erase( stops.begin()+i, stops.begin()+i+1 );
}
}
void TimingData::SetTimeSignatureAtRow( int iRow, int iNumerator, int iDenominator )
{
unsigned i;
vector<TimingSegment *> &tSigs = this->allTimingSegments[SEGMENT_TIME_SIG];
for( i = 0; i < tSigs.size(); i++ )
{
if( tSigs[i]->GetRow() >= iRow)
break; // We found our segment.
}
if ( i == tSigs.size() || tSigs[i]->GetRow() != iRow )
{
// No specific segment here: place one if it differs.
if (i == 0 ||
(static_cast<TimeSignatureSegment *>(tSigs[i-1])->GetNum() != iNumerator ||
static_cast<TimeSignatureSegment *>(tSigs[i-1])->GetDen() != iDenominator ) )
AddSegment( SEGMENT_TIME_SIG, new TimeSignatureSegment(iRow, iNumerator, iDenominator) );
}
else // TimeSignatureSegment being modified is m_vTimeSignatureSegments[i]
{
if (i > 0 &&
static_cast<TimeSignatureSegment *>(tSigs[i-1])->GetNum() == iNumerator &&
static_cast<TimeSignatureSegment *>(tSigs[i-1])->GetDen() == iDenominator )
tSigs.erase( tSigs.begin()+i, tSigs.begin()+i+1 );
else
{
static_cast<TimeSignatureSegment *>(tSigs[i])->SetNum(iNumerator);
static_cast<TimeSignatureSegment *>(tSigs[i])->SetDen(iDenominator);
}
}
}
void TimingData::SetTimeSignatureNumeratorAtRow( int iRow, int iNumerator )
{
this->SetTimeSignatureAtRow(iRow,
iNumerator,
GetTimeSignatureSegmentAtRow(iRow)->GetDen());
}
void TimingData::SetTimeSignatureDenominatorAtRow( int iRow, int iDenominator )
{
this->SetTimeSignatureAtRow(iRow,
GetTimeSignatureSegmentAtRow(iRow)->GetNum(),
iDenominator);
}
void TimingData::SetWarpAtRow( int iRow, float fNew )
{
unsigned i;
vector<TimingSegment *> &warps = this->allTimingSegments[SEGMENT_WARP];
for( i=0; i<warps.size(); i++ )
if( warps[i]->GetRow() == iRow )
break;
bool valid = iRow > 0 && fNew > 0;
if( i == warps.size() )
{
if( valid )
{
AddSegment( SEGMENT_WARP, new WarpSegment(iRow, fNew) );
}
}
else
{
if( valid )
{
static_cast<WarpSegment *>(warps[i])->SetLength(fNew);
}
else
warps.erase( warps.begin()+i, warps.begin()+i+1 );
}
}
/* Change an existing Tickcount segment, merge identical segments together or insert a new one. */
void TimingData::SetTickcountAtRow( int iRow, int iTicks )
{
unsigned i = 0;
vector<TimingSegment *> &ticks = this->allTimingSegments[SEGMENT_TICKCOUNT];
for( i=0; i<ticks.size(); i++ )
if( ticks[i]->GetRow() >= iRow )
break;
if( i == ticks.size() || ticks[i]->GetRow() != iRow )
{
// No TickcountSegment here. Make a new segment if required.
if (i == 0 ||
static_cast<TickcountSegment *>(ticks[i-1])->GetTicks() != iTicks )
AddSegment( SEGMENT_TICKCOUNT, new TickcountSegment(iRow, iTicks ) );
}
else // TickcountSegment being modified is m_TickcountSegments[i]
{
if (i > 0 &&
static_cast<TickcountSegment *>(ticks[i-1])->GetTicks() == iTicks )
ticks.erase( ticks.begin()+i, ticks.begin()+i+1 );
else
static_cast<TickcountSegment *>(ticks[i])->SetTicks(iTicks);
}
}
void TimingData::SetComboAtRow( int iRow, int iCombo, int iMiss )
{
unsigned i;
vector<TimingSegment *> &combos = this->allTimingSegments[SEGMENT_COMBO];
for( i=0; i<combos.size(); i++ )
if( combos[i]->GetRow() >= iRow )
break;
if( i == combos.size() || combos[i]->GetRow() != iRow )
{
if (i == 0 ||
static_cast<ComboSegment *>(combos[i-1])->GetCombo() != iCombo ||
static_cast<ComboSegment *>(combos[i-1])->GetMissCombo() != iMiss)
AddSegment( SEGMENT_COMBO, new ComboSegment(iRow, iCombo, iMiss ) );
}
else
{
if (i > 0 &&
static_cast<ComboSegment *>(combos[i-1])->GetCombo() == iCombo &&
static_cast<ComboSegment *>(combos[i-1])->GetMissCombo() == iMiss)
combos.erase( combos.begin()+i, combos.begin()+i+1 );
else
{
static_cast<ComboSegment *>(combos[i])->SetCombo(iCombo);
static_cast<ComboSegment *>(combos[i])->SetMissCombo(iMiss);
}
}
}
void TimingData::SetHitComboAtRow(int iRow, int iCombo)
{
this->SetComboAtRow(iRow,
iCombo,
this->GetComboSegmentAtRow(iRow)->GetMissCombo());
}
void TimingData::SetMissComboAtRow(int iRow, int iMiss)
{
this->SetComboAtRow(iRow,
this->GetComboSegmentAtRow(iRow)->GetCombo(),
iMiss);
}
void TimingData::SetLabelAtRow( int iRow, const RString sLabel )
{
unsigned i;
vector<TimingSegment *> &labels = this->allTimingSegments[SEGMENT_LABEL];
for( i=0; i<labels.size(); i++ )
if( labels[i]->GetRow() >= iRow )
break;
if( i == labels.size() || labels[i]->GetRow() != iRow )
{
if (i == 0 ||
static_cast<LabelSegment *>(labels[i-1])->GetLabel() != sLabel )
AddSegment( SEGMENT_LABEL, new LabelSegment(iRow, sLabel ) );
}
else
{
if (i > 0 &&
( static_cast<LabelSegment *>(labels[i-1])->GetLabel() == sLabel ||
sLabel == "" ) )
labels.erase( labels.begin()+i, labels.begin()+i+1 );
else
static_cast<LabelSegment *>(labels[i])->SetLabel(sLabel);
}
}
void TimingData::SetSpeedAtRow( int iRow, float fPercent, float fWait, unsigned short usMode )
{
unsigned i;
vector<TimingSegment *> &speeds = this->allTimingSegments[SEGMENT_SPEED];
for( i = 0; i < speeds.size(); i++ )
{
if( speeds[i]->GetRow() >= iRow)
break;
}
if ( i == speeds.size() || speeds[i]->GetRow() != iRow )
{
// the core mod itself matters the most for comparisons.
if (i == 0 ||
static_cast<SpeedSegment *>(speeds[i-1])->GetRatio() != fPercent )
AddSegment( SEGMENT_SPEED, new SpeedSegment(iRow, fPercent, fWait, usMode) );
}
else
{
// The others aren't compared: only the mod itself matters.
if (i > 0 &&
static_cast<SpeedSegment *>(speeds[i-1])->GetRatio() == fPercent )
speeds.erase( speeds.begin()+i, speeds.begin()+i+1 );
else
{
static_cast<SpeedSegment *>(speeds[i])->SetRatio(fPercent);
static_cast<SpeedSegment *>(speeds[i])->SetLength(fWait);
static_cast<SpeedSegment *>(speeds[i])->SetUnit(usMode);
}
}
}
void TimingData::SetScrollAtRow( int iRow, float fPercent )
{
unsigned i;
vector<TimingSegment *> &scrolls = this->allTimingSegments[SEGMENT_SCROLL];
for( i = 0; i < scrolls.size(); i++ )
{
if( scrolls[i]->GetRow() >= iRow)
break;
}
if ( i == scrolls.size() || scrolls[i]->GetRow() != iRow )
{
// the core mod itself matters the most for comparisons.
if (i == 0 ||
static_cast<ScrollSegment *>(scrolls[i-1])->GetRatio() != fPercent )
AddSegment( SEGMENT_SCROLL, new ScrollSegment(iRow, fPercent) );
}
else
{
// The others aren't compared: only the mod itself matters.
if (i > 0 &&
static_cast<ScrollSegment *>(scrolls[i-1])->GetRatio() == fPercent )
scrolls.erase( scrolls.begin()+i, scrolls.begin()+i+1 );
else
{
static_cast<ScrollSegment *>(scrolls[i])->SetRatio(fPercent);
}
}
}
void TimingData::SetFakeAtRow( int iRow, float fNew )
{
unsigned i;
vector<TimingSegment *> &fakes = this->allTimingSegments[SEGMENT_FAKE];
for( i=0; i<fakes.size(); i++ )
if( fakes[i]->GetRow() == iRow )
break;
bool valid = iRow > 0 && fNew > 0;
if( i == fakes.size() )
{
if( valid )
{
AddSegment( SEGMENT_FAKE, new FakeSegment(iRow, fNew) );
}
}
else
{
if( valid )
{
static_cast<FakeSegment *>(fakes[i])->SetLength(fNew);
}
else
fakes.erase( fakes.begin()+i, fakes.begin()+i+1 );
}
}
void TimingData::SetSpeedPercentAtRow( int iRow, float fPercent )
{
SetSpeedAtRow( iRow,
fPercent,
GetSpeedSegmentAtRow( iRow )->GetLength(),
GetSpeedSegmentAtRow( iRow )->GetUnit());
}
void TimingData::SetSpeedWaitAtRow( int iRow, float fWait )
{
SetSpeedAtRow( iRow,
GetSpeedSegmentAtRow( iRow )->GetRatio(),
fWait,
GetSpeedSegmentAtRow( iRow )->GetUnit());
}
void TimingData::SetSpeedModeAtRow( int iRow, unsigned short usMode )
{
SetSpeedAtRow( iRow,
GetSpeedSegmentAtRow( iRow )->GetRatio(),
GetSpeedSegmentAtRow( iRow )->GetLength(),
usMode );
}
float TimingData::GetStopAtRow( int iNoteRow, bool bDelay ) const
{
const vector<TimingSegment *> &stops = this->allTimingSegments[SEGMENT_STOP_DELAY];
for( unsigned i=0; i<stops.size(); i++ )
{
const StopSegment *s = static_cast<StopSegment *>(stops[i]);
if( s->GetDelay() == bDelay && s->GetRow() == iNoteRow )
{
return s->GetPause();
}
}
return 0;
}
float TimingData::GetStopAtRow( int iRow ) const
{
return GetStopAtRow( iRow, false );
}
float TimingData::GetDelayAtRow( int iRow ) const
{
return GetStopAtRow( iRow, true );
}
int TimingData::GetComboAtRow( int iNoteRow ) const
{
const vector<TimingSegment *> &c = this->allTimingSegments[SEGMENT_COMBO];
const int index = this->GetSegmentIndexAtRow(SEGMENT_COMBO, iNoteRow);
return static_cast<ComboSegment *>(c[index])->GetCombo();
}
int TimingData::GetMissComboAtRow(int iNoteRow) const
{
const vector<TimingSegment *> &c = this->allTimingSegments[SEGMENT_COMBO];
const int index = this->GetSegmentIndexAtRow(SEGMENT_COMBO, iNoteRow);
return static_cast<ComboSegment *>(c[index])->GetMissCombo();
}
RString TimingData::GetLabelAtRow( int iRow ) const
{
const vector<TimingSegment *> &l = this->allTimingSegments[SEGMENT_LABEL];
const int index = this->GetSegmentIndexAtRow(SEGMENT_LABEL, iRow);
return static_cast<LabelSegment *>(l[index])->GetLabel();
}
float TimingData::GetWarpAtRow( int iWarpRow ) const
{
const vector<TimingSegment *> &warps = this->allTimingSegments[SEGMENT_WARP];
for( unsigned i=0; i<warps.size(); i++ )
{
if( warps[i]->GetRow() == iWarpRow )
{
return static_cast<WarpSegment *>(warps[i])->GetLength();
}
}
return 0;
}
float TimingData::GetSpeedPercentAtRow( int iRow )
{
return GetSpeedSegmentAtRow( iRow )->GetRatio();
}
float TimingData::GetSpeedWaitAtRow( int iRow )
{
return GetSpeedSegmentAtRow( iRow )->GetLength();
}
unsigned short TimingData::GetSpeedModeAtRow( int iRow )
{
return GetSpeedSegmentAtRow( iRow )->GetUnit();
}
float TimingData::GetScrollAtRow( int iRow )
{
return GetScrollSegmentAtRow( iRow )->GetRatio();
}
float TimingData::GetFakeAtRow( int iFakeRow ) const
{
const vector<TimingSegment *> &fakes = this->allTimingSegments[SEGMENT_FAKE];
for( unsigned i=0; i<fakes.size(); i++ )
{
if( fakes[i]->GetRow() == iFakeRow )
{
return static_cast<FakeSegment *>(fakes[i])->GetLength();
}
}
return 0;
}
// Multiply the BPM in the range [fStartBeat,fEndBeat) by fFactor.
void TimingData::MultiplyBPMInBeatRange( int iStartIndex, int iEndIndex, float fFactor )
{
// Change all other BPM segments in this range.
vector<TimingSegment *> &bpms = this->allTimingSegments[SEGMENT_BPM];
for( unsigned i=0; i<bpms.size(); i++ )
{
BPMSegment *bs = static_cast<BPMSegment *>(bpms[i]);
const int iStartIndexThisSegment = bs->GetRow();
const bool bIsLastBPMSegment = i == bpms.size()-1;
const int iStartIndexNextSegment = bIsLastBPMSegment ? INT_MAX : bpms[i+1]->GetRow();
if( iStartIndexThisSegment <= iStartIndex && iStartIndexNextSegment <= iStartIndex )
continue;
/* If this BPM segment crosses the beginning of the range,
* split it into two. */
if( iStartIndexThisSegment < iStartIndex && iStartIndexNextSegment > iStartIndex )
{
BPMSegment * b = new BPMSegment(iStartIndexNextSegment,
bs->GetBPS());
bpms.insert(bpms.begin()+i+1, b);
/* Don't apply the BPM change to the first half of the segment we
* just split, since it lies outside the range. */
continue;
}
// If this BPM segment crosses the end of the range, split it into two.
if( iStartIndexThisSegment < iEndIndex && iStartIndexNextSegment > iEndIndex )
{
BPMSegment * b = new BPMSegment(iEndIndex,
bs->GetBPS());
bpms.insert(bpms.begin()+i+1, b);
}
else if( iStartIndexNextSegment > iEndIndex )
continue;
bs->SetBPM(bs->GetBPM() * fFactor);
}
}
float TimingData::GetBPMAtRow( int iNoteRow ) const
{
unsigned i;
const vector<TimingSegment *> &bpms = this->allTimingSegments[SEGMENT_BPM];
for( i=0; i<bpms.size()-1; i++ )
if( bpms[i+1]->GetRow() > iNoteRow )
break;
return static_cast<BPMSegment *>(bpms[i])->GetBPM();
}
bool TimingData::IsWarpAtRow( int iNoteRow ) const
{
const vector<TimingSegment *> &warps = this->allTimingSegments[SEGMENT_WARP];
if( warps.empty() )
return false;
int i = GetSegmentIndexAtRow( SEGMENT_WARP, iNoteRow );
const WarpSegment *s = static_cast<WarpSegment *>(warps[i]);
float beatRow = NoteRowToBeat(iNoteRow);
if( s->GetBeat() <= beatRow && beatRow < (s->GetBeat() + s->GetLength() ) )
{
// Allow stops inside warps to allow things like stop, warp, stop, warp, stop, and so on.
if( this->allTimingSegments[SEGMENT_STOP_DELAY].empty() )
{
return true;
}
if( GetStopAtRow(iNoteRow) != 0.0f || GetDelayAtRow(iNoteRow) != 0.0f )
{
return false;
}
return true;
}
return false;
}
bool TimingData::IsFakeAtRow( int iNoteRow ) const
{
const vector<TimingSegment *> &fakes = this->allTimingSegments[SEGMENT_FAKE];
if( fakes.empty() )
return false;
int i = GetSegmentIndexAtRow( SEGMENT_FAKE, iNoteRow );
const FakeSegment *s = static_cast<FakeSegment *>(fakes[i]);
float beatRow = NoteRowToBeat(iNoteRow);
if( s->GetBeat() <= beatRow && beatRow < ( s->GetBeat() + s->GetLength() ) )
{
return true;
}
return false;
}
BPMSegment* TimingData::GetBPMSegmentAtRow( int iNoteRow )
{
vector<TimingSegment *> &bpms = this->allTimingSegments[SEGMENT_BPM];
static BPMSegment empty;
if( bpms.empty() )
return new BPMSegment();
int i = GetSegmentIndexAtRow( SEGMENT_BPM, iNoteRow );
return static_cast<BPMSegment *>(bpms[i]);
}
TimeSignatureSegment* TimingData::GetTimeSignatureSegmentAtRow( int iRow )
{
unsigned i;
vector<TimingSegment *> &tSigs = this->allTimingSegments[SEGMENT_TIME_SIG];
for( i=0; i<tSigs.size()-1; i++ )
if( tSigs[i+1]->GetRow() > iRow )
break;
return static_cast<TimeSignatureSegment *>(tSigs[i]);
}
SpeedSegment* TimingData::GetSpeedSegmentAtRow( int iRow )
{
unsigned i;
vector<TimingSegment *> &speeds = this->allTimingSegments[SEGMENT_SPEED];
for( i=0; i<speeds.size()-1; i++ )
if( speeds[i+1]->GetRow() > iRow )
break;
return static_cast<SpeedSegment *>(speeds[i]);
}
ScrollSegment* TimingData::GetScrollSegmentAtRow( int iRow )
{
unsigned i;
vector<TimingSegment *> &scrolls = this->allTimingSegments[SEGMENT_SCROLL];
for( i=0; i<scrolls.size()-1; i++ )
if( scrolls[i+1]->GetRow() > iRow )
break;
return static_cast<ScrollSegment *>(scrolls[i]);
}
int TimingData::GetTimeSignatureNumeratorAtRow( int iRow )
{
return GetTimeSignatureSegmentAtRow( iRow )->GetNum();
}
int TimingData::GetTimeSignatureDenominatorAtRow( int iRow )
{
return GetTimeSignatureSegmentAtRow( iRow )->GetDen();
}
ComboSegment* TimingData::GetComboSegmentAtRow( int iRow )
{
unsigned i;
vector<TimingSegment *> &combos = this->allTimingSegments[SEGMENT_COMBO];
for( i=0; i<combos.size()-1; i++ )
if( combos[i+1]->GetRow() > iRow )
break;
return static_cast<ComboSegment *>(combos[i]);
}
LabelSegment* TimingData::GetLabelSegmentAtRow( int iRow )
{
unsigned i;
vector<TimingSegment *> &labels = this->allTimingSegments[SEGMENT_LABEL];
for( i=0; i<labels.size()-1; i++ )
if( labels[i+1]->GetRow() > iRow )
break;
return static_cast<LabelSegment *>(labels[i]);
}
StopSegment* TimingData::GetStopSegmentAtRow( int iNoteRow, bool bDelay )
{
vector<TimingSegment *> &stops = this->allTimingSegments[SEGMENT_STOP_DELAY];
if( stops.empty() )
return new StopSegment();
int i = GetSegmentIndexAtRow( SEGMENT_STOP_DELAY, iNoteRow, bDelay );
return static_cast<StopSegment *>(stops[i]);
}
WarpSegment* TimingData::GetWarpSegmentAtRow( int iRow )
{
vector<TimingSegment *> &warps = this->allTimingSegments[SEGMENT_WARP];
if( warps.empty() )
return new WarpSegment();
int i = GetSegmentIndexAtRow( SEGMENT_WARP, iRow );
return static_cast<WarpSegment *>(warps[i]);
}
FakeSegment* TimingData::GetFakeSegmentAtRow( int iRow )
{
vector<TimingSegment *> &fakes = this->allTimingSegments[SEGMENT_FAKE];
if( fakes.empty() )
return new FakeSegment();
int i = GetSegmentIndexAtRow( SEGMENT_FAKE, iRow );
return static_cast<FakeSegment *>(fakes[i]);
}
TickcountSegment* TimingData::GetTickcountSegmentAtRow( int iRow )
{
vector<TimingSegment *> &ticks = this->allTimingSegments[SEGMENT_TICKCOUNT];
if( ticks.empty() )
return new TickcountSegment();
int i = GetSegmentIndexAtRow( SEGMENT_TICKCOUNT, iRow );
return static_cast<TickcountSegment *>(ticks[i]);
}
int TimingData::GetTickcountAtRow( int iRow ) const
{
const vector<TimingSegment *> &ticks = this->allTimingSegments[SEGMENT_TICKCOUNT];
const int index = GetSegmentIndexAtRow( SEGMENT_TICKCOUNT, iRow );
return static_cast<TickcountSegment *>(ticks[index])->GetTicks();
}
bool TimingData::DoesLabelExist( RString sLabel ) const
{
const vector<TimingSegment *> &labels = this->allTimingSegments[SEGMENT_LABEL];
for (unsigned i = 0; i < labels.size(); i++)
{
if (static_cast<LabelSegment *>(labels[i])->GetLabel() == sLabel)
return true;
}
return false;
}
void TimingData::GetBeatAndBPSFromElapsedTime( float fElapsedTime, float &fBeatOut, float &fBPSOut, bool &bFreezeOut, bool &bDelayOut, int &iWarpBeginOut, float &fWarpLengthOut ) const
{
fElapsedTime += PREFSMAN->m_fGlobalOffsetSeconds;
GetBeatAndBPSFromElapsedTimeNoOffset( fElapsedTime, fBeatOut, fBPSOut, bFreezeOut, bDelayOut, iWarpBeginOut, fWarpLengthOut );
}
enum
{
FOUND_WARP,
FOUND_WARP_DESTINATION,
FOUND_BPM_CHANGE,
FOUND_STOP,
FOUND_MARKER,
NOT_FOUND
};
void TimingData::GetBeatAndBPSFromElapsedTimeNoOffset( float fElapsedTime, float &fBeatOut, float &fBPSOut, bool &bFreezeOut, bool &bDelayOut, int &iWarpBeginOut, float &fWarpDestinationOut ) const
{
const vector<TimingSegment *> * segs = this->allTimingSegments;
vector<TimingSegment *>::const_iterator itBPMS = segs[SEGMENT_BPM].begin();
vector<TimingSegment *>::const_iterator itWS = segs[SEGMENT_WARP].begin();
vector<TimingSegment *>::const_iterator itSS = segs[SEGMENT_STOP_DELAY].begin();
bFreezeOut = false;
bDelayOut = false;
iWarpBeginOut = -1;
int iLastRow = 0;
float fLastTime = -m_fBeat0OffsetInSeconds;
float fBPS = GetBPMAtRow(0) / 60.0f;
float bIsWarping = false;
float fWarpDestination = 0;
for( ;; )
{
int iEventRow = INT_MAX;
int iEventType = NOT_FOUND;
if( bIsWarping && BeatToNoteRow(fWarpDestination) < iEventRow )
{
iEventRow = BeatToNoteRow(fWarpDestination);
iEventType = FOUND_WARP_DESTINATION;
}
if (itBPMS != segs[SEGMENT_BPM].end() &&
(*itBPMS)->GetRow() < iEventRow )
{
iEventRow = (*itBPMS)->GetRow();
iEventType = FOUND_BPM_CHANGE;
}
if (itSS != segs[SEGMENT_STOP_DELAY].end() &&
(*itSS)->GetRow() < iEventRow )
{
iEventRow = (*itSS)->GetRow();
iEventType = FOUND_STOP;
}
if (itWS != segs[SEGMENT_WARP].end() &&
(*itWS)->GetRow() < iEventRow )
{
iEventRow = (*itWS)->GetRow();
iEventType = FOUND_WARP;
}
if( iEventType == NOT_FOUND )
{
break;
}
float fTimeToNextEvent = bIsWarping ? 0 : NoteRowToBeat( iEventRow - iLastRow ) / fBPS;
float fNextEventTime = fLastTime + fTimeToNextEvent;
if ( fElapsedTime < fNextEventTime )
{
break;
}
fLastTime = fNextEventTime;
switch( iEventType )
{
case FOUND_WARP_DESTINATION:
bIsWarping = false;
break;
case FOUND_BPM_CHANGE:
fBPS = static_cast<BPMSegment *>(*itBPMS)->GetBPS();
itBPMS ++;
break;
case FOUND_STOP:
{
const StopSegment *ss = static_cast<StopSegment *>(*itSS);
fTimeToNextEvent = ss->GetPause();
fNextEventTime = fLastTime + fTimeToNextEvent;
const bool bIsDelay = ss->GetDelay();
if ( fElapsedTime < fNextEventTime )
{
bFreezeOut = !bIsDelay;
bDelayOut = bIsDelay;
fBeatOut = ss->GetBeat();
fBPSOut = fBPS;
return;
}
fLastTime = fNextEventTime;
itSS ++;
}
break;
case FOUND_WARP:
{
bIsWarping = true;
const WarpSegment *ws = static_cast<WarpSegment *>(*itWS);
float fWarpSum = ws->GetLength() + ws->GetBeat();
if( fWarpSum > fWarpDestination )
{
fWarpDestination = fWarpSum;
}
iWarpBeginOut = iEventRow;
fWarpDestinationOut = fWarpDestination;
itWS ++;
break;
}
}
iLastRow = iEventRow;
}
fBeatOut = NoteRowToBeat( iLastRow ) + (fElapsedTime - fLastTime) * fBPS;
fBPSOut = fBPS;
}
float TimingData::GetElapsedTimeFromBeat( float fBeat ) const
{
return TimingData::GetElapsedTimeFromBeatNoOffset( fBeat ) - PREFSMAN->m_fGlobalOffsetSeconds;
}
float TimingData::GetElapsedTimeFromBeatNoOffset( float fBeat ) const
{
const vector<TimingSegment *> * segs = this->allTimingSegments;
vector<TimingSegment *>::const_iterator itBPMS = segs[SEGMENT_BPM].begin();
vector<TimingSegment *>::const_iterator itWS = segs[SEGMENT_WARP].begin();
vector<TimingSegment *>::const_iterator itSS = segs[SEGMENT_STOP_DELAY].begin();
int iLastRow = 0;
float fLastTime = -m_fBeat0OffsetInSeconds;
float fBPS = GetBPMAtRow(0) / 60.0f;
float bIsWarping = false;
float fWarpDestination = 0;
for( ;; )
{
int iEventRow = INT_MAX;
int iEventType = NOT_FOUND;
if( bIsWarping && BeatToNoteRow(fWarpDestination) < iEventRow )
{
iEventRow = BeatToNoteRow(fWarpDestination);
iEventType = FOUND_WARP_DESTINATION;
}
if (itBPMS != segs[SEGMENT_BPM].end() &&
(*itBPMS)->GetRow() < iEventRow )
{
iEventRow = (*itBPMS)->GetRow();
iEventType = FOUND_BPM_CHANGE;
}
if (itSS != segs[SEGMENT_STOP_DELAY].end() &&
static_cast<StopSegment *>(*itSS)->GetDelay() &&
(*itSS)->GetRow() < iEventRow ) // delays (come before marker)
{
iEventRow = (*itSS)->GetRow();
iEventType = FOUND_STOP;
}
if( BeatToNoteRow(fBeat) < iEventRow )
{
iEventRow = BeatToNoteRow(fBeat);
iEventType = FOUND_MARKER;
}
if (itSS != segs[SEGMENT_STOP_DELAY].end() &&
!static_cast<StopSegment *>(*itSS)->GetDelay() &&
(*itSS)->GetRow() < iEventRow ) // stops (come after marker)
{
iEventRow = (*itSS)->GetRow();
iEventType = FOUND_STOP;
}
if (itWS != segs[SEGMENT_WARP].end() &&
(*itWS)->GetRow() < iEventRow )
{
iEventRow = (*itWS)->GetRow();
iEventType = FOUND_WARP;
}
float fTimeToNextEvent = bIsWarping ? 0 : NoteRowToBeat( iEventRow - iLastRow ) / fBPS;
float fNextEventTime = fLastTime + fTimeToNextEvent;
fLastTime = fNextEventTime;
switch( iEventType )
{
case FOUND_WARP_DESTINATION:
bIsWarping = false;
break;
case FOUND_BPM_CHANGE:
fBPS = static_cast<BPMSegment *>(*itBPMS)->GetBPS();
itBPMS ++;
break;
case FOUND_STOP:
fTimeToNextEvent = static_cast<StopSegment *>(*itSS)->GetPause();
fNextEventTime = fLastTime + fTimeToNextEvent;
fLastTime = fNextEventTime;
itSS ++;
break;
case FOUND_MARKER:
return fLastTime;
case FOUND_WARP:
{
bIsWarping = true;
WarpSegment *ws = static_cast<WarpSegment *>(*itWS);
float fWarpSum = ws->GetLength() + ws->GetBeat();
if( fWarpSum > fWarpDestination )
{
fWarpDestination = fWarpSum;
}
itWS ++;
break;
}
}
iLastRow = iEventRow;
}
// won't reach here, unless BeatToNoteRow(fBeat == INT_MAX) (impossible)
}
float TimingData::GetDisplayedBeat( float fBeat ) const
{
float fOutBeat = 0;
unsigned i;
const vector<TimingSegment *> &scrolls = this->allTimingSegments[SEGMENT_SCROLL];
for( i=0; i<scrolls.size()-1; i++ )
{
if( scrolls[i+1]->GetBeat() > fBeat )
break;
fOutBeat += (scrolls[i+1]->GetBeat() - scrolls[i]->GetBeat()) * static_cast<ScrollSegment *>(scrolls[i])->GetRatio();
}
fOutBeat += (fBeat - scrolls[i]->GetBeat()) * static_cast<ScrollSegment *>(scrolls[i])->GetRatio();
return fOutBeat;
}
void TimingData::ScaleRegion( float fScale, int iStartIndex, int iEndIndex, bool bAdjustBPM )
{
ASSERT( fScale > 0 );
ASSERT( iStartIndex >= 0 );
ASSERT( iStartIndex < iEndIndex );
int length = iEndIndex - iStartIndex;
int newLength = lrintf( fScale * length );
for (unsigned i = 0; i < NUM_TimingSegmentType; i++)
{
for (unsigned j = 0; j < this->allTimingSegments[i].size(); j++)
{
this->allTimingSegments[i][j]->Scale(iStartIndex, length, newLength);
}
}
// adjust BPM changes to preserve timing
if( bAdjustBPM )
{
int iNewEndIndex = iStartIndex + newLength;
float fEndBPMBeforeScaling = GetBPMAtRow(iNewEndIndex);
vector<TimingSegment *> &bpms = this->allTimingSegments[SEGMENT_BPM];
// adjust BPM changes "between" iStartIndex and iNewEndIndex
for ( unsigned i = 0; i < bpms.size(); i++ )
{
BPMSegment *bpm = static_cast<BPMSegment *>(bpms[i]);
const int iSegStart = bpm->GetRow();
if( iSegStart <= iStartIndex )
continue;
else if( iSegStart >= iNewEndIndex )
continue;
else
bpm->SetBPM( bpm->GetBPM() * fScale );
}
// set BPM at iStartIndex and iNewEndIndex.
SetBPMAtRow( iStartIndex, GetBPMAtRow(iStartIndex) * fScale );
SetBPMAtRow( iNewEndIndex, fEndBPMBeforeScaling );
}
}
void TimingData::InsertRows( int iStartRow, int iRowsToAdd )
{
for (unsigned i = 0; i < NUM_TimingSegmentType; i++)
{
vector<TimingSegment *> &segs = this->allTimingSegments[i];
for (unsigned j = 0; j < segs.size(); j++)
{
TimingSegment *seg = segs[j];
if (seg->GetRow() < iStartRow)
continue;
seg->SetRow(seg->GetRow() + iRowsToAdd);
}
}
if( iStartRow == 0 )
{
/* If we're shifting up at the beginning, we just shifted up the first
* BPMSegment. That segment must always begin at 0. */
vector<TimingSegment *> &bpms = this->allTimingSegments[SEGMENT_BPM];
ASSERT_M( bpms.size() > 0, "There must be at least one BPM Segment in the chart!" );
bpms[0]->SetRow(0);
}
}
// Delete BPMChanges and StopSegments in [iStartRow,iRowsToDelete), and shift down.
void TimingData::DeleteRows( int iStartRow, int iRowsToDelete )
{
/* Remember the BPM at the end of the region being deleted. */
float fNewBPM = this->GetBPMAtBeat( NoteRowToBeat(iStartRow+iRowsToDelete) );
/* We're moving rows up. Delete any BPM changes and stops in the region
* being deleted. */
for (unsigned i = 0; i < NUM_TimingSegmentType; i++)
{
vector<TimingSegment *> &segs = this->allTimingSegments[i];
for (unsigned j = 0; j < segs.size(); j++)
{
TimingSegment *seg = segs[j];
// Before deleted region:
if (seg->GetRow() < iStartRow)
continue;
// Inside deleted region:
if (seg->GetRow() < iStartRow + iRowsToDelete)
{
segs.erase(segs.begin()+j, segs.begin()+j+1);
--j;
continue;
}
// After deleted regions:
seg->SetRow(seg->GetRow() - iRowsToDelete);
}
}
this->SetBPMAtRow( iStartRow, fNewBPM );
}
float TimingData::GetDisplayedSpeedPercent( float fSongBeat, float fMusicSeconds ) const
{
/* HACK: Somehow we get called into this function when there is no
* TimingData to work with. This seems to happen the most upon
* leaving the editor. Still, cover our butts in case this instance
* isn't existing. */
if (!this) return 1.0f;
const vector<TimingSegment *> &speeds = this->allTimingSegments[SEGMENT_SPEED];
if( speeds.size() == 0 )
return 1.0f;
const int index = GetSegmentIndexAtBeat( SEGMENT_SPEED, fSongBeat );
const SpeedSegment *seg = static_cast<SpeedSegment *>(speeds[index]);
float fStartBeat = seg->GetBeat();
float fStartTime = GetElapsedTimeFromBeat( fStartBeat ) - GetDelayAtBeat( fStartBeat );
float fEndTime;
float fCurTime = fMusicSeconds;
if( seg->GetUnit() == 1 ) // seconds
{
fEndTime = fStartTime + seg->GetLength();
}
else
{
fEndTime = GetElapsedTimeFromBeat( fStartBeat + seg->GetLength() )
- GetDelayAtBeat( fStartBeat + seg->GetLength() );
}
SpeedSegment *first = static_cast<SpeedSegment *>(speeds[0]);
if( ( index == 0 && first->GetLength() > 0.0 ) && fCurTime < fStartTime )
{
return 1.0f;
}
else if( fEndTime >= fCurTime && ( index > 0 || first->GetLength() > 0.0 ) )
{
const float fPriorSpeed = (index == 0 ?
1 :
static_cast<SpeedSegment *>(speeds[index - 1])->GetRatio() );
float fTimeUsed = fCurTime - fStartTime;
float fDuration = fEndTime - fStartTime;
float fRatioUsed = fDuration == 0.0 ? 1 : fTimeUsed / fDuration;
float fDistance = fPriorSpeed - seg->GetRatio();
float fRatioNeed = fRatioUsed * -fDistance;
return (fPriorSpeed + fRatioNeed);
}
else
{
return seg->GetRatio();
}
}
void TimingData::TidyUpData()
{
// If there are no BPM segments, provide a default.
vector<TimingSegment *> *segs = this->allTimingSegments;
if( segs[SEGMENT_BPM].empty() )
{
LOG->UserLog( "Song file", m_sFile, "has no BPM segments, default provided." );
AddSegment( SEGMENT_BPM, new BPMSegment(0, 60) );
}
// Make sure the first BPM segment starts at beat 0.
if( segs[SEGMENT_BPM][0]->GetRow() != 0 )
segs[SEGMENT_BPM][0]->SetRow(0);
// If no time signature specified, assume 4/4 time for the whole song.
if( segs[SEGMENT_TIME_SIG].empty() )
{
segs[SEGMENT_TIME_SIG].push_back( new TimeSignatureSegment(0, 4, 4) );
}
// Likewise, if no tickcount signature is specified, assume 4 ticks
//per beat for the entire song. The default of 4 is chosen more
//for compatibility with the main Pump series than anything else.
if( segs[SEGMENT_TICKCOUNT].empty() )
{
segs[SEGMENT_TICKCOUNT].push_back( new TickcountSegment(0, 4) );
}
// Have a default combo segment of one just in case.
if( segs[SEGMENT_COMBO].empty() )
{
segs[SEGMENT_COMBO].push_back( new ComboSegment(0, 1, 1) );
}
// Have a default label segment just in case.
if( segs[SEGMENT_LABEL].empty() )
{
segs[SEGMENT_LABEL].push_back( new LabelSegment(0, "Song Start") );
}
// Always be sure there is a starting speed.
if( segs[SEGMENT_SPEED].empty() )
{
segs[SEGMENT_SPEED].push_back( new SpeedSegment(0, 1, 0) );
}
// Always be sure there is a starting scrolling factor.
if( segs[SEGMENT_SCROLL].empty() )
{
segs[SEGMENT_SCROLL].push_back( new ScrollSegment(0, 1) );
}
}
bool TimingData::HasBpmChanges() const
{
return this->allTimingSegments[SEGMENT_BPM].size()>1;
}
bool TimingData::HasStops() const
{
return this->allTimingSegments[SEGMENT_STOP_DELAY].size()>0;
}
bool TimingData::HasWarps() const
{
return this->allTimingSegments[SEGMENT_WARP].size()>0;
}
bool TimingData::HasFakes() const
{
return this->allTimingSegments[SEGMENT_FAKE].size()>0;
}
bool TimingData::HasSpeedChanges() const
{
const vector<TimingSegment *> &speeds = this->allTimingSegments[SEGMENT_SPEED];
return (speeds.size()>1 ||
static_cast<SpeedSegment *>(speeds[0])->GetRatio() != 1);
}
bool TimingData::HasScrollChanges() const
{
const vector<TimingSegment *> &scrolls = this->allTimingSegments[SEGMENT_SCROLL];
return (scrolls.size()>1 ||
static_cast<ScrollSegment *>(scrolls[0])->GetRatio() != 1);
}
void TimingData::NoteRowToMeasureAndBeat( int iNoteRow, int &iMeasureIndexOut, int &iBeatIndexOut, int &iRowsRemainder ) const
{
iMeasureIndexOut = 0;
const vector<TimingSegment *> &tSigs = this->allTimingSegments[SEGMENT_TIME_SIG];
for (unsigned i = 0; i < tSigs.size(); i++)
{
TimeSignatureSegment *curSig = static_cast<TimeSignatureSegment *>(tSigs[i]);
int iSegmentEndRow = (i + 1 == tSigs.size()) ? INT_MAX : curSig->GetRow();
int iRowsPerMeasureThisSegment = curSig->GetNoteRowsPerMeasure();
if( iNoteRow >= curSig->GetRow() )
{
// iNoteRow lands in this segment
int iNumRowsThisSegment = iNoteRow - curSig->GetRow();
int iNumMeasuresThisSegment = (iNumRowsThisSegment) / iRowsPerMeasureThisSegment; // don't round up
iMeasureIndexOut += iNumMeasuresThisSegment;
iBeatIndexOut = iNumRowsThisSegment / iRowsPerMeasureThisSegment;
iRowsRemainder = iNumRowsThisSegment % iRowsPerMeasureThisSegment;
return;
}
else
{
// iNoteRow lands after this segment
int iNumRowsThisSegment = iSegmentEndRow - curSig->GetRow();
int iNumMeasuresThisSegment = (iNumRowsThisSegment + iRowsPerMeasureThisSegment - 1)
/ iRowsPerMeasureThisSegment; // round up
iMeasureIndexOut += iNumMeasuresThisSegment;
}
}
ASSERT(0);
return;
}
vector<RString> TimingData::ToVectorString(TimingSegmentType tst,
bool isDelay, int dec) const
{
const vector<TimingSegment *> segs = this->allTimingSegments[tst];
vector<RString> ret;
for (unsigned i = 0; i < segs.size(); i++)
{
if (tst == SEGMENT_STOP_DELAY)
{
StopSegment *seg = static_cast<StopSegment *>(segs[i]);
if (seg->GetDelay() != isDelay)
continue;
}
ret.push_back(segs[i]->ToString(dec));
}
return ret;
}
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the TimingData. */
class LunaTimingData: public Luna<TimingData>
{
public:
static int HasStops( T* p, lua_State *L ) { lua_pushboolean(L, p->HasStops()); return 1; }
static int HasBPMChanges( T* p, lua_State *L ) { lua_pushboolean(L, p->HasBpmChanges()); return 1; }
static int HasWarps( T* p, lua_State *L ) { lua_pushboolean(L, p->HasWarps()); return 1; }
static int HasFakes( T* p, lua_State *L ) { lua_pushboolean(L, p->HasFakes()); return 1; }
static int HasSpeedChanges( T* p, lua_State *L ) { lua_pushboolean(L, p->HasSpeedChanges()); return 1; }
static int HasScrollChanges( T* p, lua_State *L ) { lua_pushboolean(L, p->HasScrollChanges()); return 1; }
static int GetWarps( T* p, lua_State *L )
{
LuaHelpers::CreateTableFromArray(p->ToVectorString(SEGMENT_WARP), L);
return 1;
}
static int GetFakes( T* p, lua_State *L )
{
LuaHelpers::CreateTableFromArray(p->ToVectorString(SEGMENT_FAKE), L);
return 1;
}
static int GetScrolls( T* p, lua_State *L )
{
LuaHelpers::CreateTableFromArray(p->ToVectorString(SEGMENT_SCROLL), L);
return 1;
}
static int GetSpeeds( T* p, lua_State *L )
{
LuaHelpers::CreateTableFromArray(p->ToVectorString(SEGMENT_SPEED), L);
return 1;
}
static int GetTimeSignatures( T* p, lua_State *L )
{
LuaHelpers::CreateTableFromArray(p->ToVectorString(SEGMENT_TIME_SIG), L);
return 1;
}
static int GetCombos( T* p, lua_State *L )
{
LuaHelpers::CreateTableFromArray(p->ToVectorString(SEGMENT_COMBO), L);
return 1;
}
static int GetTickcounts( T* p, lua_State *L )
{
LuaHelpers::CreateTableFromArray(p->ToVectorString(SEGMENT_TICKCOUNT), L);
return 1;
}
static int GetStops( T* p, lua_State *L )
{
LuaHelpers::CreateTableFromArray(p->ToVectorString(SEGMENT_STOP_DELAY, false), L);
return 1;
}
static int GetDelays( T* p, lua_State *L )
{
LuaHelpers::CreateTableFromArray(p->ToVectorString(SEGMENT_STOP_DELAY, true), L);
return 1;
}
static int GetBPMs( T* p, lua_State *L )
{
vector<float> vBPMs;
vector<TimingSegment *> &bpms = p->allTimingSegments[SEGMENT_BPM];
for (unsigned i = 0; i < bpms.size(); i++)
{
BPMSegment *seg = static_cast<BPMSegment *>(bpms[i]);
const float fBPM = seg->GetBPM();
vBPMs.push_back( fBPM );
}
LuaHelpers::CreateTableFromArray(vBPMs, L);
return 1;
}
static int GetLabels( T* p, lua_State *L )
{
LuaHelpers::CreateTableFromArray(p->ToVectorString(SEGMENT_LABEL), L);
return 1;
}
static int GetBPMsAndTimes( T* p, lua_State *L )
{
LuaHelpers::CreateTableFromArray(p->ToVectorString(SEGMENT_BPM), L);
return 1;
}
static int GetActualBPM( T* p, lua_State *L )
{
// certainly there's a better way to do it than this? -aj
float fMinBPM, fMaxBPM;
p->GetActualBPM( fMinBPM, fMaxBPM );
vector<float> fBPMs;
fBPMs.push_back( fMinBPM );
fBPMs.push_back( fMaxBPM );
LuaHelpers::CreateTableFromArray(fBPMs, L);
return 1;
}
static int HasNegativeBPMs( T* p, lua_State *L ) { lua_pushboolean(L, p->HasWarps()); return 1; }
// formerly in Song.cpp in sm-ssc private beta 1.x:
static int GetBPMAtBeat( T* p, lua_State *L ) { lua_pushnumber(L, p->GetBPMAtBeat(FArg(1))); return 1; }
static int GetBeatFromElapsedTime( T* p, lua_State *L ) { lua_pushnumber(L, p->GetBeatFromElapsedTime(FArg(1))); return 1; }
static int GetElapsedTimeFromBeat( T* p, lua_State *L ) { lua_pushnumber(L, p->GetElapsedTimeFromBeat(FArg(1))); return 1; }
LunaTimingData()
{
ADD_METHOD( HasStops );
ADD_METHOD( HasBPMChanges );
ADD_METHOD( HasWarps );
ADD_METHOD( HasFakes );
ADD_METHOD( HasSpeedChanges );
ADD_METHOD( HasScrollChanges );
ADD_METHOD( GetStops );
ADD_METHOD( GetDelays );
ADD_METHOD( GetBPMs );
ADD_METHOD( GetWarps );
ADD_METHOD( GetFakes );
ADD_METHOD( GetTimeSignatures );
ADD_METHOD( GetTickcounts );
ADD_METHOD( GetSpeeds );
ADD_METHOD( GetScrolls );
ADD_METHOD( GetCombos );
ADD_METHOD( GetLabels );
ADD_METHOD( GetBPMsAndTimes );
ADD_METHOD( GetActualBPM );
ADD_METHOD( HasNegativeBPMs );
// formerly in Song.cpp in sm-ssc private beta 1.x:
ADD_METHOD( GetBPMAtBeat );
ADD_METHOD( GetBeatFromElapsedTime );
ADD_METHOD( GetElapsedTimeFromBeat );
}
};
LUA_REGISTER_CLASS( TimingData )
// lua end
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/