191d6aa8fd
get rid of the dupe ...
112 lines
3.3 KiB
C++
112 lines
3.3 KiB
C++
/*
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-----------------------------------------------------------------------------
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Class: ScreenEdit
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Desc: Edit, record, playback, or synchronize notes.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "Screen.h"
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#include "Sprite.h"
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#include "TransitionFade.h"
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#include "BitmapText.h"
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#include "Player.h"
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#include "RandomSample.h"
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#include "FocusingSprite.h"
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#include "RageMusic.h"
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#include "MotionBlurSprite.h"
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#include "BGAnimation.h"
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#include "SnapDisplay.h"
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const int NUM_ACTION_MENU_ITEMS = 23;
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const int NUM_NAMING_MENU_ITEMS = 6;
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class ScreenEdit : public Screen
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{
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public:
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ScreenEdit();
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virtual ~ScreenEdit();
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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void InputEdit( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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void InputActionMenu( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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void InputNamingMenu( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI, bool forceShiftPressed = false );
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void InputRecord( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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void InputPlay( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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protected:
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void TransitionFromRecordToEdit();
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void TransitionToEdit();
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bool PlayTicks() const;
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void OnSnapModeChange();
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void MenuItemGainFocus( BitmapText* menuitem );
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void MenuItemLoseFocus( BitmapText* menuitem );
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enum EditMode { MODE_EDITING, MODE_ACTION_MENU, MODE_NAMING_MENU, MODE_RECORDING, MODE_PLAYING };
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EditMode m_EditMode;
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Song* m_pSong;
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Notes* m_pNotes;
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BGAnimation m_BGAnimation;
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NoteField m_NoteFieldEdit;
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SnapDisplay m_SnapDisplay;
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GrayArrowRow m_GrayArrowRowEdit;
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BitmapText m_textInfo; // status information that changes
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BitmapText m_textHelp;
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Quad m_rectShortcutsBack;
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BitmapText m_textShortcuts;
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// keep track of where we are and what we're doing
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float m_fTrailingBeat; // this approaches GAMESTATE->m_fSongBeat, which is the actual beat
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/* The location we were at when shift was pressed, or
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* -1 when shift isn't pressed: */
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float shiftAnchor;
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NoteData m_Clipboard;
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RageSoundSample m_soundChangeLine;
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RageSoundSample m_soundChangeSnap;
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RageSoundSample m_soundMarker;
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RageSoundSample m_soundInvalid;
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TransitionFade m_Fade;
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// for MODE_RECORD
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NoteField m_NoteFieldRecord;
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GrayArrowRow m_GrayArrowRowRecord;
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// for MODE_PLAY
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Player m_Player;
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// for MODE_RECORD and MODE_PLAY
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Quad m_rectRecordBack;
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RageSoundStream m_soundMusic;
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int m_iMenuSelection;
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BitmapText m_textActionMenu[NUM_ACTION_MENU_ITEMS];
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BitmapText m_textNamingMenu[NUM_NAMING_MENU_ITEMS];
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int m_iRowLastCrossed;
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RageSoundSample m_soundAssistTick;
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};
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