Files
itgmania212121/stepmania/src/ScreenEditCoursesMenu.cpp
T
2005-01-29 23:45:27 +00:00

118 lines
3.4 KiB
C++

#include "global.h"
#include "ScreenEditCoursesMenu.h"
#include "SongManager.h"
#include "ScreenManager.h"
#include "GameConstantsAndTypes.h"
#include "RageUtil.h"
#include "GameManager.h"
#include "RageLog.h"
#include "GameState.h"
#include "GameSoundManager.h"
#include "ThemeManager.h"
#include "Steps.h"
#define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen")
#define EXPLANATION_TEXT THEME->GetMetric (m_sName,"ExplanationText")
#define HELP_TEXT THEME->GetMetric (m_sName,"HelpText")
const ScreenMessage SM_RefreshSelector = (ScreenMessage)(SM_User+1);
REGISTER_SCREEN_CLASS( ScreenEditCoursesMenu );
ScreenEditCoursesMenu::ScreenEditCoursesMenu( CString sName ) : ScreenWithMenuElements( sName )
{
LOG->Trace( "ScreenEditCoursesMenu::ScreenEditCoursesMenu()" );
/* Enable all players. */
FOREACH_PlayerNumber( pn )
GAMESTATE->m_bSideIsJoined[pn] = true;
m_Selector.SetXY( 0, 0 );
// m_Selector.AllowNewNotes();
this->AddChild( &m_Selector );
m_textExplanation.SetName( "Explanation" );
m_textExplanation.LoadFromFont( THEME->GetPathToF("Common normal") );
SET_XY_AND_ON_COMMAND( m_textExplanation );
m_textExplanation.SetText( EXPLANATION_TEXT );
this->AddChild( &m_textExplanation );
this->SortByDrawOrder();
SOUND->PlayMusic( THEME->GetPathToS("ScreenEditCoursesMenu music") );
}
void ScreenEditCoursesMenu::HandleScreenMessage( const ScreenMessage SM )
{
m_Selector.HandleScreenMessage( SM );
switch( SM )
{
case SM_GoToPrevScreen:
case SM_GoToNextScreen:
SCREENMAN->SetNewScreen( NEXT_SCREEN );
break;
}
}
void ScreenEditCoursesMenu::MenuUp( PlayerNumber pn )
{
m_Selector.Up();
}
void ScreenEditCoursesMenu::MenuDown( PlayerNumber pn )
{
m_Selector.Down();
}
void ScreenEditCoursesMenu::MenuLeft( PlayerNumber pn, const InputEventType type )
{
m_Selector.Left();
}
void ScreenEditCoursesMenu::MenuRight( PlayerNumber pn, const InputEventType type )
{
m_Selector.Right();
}
void ScreenEditCoursesMenu::MenuStart( PlayerNumber pn )
{
if( IsTransitioning() )
return;
m_Selector.Start();
}
void ScreenEditCoursesMenu::MenuBack( PlayerNumber pn )
{
Back( SM_GoToPrevScreen );
SOUND->StopMusic();
}
/*
* (c) 2002-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/