Files
itgmania212121/stepmania/src/ScreenInputOptions.cpp
T
2002-09-23 07:35:47 +00:00

101 lines
3.0 KiB
C++

#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: ScreenInputOptions
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScreenInputOptions.h"
#include "RageTextureManager.h"
#include "RageUtil.h"
#include "RageMusic.h"
#include "ScreenManager.h"
#include "PrefsManager.h"
#include "GameConstantsAndTypes.h"
#include "StepMania.h"
#include "PrefsManager.h"
#include "RageLog.h"
enum {
IO_IGNORE_AXES = 0,
IO_DEDICATED_MENU_BUTTONS,
IO_AUTOPLAY,
IO_DELAYED_ESCAPE,
IO_OPTIONS_NAVIGATION,
NUM_INPUT_OPTIONS_LINES
};
/* Hmm. Ignore JoyAxes and Back Delayed probably belong in "input options",
* preferably alongside button configuration. */
OptionRowData g_InputOptionsLines[NUM_INPUT_OPTIONS_LINES] = {
{ "Ignore\nJoy Axes", 2, {"OFF","ON (for NTPad or DirectPad)"} },
{ "Menu\nButtons", 2, {"USE GAMEPLAY BUTTONS","ONLY DEDICATED BUTTONS"} },
{ "AutoPlay", 2, {"OFF","ON"} },
{ "Back\nDelayed", 2, {"INSTANT","HOLD"} },
{ "Options\nNavigation",2, {"SM STYLE","ARCADE STYLE"} },
};
ScreenInputOptions::ScreenInputOptions() :
ScreenOptions(
THEME->GetPathTo("BGAnimations","input options"),
THEME->GetPathTo("Graphics","input options page"),
THEME->GetPathTo("Graphics","input options top edge")
)
{
LOG->Trace( "ScreenInputOptions::ScreenInputOptions()" );
// fill g_InputOptionsLines with explanation text
for( int i=0; i<NUM_INPUT_OPTIONS_LINES; i++ )
{
CString sLineName = g_InputOptionsLines[i].szTitle;
sLineName.Replace("\n","");
sLineName.Replace(" ","");
strcpy( g_InputOptionsLines[i].szExplanation, THEME->GetMetric("ScreenInputOptions",sLineName) );
}
Init(
INPUTMODE_BOTH,
g_InputOptionsLines,
NUM_INPUT_OPTIONS_LINES,
false );
m_Menu.StopTimer();
MUSIC->LoadAndPlayIfNotAlready( THEME->GetPathTo("Sounds","input options music") );
}
void ScreenInputOptions::ImportOptions()
{
m_iSelectedOption[0][IO_IGNORE_AXES] = PREFSMAN->m_bIgnoreJoyAxes ? 1:0;
m_iSelectedOption[0][IO_DEDICATED_MENU_BUTTONS] = PREFSMAN->m_bOnlyDedicatedMenuButtons ? 1:0;
m_iSelectedOption[0][IO_AUTOPLAY] = PREFSMAN->m_bAutoPlay;
m_iSelectedOption[0][IO_DELAYED_ESCAPE] = PREFSMAN->m_bDelayedEscape ? 1:0;
m_iSelectedOption[0][IO_OPTIONS_NAVIGATION] = PREFSMAN->m_bArcadeOptionsNavigation ? 1:0;
}
void ScreenInputOptions::ExportOptions()
{
PREFSMAN->m_bIgnoreJoyAxes = m_iSelectedOption[0][IO_IGNORE_AXES] == 1;
PREFSMAN->m_bOnlyDedicatedMenuButtons= m_iSelectedOption[0][IO_DEDICATED_MENU_BUTTONS] == 1;
PREFSMAN->m_bDelayedEscape = m_iSelectedOption[0][IO_DELAYED_ESCAPE] == 1;
PREFSMAN->m_bAutoPlay = m_iSelectedOption[0][IO_AUTOPLAY] == 1;
PREFSMAN->m_bArcadeOptionsNavigation= m_iSelectedOption[0][IO_OPTIONS_NAVIGATION] == 1;
}
void ScreenInputOptions::GoToPrevState()
{
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
PREFSMAN->SaveGlobalPrefsToDisk();
}
void ScreenInputOptions::GoToNextState()
{
GoToPrevState();
}