dc94728628
tl-dr: view the Build directory to see. This is intended to replace the project files that we presently maintain so that only a single set is needed instead of multiples. The following setups were used for testing: * Windows 8 and Visual Studio 2013 Desktop Express * Windows 7 and Visual Studio 2012 * Mac OS X Mavericks and Xcode * Ubuntu and makefiles * Fedora 21 and makefiles All three operating systems can generate projects, compile, link, and run. Windows and Mac OS X users will find their compiled binary in the same location as before, but Linux users will be surprised: it goes straight into the root directory, along with a symlinked GtkModules.so as appropriate. There is no more need for a manual symlinking step. Known issues: * At this time, MinGW likely does not work. Extra time will be needed. * The WITH_JPEG option may go away, and we'll just always require it. * Some linux libraries can use the system equivalents, but that is not up yet. For more information, check out the Build directory.
57 lines
2.1 KiB
C++
57 lines
2.1 KiB
C++
#ifndef STEP_MANIA_H
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#define STEP_MANIA_H
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struct Game;
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class RageTimer;
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class VideoModeParams;
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int sm_main( int argc, char* argv[] );
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/** @brief Utility functions for controlling the whole game. */
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namespace StepMania
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{
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void ApplyGraphicOptions();
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void ResetPreferences();
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void ResetGame();
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RString GetInitialScreen();
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RString GetSelectMusicScreen();
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void InitializeCurrentGame(const Game* g);
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// If successful, return filename of screenshot in sDir, else return ""
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RString SaveScreenshot( RString Dir, bool SaveCompressed, bool MakeSignature, RString NamePrefix, RString NameSuffix );
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void InsertCoin( int iNum = 1, bool bCountInBookkeeping = true );
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void InsertCredit();
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void ClearCredits();
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void GetPreferredVideoModeParams( VideoModeParams ¶msOut );
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bool GetHighResolutionTextures();
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}
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#endif
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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