Files
itgmania212121/src/SongCacheIndex.cpp
T
Kyzentun 8b09da8e64 Various changes to speed up start up time:
Added delay_save_cache to SongCacheIndex so that it doesn't write the entire cache index file after every song is loaded when loading songs.
Added m_SongsByDir to SongManager so that GetSongFromDir doesn't have to walk the entire list of songs.
Minor changes to when LoadEnabledSongsFromPref occurs and how SanityCheckGroupDir works to speed up loading.
Song::ReloadFromSongDir removes cache file to force an actual reload from the song dir instead of reloading from the cache.  ReloadFromSongDir exposed to lua.
Reordered Actor::LoadFromNode to put Command first because that case is more common.
Course::GetTrailUnsorted reserves entries before starting to save time reallocating.
join in RageUtil calculates the final size of the concatenated strings reserves it to save time reallocating.
Added time log file to RageLog for profiling.
2015-03-30 17:45:52 -06:00

168 lines
5.7 KiB
C++

#include "global.h"
#include "SongCacheIndex.h"
#include "RageLog.h"
#include "RageUtil.h"
#include "RageFileManager.h"
#include "Song.h"
#include "SpecialFiles.h"
/*
* A quick explanation of song cache hashes: Each song has two hashes; a hash of the
* song path, and a hash of the song directory. The former is Song::GetCacheFilePath;
* it stays the same if the contents of the directory change. The latter is
* GetHashForDirectory(m_sSongDir), and changes on each modification.
*
* The file hash is used as the cache filename. We don't want to use the directory
* hash: if we do that, then we'll write a new cache file every time the song changes,
* and they'll accumulate or we'll have to be careful to delete them.
*
* The directory hash is stored in here, indexed by the song path, and used to determine
* if a song has changed.
*
* Another advantage of this system is that we can load songs from cache given only their
* path; we don't have to actually look in the directory (to find out the directory hash)
* in order to find the cache file.
*/
#define CACHE_INDEX SpecialFiles::CACHE_DIR + "index.cache"
SongCacheIndex *SONGINDEX; // global and accessible from anywhere in our program
RString SongCacheIndex::GetCacheFilePath( const RString &sGroup, const RString &sPath )
{
/* Don't use GetHashForFile, since we don't want to spend time
* checking the file size and date. */
RString s;
if( sPath.size() > 2 && sPath[0] == '/' && sPath[sPath.size()-1] == '/' )
s.assign( sPath, 1, sPath.size() - 2 );
else if( sPath.size() > 1 && sPath[0] == '/' )
s.assign( sPath, 1, sPath.size() - 1 );
else
s = sPath;
/* Change slashes and invalid utf-8 characters to _.
* http://en.wikipedia.org/wiki/UTF-8
* Mac OS X doesn't support precomposed unicode characters in files names and
* so we should probably replace them with combining diacritics.
* XXX How do we do this and is it even worth it? */
const char *invalid = "/\xc0\xc1\xfe\xff\xf8\xf9\xfa\xfb\xfc\xfd\xf5\xf6\xf7";
for( size_t pos = s.find_first_of(invalid); pos != RString::npos; pos = s.find_first_of(invalid, pos) )
s[pos] = '_';
// CACHE_DIR ends with a /.
return ssprintf( "%s%s/%s", SpecialFiles::CACHE_DIR.c_str(), sGroup.c_str(), s.c_str() );
}
SongCacheIndex::SongCacheIndex()
{
ReadCacheIndex();
}
SongCacheIndex::~SongCacheIndex()
{
}
void SongCacheIndex::ReadFromDisk()
{
ReadCacheIndex();
}
static void EmptyDir( RString dir )
{
ASSERT(dir[dir.size()-1] == '/');
vector<RString> asCacheFileNames;
GetDirListing( dir, asCacheFileNames );
for( unsigned i=0; i<asCacheFileNames.size(); i++ )
{
if( !IsADirectory(dir + asCacheFileNames[i]) )
FILEMAN->Remove( dir + asCacheFileNames[i] );
}
}
void SongCacheIndex::ReadCacheIndex()
{
CacheIndex.ReadFile( CACHE_INDEX ); // don't care if this fails
int iCacheVersion = -1;
CacheIndex.GetValue( "Cache", "CacheVersion", iCacheVersion );
if( iCacheVersion == FILE_CACHE_VERSION )
return; // OK
LOG->Trace( "Cache format is out of date. Deleting all cache files." );
EmptyDir( SpecialFiles::CACHE_DIR );
EmptyDir( SpecialFiles::CACHE_DIR+"Banners/" );
//EmptyDir( SpecialFiles::CACHE_DIR+"Backgrounds/" );
EmptyDir( SpecialFiles::CACHE_DIR+"Songs/" );
EmptyDir( SpecialFiles::CACHE_DIR+"Courses/" );
CacheIndex.Clear();
/* This is right now in place because our song file paths are apparently being
* cached in two distinct areas, and songs were loading from paths in FILEMAN.
* This is admittedly a hack for now, but this does bring up a good question on
* whether we really need a dedicated cache for future versions of StepMania.
*/
FILEMAN->FlushDirCache();
}
void SongCacheIndex::SaveCacheIndex()
{
CacheIndex.WriteFile(CACHE_INDEX);
}
void SongCacheIndex::AddCacheIndex(const RString &path, unsigned hash)
{
if( hash == 0 )
++hash; /* no 0 hash values */
CacheIndex.SetValue( "Cache", "CacheVersion", FILE_CACHE_VERSION );
CacheIndex.SetValue( "Cache", MangleName(path), hash );
if(!delay_save_cache)
{
CacheIndex.WriteFile(CACHE_INDEX);
}
}
unsigned SongCacheIndex::GetCacheHash( const RString &path ) const
{
unsigned iDirHash = 0;
if( !CacheIndex.GetValue( "Cache", MangleName(path), iDirHash ) )
return 0;
if( iDirHash == 0 )
++iDirHash; /* no 0 hash values */
return iDirHash;
}
RString SongCacheIndex::MangleName( const RString &Name )
{
/* We store paths in an INI. We can't store '='. */
RString ret = Name;
ret.Replace( "=", "");
return ret;
}
/*
* (c) 2002-2003 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/