Files
itgmania212121/Themes/default/BGAnimations/ScreenEvaluation overlay/default.lua
T

158 lines
4.7 KiB
Lua

local vStats = STATSMAN:GetCurStageStats();
local function CreateStats( pnPlayer )
-- Actor Templates
local aLabel = LoadFont("Common Normal") .. {
InitCommand=function(self)
self:zoom(0.5);
self:shadowlength(1);
self:horizalign(left);
end;
};
local aText = LoadFont("Common Normal") .. {
InitCommand=function(self)
self:zoom(0.5);
self:shadowlength(1);
self:horizalign(left);
end;
};
-- DA STATS, JIM!!
local pnStageStats = vStats:GetPlayerStageStats( pnPlayer );
-- Organized Stats.
local tStats = {
W1 = pnStageStats:GetTapNoteScores('TapNoteScore_W1');
W2 = pnStageStats:GetTapNoteScores('TapNoteScore_W2');
W3 = pnStageStats:GetTapNoteScores('TapNoteScore_W3');
W4 = pnStageStats:GetTapNoteScores('TapNoteScore_W4');
W5 = pnStageStats:GetTapNoteScores('TapNoteScore_W5');
Miss = pnStageStats:GetTapNoteScores('TapNoteScore_Miss');
HitMine = pnStageStats:GetTapNoteScores('TapNoteScore_HitMine');
AvoidMine = pnStageStats:GetTapNoteScores('TapNoteScore_AvoidMine');
Held = pnStageStats:GetHoldNoteScores('HoldNoteScore_Held');
LetGo = pnStageStats:GetHoldNoteScores('HoldNoteScore_LetGo');
};
-- Organized Equation Values
local tValues = {
-- marvcount*7 + perfcount*6 + greatcount*5 + goodcount*4 + boocount*2 + okcount*7
ITG = ( tStats["W1"]*7 + tStats["W2"]*6 + tStats["W3"]*5 + tStats["W4"]*4 + tStats["W5"]*2 + tStats["Held"]*7 ),
-- (marvcount + perfcount + greatcount + goodcount + boocount + misscount + okcount + ngcount)*7
ITG_MAX = ( tStats["W1"] + tStats["W2"] + tStats["W3"] + tStats["W4"] + tStats["W5"] + tStats["Miss"] + tStats["Held"] + tStats["LetGo"] )*7,
-- marvcount*3 + perfcount*2 + greatcount*1 - boocount*4 - misscount*8 + okcount*6
MIGS = ( tStats["W1"]*3 + tStats["W2"]*2 + tStats["W3"] - tStats["W5"]*4 - tStats["Miss"]*8 + tStats["Held"]*6 ),
-- (marvcount + perfcount + greatcount + goodcount + boocount + misscount)*3 + (okcount + ngcount)*6
MIGS_MAX = ( (tStats["W1"] + tStats["W2"] + tStats["W3"] + tStats["W4"] + tStats["W5"] + tStats["Miss"])*3 + (tStats["Held"] + tStats["LetGo"])*6 ),
};
local t = Def.ActorFrame {};
t[#t+1] = Def.ActorFrame {
InitCommand=function(self)
self:y(-34);
end;
LoadActor(THEME:GetPathG("ScreenTitleMenu","PreferenceFrame")) .. {
InitCommand=function(self)
self:zoom(0.875);
self:diffuse(PlayerColor( pnPlayer ));
end;
};
aLabel .. {
Text=THEME:GetString("ScreenEvaluation","ITG DP:");
InitCommand=function(self)
self:x(-64);
end;
};
aText .. {
Text=string.format("%04i",tValues["ITG"]);
InitCommand=function(self)
self:x(-8);
self:y(5);
self:vertalign(bottom);
self:zoom(0.6);
end;
};
aText .. {
Text="/";
InitCommand=function(self)
self:x(28);
self:y(5);
self:vertalign(bottom);
self:zoom(0.5);
self:diffusealpha(0.5);
end;
};
aText .. {
Text=string.format("%04i",tValues["ITG_MAX"]);
InitCommand=function(self)
self:x(32);
self:y(5);
self:vertalign(bottom);
self:zoom(0.5);
end;
};
};
t[#t+1] = Def.ActorFrame {
InitCommand=function(self)
self:y(-6);
end;
LoadActor(THEME:GetPathG("ScreenTitleMenu","PreferenceFrame")) .. {
InitCommand=function(self)
self:zoom(0.875);
self:diffuse(PlayerColor( pnPlayer ));
end;
};
aLabel .. {
Text=THEME:GetString("ScreenEvaluation","MIGS DP:");
InitCommand=function(self)
self:x(-64);
end;
};
aText .. {
Text=string.format("%04i",tValues["MIGS"]);
InitCommand=function(self)
self:x(-8);
self:y(5);
self:vertalign(bottom);
self:zoom(0.6);
end;
};
aText .. {
Text="/";
InitCommand=function(self)
self:x(28);
self:y(5);
self:vertalign(bottom);
self:zoom(0.5);
self:diffusealpha(0.5);
end;
};
aText .. {
Text=string.format("%04i",tValues["MIGS_MAX"]);
InitCommand=function(self)
self:x(32);
self:y(5);
self:vertalign(bottom);
self:zoom(0.5);
end;
};
};
return t
end;
local t = Def.ActorFrame {};
GAMESTATE:IsPlayerEnabled(PLAYER_1)
t[#t+1] = Def.ActorFrame {
InitCommand=function(self)
self:hide_if(not GAMESTATE:IsPlayerEnabled(PLAYER_1));
self:x(WideScale(math.floor(SCREEN_CENTER_X * 0.3) - 8, math.floor(SCREEN_CENTER_X * 0.5) - 8));
self:y(SCREEN_CENTER_Y-34);
end;
CreateStats( PLAYER_1 );
};
t[#t+1] = Def.ActorFrame {
InitCommand=function(self)
self:hide_if(not GAMESTATE:IsPlayerEnabled(PLAYER_2));
self:x(WideScale(math.floor(SCREEN_CENTER_X * 1.7) + 8, math.floor(SCREEN_CENTER_X * 1.5) + 8));
self:y(SCREEN_CENTER_Y-34);
end;
CreateStats( PLAYER_2 );
};
return t