Files
itgmania212121/stepmania/src/BeginnerHelper.h
T
Thad Ward 7f58205242 BeginnerHelper fixes:
change IsPlayerEnabled() to IsHumanPlayer()
check to see if we can use the BeginnerHelper before attempting to use it.
Disable BeginnerHelper for non-Dance game types.
2003-08-31 07:28:19 +00:00

56 lines
1.2 KiB
C++

#ifndef BEGINNERHELPER_H
#define BEGINNERHELPER_H
#include "ActorFrame.h"
#include "Model.h"
#include "Character.h"
#include "Sprite.h"
#include "PlayerNumber.h"
#include "NoteData.h"
class BeginnerHelper : public ActorFrame
{
public:
enum STEPTYPE
{
ST_LEFT=6,
ST_DOWN=3,
ST_UP=8,
ST_RIGHT=4,
ST_JUMPLR=10,
ST_JUMPUD=11
};
BeginnerHelper();
~BeginnerHelper();
ActorFrame m_afDancerSuite; // So we can easily rotate or whatever without disturbing the Background.
void FlashOnce();
bool Initialize( int iDancePadType );
bool IsInitialized() { return m_bInitialized; }
static bool CanUse();
void AddPlayer( int pn, NoteData *pNotes );
void SetFlash(CString sFilename, float fX, float fY);
void ShowStepCircle( int pn, int CSTEP );
void Step( int pn, int CSTEP );
void TurnFlashOff();
void TurnFlashOn();
void Update( float fDeltaTime );
virtual void DrawPrimitives();
protected:
NoteData m_NoteData[NUM_PLAYERS];
Model m_mDancer[NUM_PLAYERS];
Model m_mDancePad;
Sprite m_sFlash;
Sprite m_sBackground;
Sprite m_sStepCircle[NUM_PLAYERS*2]; // Need two for each player during jumps
float m_fLastBeatChecked;
bool m_bInitialized;
bool m_bFlashEnabled;
};
#endif