Files
itgmania212121/stepmania/src/SongManager.cpp
T
Glenn Maynard 859e1cbf56 const fixes
add a const accessor for songs
2003-02-05 18:34:27 +00:00

754 lines
20 KiB
C++

#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: SongManager
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "SongManager.h"
#include "IniFile.h"
#include "RageLog.h"
#include "NotesLoaderDWI.h"
#include "GameState.h"
#include "PrefsManager.h"
#include "RageException.h"
#include "RageTimer.h"
#include "arch/LoadingWindow/LoadingWindow.h"
#include "AnnouncerManager.h"
#include "ThemeManager.h"
#include "GameManager.h"
SongManager* SONGMAN = NULL; // global and accessable from anywhere in our program
const CString CATEGORY_TOP_SCORE_FILE = "CategoryTopScores.dat";
const CString COURSE_TOP_SCORE_FILE = "CourseTopScores.dat";
const int CATEGORY_TOP_SCORE_VERSION = 1;
const int COURSE_TOP_SCORE_VERSION = 1;
#define NUM_GROUP_COLORS THEME->GetMetricI("SongManager","NumGroupColors")
#define GROUP_COLOR( i ) THEME->GetMetricC("SongManager",ssprintf("GroupColor%d",i+1))
#define EXTRA_COLOR THEME->GetMetricC("SongManager","ExtraColor")
vector<RageColor> g_vGroupColors;
RageColor g_ExtraColor;
SongManager::SongManager( LoadingWindow *ld )
{
g_vGroupColors.clear();
for( int i=0; i<NUM_GROUP_COLORS; i++ )
g_vGroupColors.push_back( GROUP_COLOR(i) );
g_ExtraColor = EXTRA_COLOR;
InitSongArrayFromDisk( ld );
InitMachineScoresFromDisk();
InitCoursesFromDisk();
}
SongManager::~SongManager()
{
SaveMachineScoresToDisk();
FreeSongArray();
}
void SongManager::InitSongArrayFromDisk( LoadingWindow *ld )
{
LoadStepManiaSongDir( "Songs", ld );
for( unsigned i=0; i<PREFSMAN->m_asAdditionalSongFolders.size(); i++ )
LoadStepManiaSongDir( PREFSMAN->m_asAdditionalSongFolders[i], ld );
if( PREFSMAN->m_DWIPath != "" )
LoadStepManiaSongDir( PREFSMAN->m_DWIPath + "\\Songs", ld );
LOG->Trace( "Found %d Songs.", m_pSongs.size() );
}
void SongManager::SanityCheckGroupDir( CString sDir ) const
{
// Check to see if they put a song directly inside the group folder.
CStringArray arrayFiles;
GetDirListing( sDir + "\\*.mp3", arrayFiles );
GetDirListing( sDir + "\\*.ogg", arrayFiles );
GetDirListing( sDir + "\\*.wav", arrayFiles );
if( !arrayFiles.empty() )
RageException::Throw(
"The folder '%s' contains music files.\n\n"
"This means that you have a music outside of a song folder.\n"
"All song folders must reside in a group folder. For example, 'Songs\\DDR 4th Mix\\B4U'.\n"
"See the StepMania readme for more info.",
sDir.GetString()
);
}
void SongManager::AddGroup( CString sDir, CString sGroupDirName )
{
unsigned j;
for(j = 0; j < m_arrayGroupNames.size(); ++j)
if( sGroupDirName == m_arrayGroupNames[j] ) break;
if( j != m_arrayGroupNames.size() )
return; /* the group is already added */
// Look for a group banner in this group folder
CStringArray arrayGroupBanners;
GetDirListing( sDir+sGroupDirName+"/*.png", arrayGroupBanners );
GetDirListing( sDir+sGroupDirName+"/*.jpg", arrayGroupBanners );
GetDirListing( sDir+sGroupDirName+"/*.gif", arrayGroupBanners );
GetDirListing( sDir+sGroupDirName+"/*.bmp", arrayGroupBanners );
CString sBannerPath;
if( !arrayGroupBanners.empty() )
{
sBannerPath = sDir+sGroupDirName+"/"+arrayGroupBanners[0] ;
LOG->Trace( "Group banner for '%s' is '%s'.", sGroupDirName.GetString(), sBannerPath.GetString() );
}
m_arrayGroupNames.push_back( sGroupDirName );
m_GroupBannerPaths.push_back(sBannerPath);
}
void SongManager::LoadStepManiaSongDir( CString sDir, LoadingWindow *ld )
{
/* Make sure sDir has a trailing slash. */
TrimRight( sDir, "/\\" );
sDir += "/";
// Find all group directories in "Songs" folder
CStringArray arrayGroupDirs;
GetDirListing( sDir+"*", arrayGroupDirs, true );
SortCStringArray( arrayGroupDirs );
for( unsigned i=0; i< arrayGroupDirs.size(); i++ ) // for each dir in /Songs/
{
CString sGroupDirName = arrayGroupDirs[i];
if( 0 == stricmp( sGroupDirName, "cvs" ) ) // the directory called "CVS"
continue; // ignore it
SanityCheckGroupDir(sDir+sGroupDirName);
// Find all Song folders in this group directory
CStringArray arraySongDirs;
GetDirListing( sDir+sGroupDirName + "/*", arraySongDirs, true, true );
SortCStringArray( arraySongDirs );
unsigned j;
int loaded = 0;
for( j=0; j< arraySongDirs.size(); j++ ) // for each song dir
{
CString sSongDirName = arraySongDirs[j];
if( 0 == stricmp( Basename(sSongDirName), "cvs" ) ) // the directory called "CVS"
continue; // ignore it
// this is a song directory. Load a new song!
if( ld ) {
ld->SetText( ssprintf("Loading songs...\n%s\n%s",
Basename(sGroupDirName).GetString(),
Basename(sSongDirName).GetString()));
ld->Paint();
}
Song* pNewSong = new Song;
if( !pNewSong->LoadFromSongDir( sSongDirName ) ) {
/* The song failed to load. */
delete pNewSong;
continue;
}
m_pSongs.push_back( pNewSong );
loaded++;
}
/* Don't add the group name if we didn't load any songs in this group. */
if(!loaded) continue;
/* Add this group to the group array. */
AddGroup(sDir, sGroupDirName);
}
if( ld ) {
ld->Paint();
ld->SetText("Done loading songs.");
}
}
void SongManager::FreeSongArray()
{
for( unsigned i=0; i<m_pSongs.size(); i++ )
SAFE_DELETE( m_pSongs[i] );
m_pSongs.clear();
m_GroupBannerPaths.clear();
}
void SongManager::ReloadSongArray()
{
InitSongArrayFromDisk( NULL );
FreeSongArray();
}
void SongManager::InitMachineScoresFromDisk()
{
// Init category top scores
{
for( int i=0; i<NUM_NOTES_TYPES; i++ )
for( int j=0; j<NUM_RANKING_CATEGORIES; j++ )
for( int k=0; k<NUM_RANKING_LINES; k++ )
{
m_MachineScores[i][j][k].fScore = 573000;
m_MachineScores[i][j][k].sName = "STEP";
}
}
// Read category top scores
{
FILE* fp = fopen( CATEGORY_TOP_SCORE_FILE, "r" );
if( fp )
{
int version;
fscanf(fp, "%d\n", &version );
if( version == CATEGORY_TOP_SCORE_VERSION )
{
for( int i=0; i<NUM_NOTES_TYPES; i++ )
for( int j=0; j<NUM_RANKING_CATEGORIES; j++ )
for( int k=0; k<NUM_RANKING_LINES; k++ )
if( fp && !feof(fp) )
{
char szName[256];
fscanf(fp, "%f %[^\n]\n", &m_MachineScores[i][j][k].fScore, szName);
m_MachineScores[i][j][k].sName = szName;
}
}
fclose(fp);
}
}
// Read course top scores
{
FILE* fp = fopen( COURSE_TOP_SCORE_FILE, "r" );
if( fp )
{
int version;
fscanf(fp, "%d\n", &version );
if( version == COURSE_TOP_SCORE_VERSION )
{
while( fp && !feof(fp) )
{
char szPath[256];
fscanf(fp, "%s\n", szPath);
Course* pCourse = GetCourseFromPath( szPath );
for( int i=0; i<NUM_NOTES_TYPES; i++ )
for( int j=0; j<NUM_RANKING_LINES; j++ )
if( fp && !feof(fp) )
{
int iDancePoints;
float fSurviveTime;
char szName[256];
fscanf(fp, "%d %f %[^\n]\n", &iDancePoints, &fSurviveTime, szName);
if( pCourse )
{
pCourse->m_MachineScores[i][j].iDancePoints = iDancePoints;
pCourse->m_MachineScores[i][j].fSurviveTime = fSurviveTime;
pCourse->m_MachineScores[i][j].sName = szName;
}
}
}
}
fclose(fp);
}
}
}
void SongManager::SaveMachineScoresToDisk()
{
// Write category top scores
{
FILE* fp = fopen( CATEGORY_TOP_SCORE_FILE, "w" );
if( fp )
{
fprintf(fp,"%d\n",CATEGORY_TOP_SCORE_VERSION);
for( int i=0; i<NUM_NOTES_TYPES; i++ )
for( int j=0; j<NUM_RANKING_CATEGORIES; j++ )
for( int k=0; k<NUM_RANKING_LINES; k++ )
if( fp )
fprintf(fp, "%f %s\n", m_MachineScores[i][j][k].fScore, m_MachineScores[i][j][k].sName.c_str());
fclose(fp);
}
}
// Write course top scores
{
FILE* fp = fopen( COURSE_TOP_SCORE_FILE, "w" );
if( fp )
{
fprintf(fp,"%d",COURSE_TOP_SCORE_VERSION);
for( unsigned i=0; i<m_pCourses.size(); i++ ) // foreach course
{
Course* pCourse = m_pCourses[i];
fprintf(fp, "%s\n", pCourse->m_sPath.c_str());
for( int i=0; i<NUM_NOTES_TYPES; i++ )
for( int j=0; j<NUM_RANKING_LINES; j++ )
fprintf(fp, "%d %f %s\n",
pCourse->m_MachineScores[i][j].iDancePoints,
pCourse->m_MachineScores[i][j].fSurviveTime,
pCourse->m_MachineScores[i][j].sName.c_str());
}
}
if( fp )
fclose(fp);
}
}
CString SongManager::GetGroupBannerPath( CString sGroupName )
{
unsigned i;
for(i = 0; i < m_arrayGroupNames.size(); ++i)
if( sGroupName == m_arrayGroupNames[i] ) break;
if( i == m_arrayGroupNames.size() )
return "";
return m_GroupBannerPaths[i];
}
void SongManager::GetGroupNames( CStringArray &AddTo )
{
AddTo.insert(AddTo.end(), m_arrayGroupNames.begin(), m_arrayGroupNames.end() );
}
RageColor SongManager::GetGroupColor( const CString &sGroupName )
{
// search for the group index
unsigned i;
for( i=0; i<m_arrayGroupNames.size(); i++ )
{
if( m_arrayGroupNames[i] == sGroupName )
break;
}
ASSERT( i != m_arrayGroupNames.size() ); // this is not a valid group
return g_vGroupColors[i%g_vGroupColors.size()];
}
RageColor SongManager::GetSongColor( const Song* pSong )
{
ASSERT( pSong );
for( unsigned i=0; i<pSong->m_apNotes.size(); i++ )
{
const Notes* pNotes = pSong->m_apNotes[i];
if( pNotes->GetMeter() >= 10 )
return EXTRA_COLOR;
}
return GetGroupColor( pSong->m_sGroupName );
}
void SongManager::GetAllSongs( vector<Song*> &AddTo ) const
{
AddTo = m_pSongs;
}
void SongManager::GetSongsInGroup( const CString sGroupName, vector<Song*> &AddTo )
{
AddTo.clear();
for( unsigned i=0; i<m_pSongs.size(); i++ )
{
Song* pSong = m_pSongs[i];
if( sGroupName == m_pSongs[i]->m_sGroupName )
AddTo.push_back( pSong );
}
}
int SongManager::GetNumSongs() const
{
return m_pSongs.size();
}
int SongManager::GetNumGroups() const
{
return m_arrayGroupNames.size();
}
CString SongManager::ShortenGroupName( const CString &sOrigGroupName )
{
CString sShortName = sOrigGroupName;
sShortName.Replace( "Dance Dance Revolution", "DDR" );
sShortName.Replace( "dance dance revolution", "DDR" );
sShortName.Replace( "DANCE DANCE REVOLUTION", "DDR" );
sShortName.Replace( "Pump It Up", "PIU" );
sShortName.Replace( "pump it up", "PIU" );
sShortName.Replace( "PUMP IT UP", "PIU" );
sShortName.Replace( "ParaParaParadise", "PPP" );
sShortName.Replace( "paraparaparadise", "PPP" );
sShortName.Replace( "PARAPARAPARADISE", "PPP" );
sShortName.Replace( "Para Para Paradise", "PPP" );
sShortName.Replace( "para para paradise", "PPP" );
sShortName.Replace( "PARA PARA PARADISE", "PPP" );
sShortName.Replace( "Dancing Stage", "DS" );
sShortName.Replace( "Dancing Stage", "DS" );
sShortName.Replace( "Dancing Stage", "DS" );
return sShortName;
}
void SongManager::InitCoursesFromDisk()
{
//
// Load courses from CRS files
//
CStringArray saCourseFiles;
GetDirListing( "Courses/*.crs", saCourseFiles, false, true );
for( unsigned i=0; i<saCourseFiles.size(); i++ )
{
Course* pCourse = new Course;
pCourse->LoadFromCRSFile( saCourseFiles[i], m_pSongs );
if( pCourse->GetNumStages() > 0 )
m_pCourses.push_back( pCourse );
else
delete pCourse;
}
//
// Create group courses for Endless and Nonstop
//
CStringArray saGroupNames;
this->GetGroupNames( saGroupNames );
unsigned g;
for( g=0; g<saGroupNames.size(); g++ ) // foreach Group
{
CString sGroupName = saGroupNames[g];
vector<Song*> apGroupSongs;
GetSongsInGroup( sGroupName, apGroupSongs );
for( Difficulty dc=DIFFICULTY_EASY; dc<=DIFFICULTY_HARD; dc=Difficulty(dc+1) ) // foreach Difficulty
{
Course* pCourse = new Course;
pCourse->CreateEndlessCourseFromGroupAndDifficulty( sGroupName, dc, apGroupSongs );
if( pCourse->GetNumStages() > 0 )
m_pCourses.push_back( pCourse );
else
delete pCourse;
}
}
}
void SongManager::FreeCourses()
{
for( unsigned i=0; i<m_pCourses.size(); i++ )
delete m_pCourses[i];
m_pCourses.clear();
}
/* Called periodically to wipe out cached NoteData. This is called when we change
* screens. */
void SongManager::CleanData()
{
for( unsigned i=0; i<m_pSongs.size(); i++ )
{
for( unsigned n=0; n<m_pSongs[i]->m_apNotes.size(); n++ )
{
m_pSongs[i]->m_apNotes[n]->Compress();
}
}
}
void SongManager::GetNonstopCourses( vector<Course*> &AddTo )
{
PlayerOptions po;
for( unsigned i=0; i<m_pCourses.size(); i++ )
{
if( m_pCourses[i]->m_bRepeat )
continue; // skip
if( m_pCourses[i]->m_iLives > 0 ) // use battery life meter
continue;
AddTo.push_back( m_pCourses[i] );
}
}
void SongManager::GetOniCourses( vector<Course*> &AddTo )
{
PlayerOptions po;
for( unsigned i=0; i<m_pCourses.size(); i++ )
{
if( m_pCourses[i]->m_bRepeat )
continue; // skip
if( m_pCourses[i]->m_iLives <= 0 ) // use bar life meter
continue;
AddTo.push_back( m_pCourses[i] );
}
}
void SongManager::GetEndlessCourses( vector<Course*> &AddTo )
{
for( unsigned i=0; i<m_pCourses.size(); i++ )
{
if( m_pCourses[i]->m_bRepeat )
AddTo.push_back( m_pCourses[i] );
}
}
bool SongManager::GetExtraStageInfoFromCourse( bool bExtra2, CString sPreferredGroup,
Song*& pSongOut, Notes*& pNotesOut, PlayerOptions& po_out, SongOptions& so_out )
{
CString sCoursePath = "Songs\\" + sPreferredGroup + "\\" + (bExtra2 ? "extra2" : "extra1") + ".crs";
if( !DoesFileExist(sCoursePath) )
{
bool bFound = false;
/* try alternative song folders */
for( unsigned i=0; i<PREFSMAN->m_asAdditionalSongFolders.size(); i++ )
{
sCoursePath = PREFSMAN->m_asAdditionalSongFolders[i] + "\\" + sPreferredGroup + "\\" + (bExtra2 ? "extra2" : "extra1") + ".crs";
if( DoesFileExist(sCoursePath) )
{
bFound = true;
break;
}
}
if( !bFound && PREFSMAN->m_DWIPath != "" )
{
sCoursePath = PREFSMAN->m_DWIPath + "\\Songs\\" + sPreferredGroup + "\\" + (bExtra2 ? "extra2" : "extra1") + ".crs";
if( DoesFileExist(sCoursePath) )
bFound = true;
}
/*Couldn't find course in DWI path or Alternative Song Folders*/
if( !bFound )
return false;
}
Course course;
course.LoadFromCRSFile( sCoursePath, m_pSongs );
if( course.GetNumStages() <= 0 ) return false;
pSongOut = course.GetSong(0);
pNotesOut = course.GetNotesForStage( 0 );
if( pNotesOut == NULL ) return false;
course.GetPlayerOptions( 0, &po_out );
course.GetSongOptions( &so_out );
return true;
}
/* Return true if n1 < n2. */
bool CompareNotesPointersForExtra(const Notes *n1, const Notes *n2)
{
/* Equate CHALLENGE to HARD. */
Difficulty d1 = min(n1->GetDifficulty(), DIFFICULTY_HARD);
Difficulty d2 = min(n2->GetDifficulty(), DIFFICULTY_HARD);
if(d1 < d2) return true;
if(d1 > d2) return false;
/* n1 difficulty == n2 difficulty */
if(CompareNotesPointersByMeter(n1,n2)) return true;
if(CompareNotesPointersByMeter(n2,n1)) return false;
/* n1 meter == n2 meter */
return CompareNotesPointersByRadarValues(n1,n2);
}
void SongManager::GetExtraStageInfo( bool bExtra2, CString sPreferredGroup, const StyleDef *sd,
Song*& pSongOut, Notes*& pNotesOut, PlayerOptions& po_out, SongOptions& so_out )
{
if(GetExtraStageInfoFromCourse(bExtra2, (GAMESTATE->m_sPreferredGroup == "ALL MUSIC" ? GAMESTATE->m_pCurSong->m_sGroupName : GAMESTATE->m_sPreferredGroup), pSongOut, pNotesOut, po_out, so_out))
return;
// Choose a hard song for the extra stage
Song* pExtra1Song = NULL; // the absolute hardest Song and Notes. Use this for extra stage 1.
Notes* pExtra1Notes = NULL;
Song* pExtra2Song = NULL; // a medium-hard Song and Notes. Use this for extra stage 2.
Notes* pExtra2Notes = NULL;
vector<Song*> apSongs;
SONGMAN->GetSongsInGroup( (GAMESTATE->m_sPreferredGroup == "ALL MUSIC" ? GAMESTATE->m_pCurSong->m_sGroupName : GAMESTATE->m_sPreferredGroup), apSongs );
for( unsigned s=0; s<apSongs.size(); s++ ) // foreach song
{
Song* pSong = apSongs[s];
vector<Notes*> apNotes;
pSong->GetNotesThatMatch( sd->m_NotesType, apNotes );
for( unsigned n=0; n<apNotes.size(); n++ ) // foreach Notes
{
Notes* pNotes = apNotes[n];
if( pExtra1Notes == NULL || CompareNotesPointersForExtra(pExtra1Notes,pNotes) ) // pNotes is harder than pHardestNotes
{
pExtra1Song = pSong;
pExtra1Notes = pNotes;
}
// for extra 2, we don't want to choose the hardest notes possible. So, we'll disgard Notes with meter > 8
if( bExtra2 && pNotes->GetMeter() > 8 )
continue; // skip
if( pExtra2Notes == NULL || CompareNotesPointersForExtra(pExtra2Notes,pNotes) ) // pNotes is harder than pHardestNotes
{
pExtra2Song = pSong;
pExtra2Notes = pNotes;
}
}
}
if( pExtra2Song == NULL && pExtra1Song != NULL )
{
pExtra2Song = pExtra1Song;
pExtra2Notes = pExtra1Notes;
}
// If there are any notes at all that match this NotesType, everything should be filled out.
// Also, it's guaranteed that there is at least one Notes that matches the NotesType because the player
// had to play something before reaching the extra stage!
ASSERT( pExtra2Song && pExtra1Song && pExtra2Notes && pExtra1Notes );
pSongOut = (bExtra2 ? pExtra2Song : pExtra1Song);
pNotesOut = (bExtra2 ? pExtra2Notes : pExtra1Notes);
po_out.Init();
so_out.Init();
po_out.m_bReverseScroll = true;
po_out.m_fScrollSpeed = 1.5f;
so_out.m_DrainType = (bExtra2 ? SongOptions::DRAIN_SUDDEN_DEATH : SongOptions::DRAIN_NO_RECOVER);
// should we do something fancy here, like turn on different effects?
int iSongHash = GetHashForString( pSongOut->GetSongDir() );
switch( ((UINT)iSongHash) % 5 )
{
case 0: po_out.m_bEffects[PlayerOptions::EFFECT_DIZZY] = true; break;
case 1: po_out.m_bDark = true; break;
case 2: po_out.m_bEffects[PlayerOptions::EFFECT_DRUNK] = true; break;
case 3: po_out.m_bEffects[PlayerOptions::EFFECT_MINI] = true; break;
case 4: po_out.m_bEffects[PlayerOptions::EFFECT_SPACE] = true; break;
default: ASSERT(0);
}
}
Song* SongManager::GetRandomSong()
{
if( m_pSongs.empty() )
return NULL;
return SONGMAN->m_pSongs[ rand()%m_pSongs.size() ];
}
Song* SongManager::GetSongFromDir( CString sDir )
{
if( sDir[sDir.GetLength()-1] != '\\' )
sDir += '\\';
for( unsigned int i=0; i<m_pSongs.size(); i++ )
if( sDir.CompareNoCase(m_pSongs[i]->GetSongDir()) == 0 )
return m_pSongs[i];
return NULL;
}
Course* SongManager::GetCourseFromPath( CString sPath )
{
for( unsigned int i=0; i<m_pCourses.size(); i++ )
if( sPath.CompareNoCase(m_pCourses[i]->m_sPath) == 0 )
return m_pCourses[i];
return NULL;
}
bool SongManager::IsUsingMemoryCard( PlayerNumber pn )
{
return true;
}
struct CategoryScoreToInsert
{
PlayerNumber pn;
RankingCategory cat;
float fScore;
static int CompareDescending( const CategoryScoreToInsert &hs1, const CategoryScoreToInsert &hs2 )
{
if( hs1.fScore > hs2.fScore ) return -1;
else if( hs1.fScore == hs2.fScore ) return 0;
else return +1;
}
static void SortDescending( vector<CategoryScoreToInsert>& vHSout )
{
sort( vHSout.begin(), vHSout.end(), CompareDescending );
}
};
void SongManager::AddMachineRecords( NotesType nt, RankingCategory hsc[NUM_PLAYERS], float fScore[NUM_PLAYERS], int iNewRecordIndexOut[NUM_PLAYERS] ) // set iNewRecordIndex = -1 if not a new record
{
vector<CategoryScoreToInsert> vHS;
for( int p=0; p<NUM_PLAYERS; p++ )
{
iNewRecordIndexOut[p] = -1;
if( !GAMESTATE->IsPlayerEnabled(p) )
continue; // skip
CategoryScoreToInsert hs;
hs.pn = (PlayerNumber)p;
hs.cat = hsc[p];
hs.fScore = fScore[p];
vHS.push_back( hs );
}
// Sort descending before inserting.
// This guarantees that a high score will not switch poitions on us when we later insert scores for the other player
CategoryScoreToInsert::SortDescending( vHS );
for( unsigned i=0; i<vHS.size(); i++ )
{
CategoryScoreToInsert& newHS = vHS[i];
MachineScore* machineScores = m_MachineScores[nt][newHS.cat];
for( int i=0; i<NUM_RANKING_LINES; i++ )
{
if( newHS.fScore > machineScores[i].fScore )
{
// We found the insert point. Shift down.
for( int j=NUM_RANKING_LINES-1; j>i; j-- )
machineScores[j] = machineScores[j-1];
// insert
machineScores[i].fScore = newHS.fScore;
machineScores[i].sName = "STEP";
iNewRecordIndexOut[newHS.pn] = i;
break;
}
}
}
}